Impressions of the game (Aporia: Beyond The Valley)
Egalka with elements of puzzles and unusual storytelling. No notes, books, and other classics. Only pictures (so the game doesn't need a translation, there is nothing to translate), including interactive and environment.The puzzles are mostly pinched from other games, some we've played dozens of times, there is something different, but not enough. There is unexpected freedom in the middle with a rather large valley that is available for research. Interesting mechanics with this glowing wand.
The plot in General is classic, nothing shocking, but the story is not bad.
The levels are good, nothing out of the ordinary, but interesting. And smartly done light makes them incredibly beautiful to admire than it is. There is dynamic change the time of day that we may even be able to manage in a large valley.
Just a good Walker on a couple of evenings, i.e. at 6 hours.
7/10
0 Comments