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stoschkin 24.01.20 12:47 pm

Fiery weapon (Middle-earth: Shadow of Mordor)

Branded captain. He had the advantage of {Fire weapon}, and it immediately disappeared.
For 20P power level disappear {regeneration}, {bloodthirsty} and {Enterprising} almost always at all.
The enemy captain always goes better regeneration when he {rage} - it is something annoying, or just
there is an advantage {regeneration}. It almost immediately restores health to the maximum.

Only {Fire weapon} acts on enemies.
{Poisoned weapons}, {Poisonous cloud} and {Terrible weapons} are valid only for Talion.
{Explosive arrow} only captain Archer. Archer there with a crossbow.

{Riposte}, {a Seasoned warrior}, {Parry} are valid only for Talion.
It is very difficult to extinguish such a captain. It is better to take with the Union captain/leader.
Branded a captain, and then easily killed the other orcs.

If your captain appeared {Fire weapon}, then to 20P power level can still disappear.

It's best to develop your captain via {penetration}.
Make him a bodyguard of one, then the other leader, then the first again, then second,
Until the power level reaches 20P (maximum).

Captain hunter (with throwing spears) punches even if the opponent {is not vulnerable to the attack}.
Archer is good when he has {Explosive arrow} and no {Fast shooter}.
Immediately set fire to several of the orcs, including their own.
Otherwise makes accidentally shot the first or second type.
Or can be {Fire weapon} + {Fast shooter}. Too good for Archer.
But why would these arrows, if they are almost always overwhelm the sword or the shield-Thane is approximately the same power level.
The more the Archer will fill up hand-to-hand captain/leader who has {Invulnerable to attack}.
The captain-Archer can even be hung on the belt stick, but he does not enjoy, if the enemy comes close.

{Fire weapon} taxis especially the captains of the Berserkers. The shield rarely triggered due to
some important techniques of cob type shield.

Rune {the nature} makes Talion immune to poison.
From the very beginning in the inventory and a few legendary runes.
Never felt the poison or {Toxic cloud} in the game.
{Tooth of the worm}, and {the Favor of the lady} well vosstanavlivayut health Talion.

Nickname {Slayer stone}, a strong Constitution, even beautiful armor does not guarantee that
your captain will be good to fight with other orcs. Almost always merge if {ambushed},
or {gaining recruits}.

If you threaten death to the captain, the best Berserker or shield-Thane. To find it during a mission
{Captain ustraevaet PIR}, or even what a struggle for power between the captains. And recruiting
this captain, he will appear accompanied by a strong detachment of the guard.

His Captain hunter or Archer detachment length is not helping. If you provoke a fight in the fortress
or camp where a lot of enemy orcs this captain quickly endure along with his squad.
Captains hunters (with throwing spears), why is it too easy to kill Berserkers in a fight.
Better such games not to make.
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Defiancel 24.01.20

System of the advantages and weaknesses of captains and leaders are very well implemented in the game, which is a key feature. Each Uruk is unique...sometimes really strong opponents. Regarding the fire arms and other characteristics of captains - any problems with this arise, I need options Orucov after the stigma remained as before.