The best choice of weapon. (Mass Effect: Andromeda)
I want to share my research on the best weapons in the game. Beginners 100% will help you understand as many weapons, without cheats all of rock will not work, and what kind of swing is not clear.Do not pretend to a full-fledged guide, just a helpful opinion.
If your opinion does not coincide with my write your options.
Assault rifles:
The rifles - the uniquely human Valkyrie. Mint 2 shots with a significant damage. Damage per second is the highest among all assault rifles. However, due to a pause between shots can lose the convenience and effectiveness of auto rifles.
Automation - relicta blue. No, depending on the ammunition. At least one such weapon it is necessary to have in inventory for a protracted battle. The damage per minute is losing the rifles Ketov, but much more accurate (as a matter of fact the laser out of the box) and does not require reloading. And kettou only Coned, which is very long sprints and very oblique (not recommended at all), or a Tokin, which has a slow flying projectiles, and few rounds in the magazine. In principle, it is also very good, only the bullets are melting fast.
I have in inventory Tokin with bioconversion and amplifiers to damage. You can shoot endlessly.
Sniper rifles:
For a single damage - human Black Widow. Great damage and enough ammo in store to afford to miss. This is not Isari with 1 cartridge.
Perverts just Isari recommend. There is an option Ishari + homing plasma + plasma blast. It turns out suggestive of long-range grenade launcher with huge damage. While you're reloading - the projectile flies. The bullet from a distance from behind cover - a pleasure. Works great on medium to close distance, without aiming. But in the later stages of the game single-shot guns are useless.
Best choice - human Brave. The best damage per minute. One-time damage very average, but at the expense of rate of fire he is ahead and Black widow, and Isari speed mass murder. Plus ammo is enough ammo great.
In my inventory Brave with bioconverter - endless gunfire, sheer delight. You can even except her to take nothing, but would have time to restock (from techskill or skill of the Crust, right to rock is necessary)
Shotguns:
There are two options. Or take cattski Dhana with a huge one-time damage, or the human piranha, with a large magazine and moderate damage.
I still recommend the Piranha. Automation and more convenient to use significantly more ammunition. You don't have to use bioconverter if you put the auto-aim and blast rounds in the magazine 5.
I Run a Piranha with the old heat sink. Seven shells at the store, there is no dependence on ammo.
Melee:
Or Biotic amp, or Blade Azari. Amp very quickly hits the blade is also very powerful + teleports forward to the enemy. In the mood.
Guns not tested.
My build:
Play with the sharpening on the melee. Use the Seth on the N7 biotics and shield. Profile Attack. In the hands of the piranha with the old heat sink. Melee - Biotic amplifier, so as to beat often for the shield quickly recovered.
Active skills: tactical cloak, turbocard, onslaught. In passive shaking combat, biotic and a little technology. Instead of masking, you can take biotic spear. Still it is quite rarely needed.
The onslaught of the enemy teleports through the battlefield + instantly restores all shield + damage boost in melee.
When fade is triggered Tehsil for the restoration of the shield.
When struck in melee recovering part of the Board.
So I have at least three ways to quickly recover a shield.
A shotgun increases the damage of melee.
If the enemy is not very strong, then TP impact and melee. If a few enemies or powerful, after the onslaught include turbochared and first poured with a shotgun. Overheated - rukopashka. Repeat until annihilation. If they manage to penetrate the shield too quickly - again the onslaught of TS from them (he recovers quickly) or enable masking (in particularly serious cases).
By the way, the high complexity of the dudes with the shield (which is still necessary first to kill the drone for the shield disappeared) I 1 call (or two if a little blunt). Damage per minute I have terrible. Hydra, obsoletely, turrets, too, fell in the melee and do not have time to bash my shields.
The only thing that does not fall on 1 time and I can kill the heavy destroyers relics. Here we have some calling to do.
I suspect that not enough weapons that would annihilate the enemies shields. It may be that you need to Rigar crafted for these purposes, then the destroyers to lay down will be faster.
I know that not everyone would enjoy it, but I like to fight in this build. Sometimes such a mess on the screen that do not have time to react, luckily the onslaught with auto-aim (if the aim within the screen) and gives around 2 seconds pause to look around.
Isari coupled with profile Spy most it(Brave is not considered, it seems I only looked at the damage and chose)... Drobac Dhana
Gun don't remember, I think the Phalanx(it is necessary to load a saved game, view)
Melee weapons cattski something there I do not remember...
Assault is unclear, but also considered only the damage... for some reason, even without mod grantomet, how to shoot it... I don't know why you all putting up their middle, gun, SWISS, SV, shotgun... a Weapon overheating does not like...
Somewhere before level 40 running around with a sniper and a pistol from the kit for pre-order as well, and with Bron'ka from the same place. Then scriptel black widow and armor commando hangar. So got up to 60+ level. For fighting at short distances the gun out of the loot and Dhana from the same place. Specifically crafty because I can't decide which is better in any way. Can you please get everything you can from pistols and shotguns and unclear. Rather slag dropped out, but the best options still choose. Profile scout, from the skills of camouflage, the turret and VI relics. Krogan always of the satellites, and 2 satellites change. At the beginning of the battle launching drones and they there is someone sausages together with the krogan. I only shoot sticking out of the head of the black widow. Periodically throw podohshih turret somewhere behind the enemies. If the bypass side, it saves masking, if you absolutely chaotic crowd from all sides are attacking, then dodging for dodging (good masks it), then masking is rolled back, and in it I can run around the map and look for a safe position. It is also convenient when you need satellites to animate or console some enable. No need to be distracted by enemies. As cold arms picked ket blade (also from loot). It adds life and serves as the last means of salvation if there are no health kits nearby. In this setup, generally no challenging opponents, since most of the battle they didn't see me, and the bulk of shooting from afar.
In the experiments there was a couple of questions that have not found an answer. Tried to cling to the sub-machine guns grenade launcher or plasma and they create a solid world's end from explosions, but the use of damage as it is not noticed. It is unclear how damage in General is calculated is added to the bullet damage or replaced the damage from grenades. Feels nothing changes at all except for special effects. Just did not like the modification to the firing beam. As a General niochem damage. Tried the old thermoseal, but the rate drops significantly: black widow makes 3 shots instead of 4 to overheating, and ishari simply longer is recharged. I do not see sense for ammo and so accelerated to high values, besides everywhere and boxes of ammunition. And planets stuck to the outposts, in which between the movement on a new point you can and refill.
Pistols until stopped hurricane - shields shoots well, accurate, frenzied rate of fire hold down and a hundred cartridges were nearly 1 point. Shotgun want to change for Dhana don't like: only 2 shots, and then paraseraya half an hour. The plasma flies slowly and will enter hell at flying enemies. While staying at piranha and the Crusader. Piranha like: shooting like a machine gun, and the store 10 rounds (this is the default 8-level). Confused by what Crusader defined as very rare, whereas piranha only rare. Probably still worth it to score on this indicator and to take piranha.
Scout, with an emphasis on technique. Playing on expert.
Combination: Bioconverter on the weapon and a ride skill in the art to restore health from the application of technical skills.
Bioconverter generally a cheat mod. If it is put in Isari, it shoots faster Brave. Recharge instant. Only it is necessary not to get carried away and look for a strip of lives.
The restoration of life from the application of technical skills also makes life much. To me skill is required only a quick restoration of life, because the more damage gives the Black widow and Dhana. And that means the more often you can use skills you have, the faster recovery of life. Again a little cheat skill turret or VI relics. If they ask the purpose (at least in empty space), it is the use of the skill. And ask can without stopping until life is restored.
Sniper rifle Black widow bioconverters primary weapon. 4 rounds in the magazine and endless boezapas. The usual chum with one shot to the head fall. What is the Brave, which takes a few shots, and Isara because not much rapidly losing streak of life.
Dhana shotgun for medium range, and don't have time to aim at all sorts of Demons. I prefer to shoot powerfully and run off to recharge and restore life than to throw small weapons.
For close range, against different dogs, not yet identified. Like the hammer and the krogan, because he kills several, and karakulak relics, for freezing with a single blow. But karakulak swing points and relics, and many of them.
From fine automatic pistols eagle. The average damage of the machine. The emphasis, for the sake of diversity suit, well comes.
Tried assault rifles. All some weak. People like you are fighting them? They are weaker than the snipers, Kobasa and some pistols. Only Falcon firing grenades damage it causes. But they fly on a trajectory, it is necessary to adapt. Automatic rifles are weak. And why you need a manual, if you have the sniper rifle with great damage and range? While this is incomprehensible to me class of weapons.
sh-di
Thanks for the information about the task goal is not known. However I don't like bioconverter too quickly life sags and does not want for his own suicide watch. And so preseva the enemy in time to kick in. Yes, and don't like to choose skills with some options requiring conditions: increase damage after killing an enemy there, etc. The same combo specifically do not use. I prefer passively working constantly to strengthen and reinforce a couple of active abilities with a specific action that is not dependent on conditions.
And ammo and have enough for killing any group of enemies. I prefer to put the gain on damage at 25% at full life and shields (they're sort of interchangeable with bioconversion).
Assault Yes - neither here nor there. Maybe they have better penetration than the gun (this option is never specified and unclear). The accuracy is higher - Yes. Maybe if you carry one sniper rifle and assault instead of a gun or drobaša, it weight better. But it is only at the beginning of the game makes sense.
Waste I different crap and still stayed piranha. Arocho almost pahp cuts with clips. Just need a close shoot. For those of ammunition is not enough, you can use shrapnel. Really gives less damage, but you can shoot almost non-stop and do not bathe for ammunition.
Suddenly discovered Nalden (the chain\of Elea). Not only that, she's a sniper, so more shoots exploding bullets that pierce the shelter. And the damage and rate of fire per level. For the novice player at low levels - the Smak.
After playing assault sniper unusual. When aiming at the head a large portion of charge from the SWISS automatic fire goes up. For such mandatory stabilizer, and a skill desirable for stability. But for example salkin of ketton fires three plasma shots at a time, and pressing and delay of a plasma clot. Scatter - care is minimal. And of course when you craft, you can set unique properties. Perhaps it is not necessary to put the modifier on the beam...the damage is then reduced by 80%! By the way, not one Isari breaks cover, it probably depends on the damage, and if you have the sniper rifle skill inject + Kraft and modifiers, others snaiperi can, like the Black widow and Nalden.
sonuly
Black Widow sews shelter even nerazgadannymi skills-and fully-pumped is that thick rocks do not take everything written is true.
raspisnoy1
As 1 of the three available active skills, assigned to 1,2 or 3. Skill deals decent damage and acts as a detonator combo. Set fire to the enemy or froze, and then shot them smashed. By the way Isara pretty long cooldown, the widow with him as the machine gun. Shotgun Dhana unsurpassed damage, or Crusader - high accuracy.,gun Hushidar two bullets, but higher damage, it is desirable to manufacture and supply a mod to restore shield when empty the MAG (took two shots shield recovered...if pressed to shoot in the air - cheat), and on Ishari this is also possible. All with a minimum of 1-2 charges, in principle and H the Widow can. But the endless charge through life, do not like, like old sink (a long delay between shots, it turns out). Set: sword Azari (fist relics) pistol Usir, shotgun Dhana, sniper H Widow, Swiss Tokin (but not sure the best). In the early stages can be H Widow to get into the Nexus (known as).
sonuly
donated 4 cell that would be in the negatives don't go away(although closer to 30 mu greens with a margin about the margin),the game okay one black carrying,guns do not enjoy, Dhana and Valkyrie hanging 90% of the game without a case, tab cells in General without the case -probably because playing on easy(don't laugh)I'm not sustersic I purely for the RPG component in the game came.And the sword Azari estestvo (to break out of the batch + damage not sickly and unusual side(bug?)(in a small station kettou can be reached even through walls,not gates))) and b/the widow wall sees no thinner than 2 meters)) of course Lazutkin! and he alone-is the choice of sniper/saboteur(vision through walls and damage by +100% from the state not state))).
z.s. thanks for the clarification-I realized-I don't need to inject passive from all three and became botovod(also for VJ)- VI (quest loyalty)and the Turret - together they as another partner)))) Technique and fight of biotics only shields pumped passive - pers principle Neubauer-and above the norm to cheat but fed up(tightened)-that's the entire pass then the complexity of using the old cheat(like-although and driven reason for it)-good time killer. One question- 1 2 3 - and 4 th button you can get? about tab the wheel is clear-we'll see-but I would like the 4th...... I have disguise 1 VI 2 and Turret 3.... need 4 more)))))
raspisnoy1 Quote: (liked-although driven reason for it). Yes, put now to compare the first Mass c E. Long-playing forgotten of course. There seems more then rpgshnogo, I liked that companions to clothe, equip you in battle, can the team give to use skills. But to say that Andromeda sucks, I think it is not, the game is quite playable, more dynamic. Just different, but to claim that Skyrim was all morovinde this is not correct.By the way the weight of the guns increased to a maximum, with engineer perk +40% of the weight.
sonuly
I agree with you.... I am now level 53, gun-do not shake and do not carry weight within 70% with three puhami-spy-tech+combat level 5, and you can...pistols to drive,but what for? )) five times for the entire game switched to shots and auto...sniper legitimate cheater in the game...it can fill only a lot of small.but I did it on the sly-inject the turret and with side Pibi AI assistant(they're in couple as partner 3).I go to the room on the disguise that they are launching two remain at the entrance-shooting through walls in the dash all(the spy from vidiot through)-was like most people,so clocked the complexity and despite the fact that a sniper is the IMHO the best fighter with the architects.In short liked the game,as the first mass,but the second I why,then dropped to 1/4...zai..or stupid hacks and as the soul is not lyagla.Third poyuzat 30 minutes-I liked the graphics ,but as for the second scoring,and the play did not.Andromeda is almost not related to the franchise(the narrative line) and in principle, a good killer left time(waiting for divinity original sin 2, etc.) is very long-the most it.what the doctor ordered))
I have one SNiP Raptor and Fang is not swinging above VI level? Just disappeared from the research center - everyone else in the place, and you can download VII level, such as the black widow, isary, etc.
in mass effect Andromeda all the weapons for the most part useless. character chasing with a hammer krogan, that is the most convenient melee weapon, or how does not jump no where, the animation is simple - swing your hand up and down strike (easy to hit) the damage is almost the highest. and of course it jumps with punches on the ground - it's all weapons of mass destruction. need procdate stormtrooper, that is, the biotic and there came. in the biotics have to take the destruction and onslaught. third, you can take anything. as well, it is desirable to pump all skills passive skills. in the latest onslaught need to take so that when hitting the enemy recovered the shield, and of such elections to do so quickly recovered this ability.
you can't take in the technique of the skill stealth at all, then it starts by itself included, where nepopadya and disable extermination.
well, the weapon is of course the relics assault rifle spit does not require the search of ammunition, filled up by itself, very accurate and monastrell, firing short bursts. and it is possible for finishing of shotguns carbine rigar kuriansky. putting on his improvement old sink not to look for ammo, that itself replenished. in fact, it is not bad but fires at a short distance. but the essence of this shotgun, and that shotgun can and should wear fashion improves to ten % military business. the same sturmey rifle is necessary against very strong enemies that can close to capture have to do with fatalities.
sniper all garbage, what kind of sniper rifle, if you shoot in the head of the most powerful weapons we have 6 times. damage at level 10 doesn't exceed like 2000 is very small, when compared with the damage ratki, even though it is not written any where, in fact ratki damage as if the damage would have been 7000. of course the damage of the hammer is written , but in fact it's a lot more than 600 damage. but ratki there is also a jump from the top, which beats the square.
frob155 wrote:
in mass effect Andromeda all the weapons for the most part useless.
Around ME, everything comes down to Canon. The last of the trilogy was the M8 and suit of Onyx. In Andromeda M8+in the Ghost costume and scout Andromeda. Everything else is for beginners and useless. :)
what is a perversion), especially people who write that do not use biotics...not seen you played the multiplayer in ME3, where 2-3 attack endured anything at all at high difficulty. In the Andromeda attack cheater over, put mod to recharge the armor (don't forget about sunglasses apex - pumped commercial branch) Shotgun Dhana, blade Azari and black widow as ranged weapons (against the Architect for example) or any mini-boss who likes to pansotti. Armor alley. Wherever possible push either the damage or recharge biotics biotics.
And not Lala. What the fuck wrote saying that in Andromeda in the madness only from behind cover to play...ololo. Attack - melee all gonna kick your ass. Citerna the jerks that give you almost invulnerability, plus practical instant cool down at the onset. If this is not enough - take turboshare.
Remind that the attack is the onslaught with the shield recovery + Nova area. 3 any skill, depends on the distortions.
Easy:
Aegis - if the pressure still has a long CD (2-3 seconds, 3 is mega critical) then the aegis will give the right time for a rollback. The shelter is not for stormtroopers.
Turbochared - if the shotgun Dhana with his incredible damage seems good enough - you can make it two times better. Can be quite of an architect to bring down at close range if not pictures.
Well, some sort of stun shot, blast wave, etc. - all that gives rare women just for the beginning of the fight (jumping sometimes boring (= )
And in arms - SWISS - shit in all parts of mass effect. Rare rare exception is the Hoe in the M3. She's there very good. in Andromeda it did shit.
МЕ1 fine passes on some guns.
ME2, on weapons of mass destruction (= plus grenades
M3 - assault with a gun or drob.
Andromeda - sadness. A ton of trash weapons, a complete lack of tyre that angry. You have to pump weapons to use and reboot.
IMHO, unjustly forgotten PP Hornet, firing a short burst of three rounds... If you put it on the system of automatic fire, this beast produces almost fifteen hundred rounds per minute (N7 Hurricane - 925), greater rate of fire in ME:BUT I don't remember. With bioconverters can kick in for half a minute :)