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Kosmodesant 20.09.19 09:35 am

The final choice of factions (Fallout 4)

When there is a final selection of the factions,played a long time,for example, became a General of the Minutemen.Then offer to join the subway or a frat.If you decide to join then in the General Minuteman not to be?Generally a final choice when going on?Just like job in many factions to go but to be a General of the Minutemen.But take for example the join to the subway and a man is not to be
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M0f 20.09.19

Most likely when you ask one of the factions to help create a portal to the Institute.

K
Kosmodesant 20.09.19

M0f
Thought so too.As it played over the school's main mission of pass miniteens not been touched,for the Institute was came to the Minutemen and became a General.Two hares and Director of the Institute and the General of Minutemen at the same time)))Only for the Institute, the ending was very quite.Yes and no Director to be desired, especially when many scientists are there to see you as shit these.

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Alex Kayfoviy 20.09.19

Space Marines
M0f deceives you. If his version was correct and would you have asked any of the three terrestrial groups, in this case, it would always be the enemy of the Institute, but this is not, in General, the portal can be build with any faction, it is generally changes nothing. For example I play to please everyone, but the decisive moment comes only when the eyes come out a sign and there will be written something like: If you now select a side that will be enemies of this or that.
And before that, join all in a row and nothing it doesn't solve at all. Just now going through the game 4 times and have already been 1 time in the Institute, but so far no one I'm not the enemy
However with Minutemen were never friends, they piss me off, protect that bed build this feed, but this snot erase, I do not like that.

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ArXangel_ann 20.09.19

M0f wrote:
when asking one of the factions to help create a portal to the Institute.
after that
The portal can collect any faction, but there's almost immediately start the task from the fractions and the selection is actually clear. BS attacks on the Subway, the Institute asks to clean up the BS, etc. While these quests are not selected, all friends (especially fun for radiant-quests from Subway hunters to clean up - crawl to the location you greet the hunter, all are welcome, as much as to kill do not want)))
General of the Minutemen at all possible when he was to become, no effect.

K
Kosmodesant 20.09.19

Alex Kayfoviy
Well, actually if the Institute of play and attack the brotherhood and subway Yes enemies.On quests.In other cases like no.For example, the Minutemen are not hostile to anyone.And subway to the institution and the fraternity.As well as the brotherhood.Or are you saying append to subway for example and enemy of the Minutemen will be?

s
saa0891 20.09.19

Space marine wrote:
Generally a final choice when going on?
You will be warned,and key quests Mass Fusion,the latest features,the spoils of war,the Red flashes of rockets,a Critical mass.

K
Kosmodesant 20.09.19

Here's another play early in the game when prileteli brotherhood.They began to attack me,although against them had nothing and didn't kill them with the Dance has not even came to see.Possible partner attacked them.Flew as a home and attacking anything that moves with rotorcraft.

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Alex Kayfoviy 20.09.19

Space Marines
I played for the Institute, the brotherhood and the subway, as I recall, in this case, after the decisive moment destroyed both remaining hostile factions except the Minutemen.
Spoilerage to say exactly if the Institute decides to be, the Institute first makes the job a subway to fill up, and then the final battle is the destruction of the brotherhood. If the brotherhood they give the job again to fill up the first subway, and then College. That's the subway I can't say for sure, but most likely they will say the brotherhood and the institution to destroy, will ask for help from the Minutemen.

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Alex Kayfoviy 20.09.19

Space Marines
Bug which is not they should attack.

K
Kosmodesant 20.09.19

Alex Kayfoviy
For the Institute, and I know myself.For underground need the brotherhood to destroy it.As for brotherhood,I'm all for them not playing and there is no desire.They are barbarians who have no respect for anyone,if you're not a man so it is necessary to kill.Good or not they drum like Dancing happened when I tell you to kill him.Though he helped the brotherhood.And then to play at these freaks kill me.

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ArXangel_ann 20.09.19

Space marine wrote:
And subway to the Institute and to the brotherhood
BS is attacking the Subway and the Institute. Minety on BS and Institute. Subway to the Institute and the BS. So in any case to choose a faction will have. Minutemen all side - always survive (resilient).
Space marine wrote:
For example, the Minuteman anyone not hostile
Not so hostile that send you to kill the Brotherhood and Institute. Just nyashki)))

K
Kosmodesant 20.09.19

ArXangel_ann
The Minutemen don't attack the brotherhood.I passed them again.They are the Institute would not be attacked but had since, the Institute has set the synths on lock

o
otrina 20.09.19

Space Marines

tree the main quests, though from England

see the rest here
quests Fallout 4

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_Egorian_ 20.09.19

ArXangel_ann
In my opinion, the Minutemen attacked the brotherhood only if brotherhood deliberately to quarrel. Isn't that right?

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ArXangel_ann 20.09.19

_Egorian_
XS
I Preston stated that he does not like BS and supposedly went to kill them. And I have a Dance romanitsa, so Preston fell the hard way on...Fig.

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Alex Kayfoviy 20.09.19

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potter790 20.09.19

There's no final choice of factions, and not his story. This is the first game in f, which give a steer on their own. In the same FNV GG was the Courier and plowed on house. In all f, story, GG to who ever to work with. In the F4 story become head of the faction of the Minutemen. BS is BS, and there the knight, if not for a friendly merge of Dans the high paladin. In the Subway, the agent is a Charmer xd)
And Subway is not even a fraction, gopka schizo used by the Bureau of robocopters Institute. The institution is a Corporation, under the control of the Board of Directors. Here, the plot, all reduced to the neutral, with the obligatory destruction of the Institute estesno. They perform this or that job, you can choose jobs that would not harm other factions. Something you can learn only completing quests for a certain faction, for example the head of the farm Sint.. what to do, the choice is for the player. For more Subway what is the old hiding places open for BS clean-up of territories that the Commonwealth is a definite plus, to equip homeless people, it is necessary to provide security in the first place, and this is already a game for the Minutemen, as the instigator of this farce. Here, unlike past games, the neutral choice is made not to wager, but as the basis. Since the beginning of the game give the reins of power, and the task to unite the Commonwealth, but as this is a choice for the player. Don't like BS, it is possible to destroy them, not like the Subway the same. You can all push each other, as at the battle of bunker hill. The turning point of the Mass Fusion, but not only. In additional jobs are also looking at what fraction may affect the result, and whether to complete such tasks.