Black & White 3 Official infa (Black & White 2)
I understand that B&W2 is still warm, but still, what do You think, what is missing in the second part, and some would like to see a third?For me, it would be possible to introduce magical artifacts ("hammer of war" for the brute to select the Scandinavians, the Japanese "Sakura" youth to living under its branches, not aging, the Aztec Golden idol, possessing the strong points of the desirability and persuaded other tribes to our side, etc.) and so things went from mission to mission.
Also would not hurt diplomacy and trade. For example, our military power exceeds that of the enemy, he enters into an Alliance with us and moves to a peaceful urban rails, or constructing during this time, a powerful miracle. Enemy AI in B&W2, sitting on all gotovenkoe and darning of the army without limit (which is not true about us).
What is the point of having 10 cities, just for the sake of recruiting the army. Would not prevent a certain amount of autonomy, not just the checkpoint.
For urban game B&W2 is too simple, and RTS correspond to the military (weak major)! Imagine that in the game there are creatures... and all! collapse!
In General, suggestions... and suggestions!
No! it's a God game! forgot? you want the usual strategy to obtain? nah?? and so car...
but nothing removed the training beings own(Divine) way.. first B&W was much more fun.. still pretty good the puzzles are the same as in the 1 part.. complexity.. right now I have these puzzle solve for 5-15 minutes... but before the watch went... :)
about artifacts.. it's an interesting idea.. implemented would be just fine..
PS: AI Nada to improve.. stupid it hurts... and confusion.. on the forum already discussed... where people have - BEING??!!
Strange genre - a simulator of God. What is this strategy? (Ala, my favorite Zeus&Poseidon, Pharaon) I really wouldn't want to be a good game turned into a weak stamped RTS (a typical example, the line Settlers). Recently, the developers put military action above principles similar games, and lose their loyal fans. Though why, then, should the creature not wood to carry?! Have gun, why not shoot (figuratively!)
The puzzle is not really difficult and sometimes, to break the head and it is not necessary, rather, just operate by trial and error. But still interesting.
In some forums this issue was discussed, someone says that will be 7 games and I only read about 5 parts along with the already released! It is envisaged that the third will be in srednicowy! As the first primitive, the second in antiquity. Fourth and fifth: the industrial age and modernity. And that our divine omnipotence with every part will fade away!
And, in truth, the game is not a narrative history and global targets that made at least some sense, and connected the whole series.
yeah... the plot in the second part hugeee more than before :)...
interesting.. and in the following parts we just new maps and models do? or something new to do? or still bring to mind the already existing game??!
Firm Elevation Partners looks after a new object of its capitalist interest. According to the British weekly MCV, this object can be led by the famous game designer Peter Molyneux (Peter Molyneux) developer Lionhead Studios. At the helm of the Elevation Partners are well-known rock singer Bono of U2 and former President of Electronic Arts John richchitello (John Riccitiello)
dtf.EN
We will be the third part! The wolf on the drum, the Cow on the organization'no, Monkey pianist, Leo is an avid accordion player!
But, with music problems will disappear!
If Lionhead will no longer be harassed about the overall game and engine, the B&W3 will be...
My best wishes for a Black and White 3:
1) Create 3 more online:
1)drag. metals and stones (D: for jewelry, S: to strengthen)
2)fabric
3)chemicals (D: fertilizer, S: gunpowder)
2) the Ability to combine buildings (like skyscrapers in Bw 2. For example, University + Pool = Athletic, University, and Prison + Smelter = Prison.
3) When you reach 100% of the Creature appears in the offspring:
D: raise it, Z: to create a machine of death.
The child will be of the same kind, try to copy the adult but remains a child. Ie, weaker, smarter, more curious, more sensitive and more agile than the original. Grandpa can teach him the "painstaking" work (the D: to carry people, cargo, Z: genocide, toss items).
4)to Sharpen the individuality of the Beings:
1)Entertainment: fishing, hunting, hide and seek, jumping...
2)Items: toys, weights, weapons, tools, books ...
3)the Separation character:
The Creator loves to do any action beautifully.
The Explorer: loves you first to consider the action.
Hero: is all that counts right.
Destroyer: loves to destroy.
5)Remove the tribute.
6)Add the divinity:
1)the Ability to change the weather, terrain.
2)Add independence to the Creature.
3)the Creation of rivers, lakes, etc.
7)the Possibility of using conscience on difficult issues.
8)Increase the number of spells:
1)Normal(altar) (12-18) each have 3 kinds:
Black:Water – acid rain.
Neutral: - rain.
White: - light drizzle.
2)Epic.(5)
3)Rune – create a permanent effect in a certain place until the rune will not erase.(9)
Nonsense. You didn't think that the developers have their ideas and they did not care what they write on foreign forums for them?
God simulator is not predusmatrivaet role-playing elements. The first part answered the genre a LOT more (training the creature to cast a fireball, do not eat humans, messing with his subjects like a Tamagotchi). The second is a vague mixture of the reel time stretedzhi and something else but what exactly - is unclear. Me as vague theory of the metropolis - the more people in one city...the better? different peoples with different selami and different places of worship, the temple was, as expected, for God. And then what? Yes, nothing at all! only thing huge runs, Yes, the army treads. The funny thing is that now you can fight with other gods is not necessary. Fighting with the warlords. In short, the old game was only the brand. And creature, much wiser but now has become uninteresting. And did a super graphics engine - on 7800GTX brakes wild. Splinter cell blacklist flying high, as FIAR, сем2 and others, and it twitches in its death throes... Released patch 1.2 - the speed problem was removed but there was a problem of the Jumpy cursor and the very harshness of the movements. Play impossible. but the 50+fps at 1280x960 max.
both patch in a shortened version (just take less) can be found in the appropriate topic. by the way if anyone plays, write if you see a 1.3 patch that fixes the hurt a sharp movement of the cursor, etc.
It seems to me that it is inconvenient to manage krichey. (Man, náchod in hand, you can only eat, and a stone lying it is impossible for example to attack, but only to collect(to raise)). Solution: as in the Sims'e, pressing the button on the object to show a few solutions!!!!!!!!!!!!!!!!
You can still make the game more difficult!!
And then nafigachili amphitheatres 10 and your land. And then was torn down and develop further.
Wonders what CHAOTIC.
I would have classified them as 6 wonders of the elements (fire,lightning,water,ice,earth,air) and for example 3 other miracle (life,death,recruitment)
And how do you trick with the permanent transformation of the city:
If you enable one of the wonders of the altar, losing everyday somewhere 10000 mana, you get a transformation of the whole of the city (Making the water - the resulting increase in fertility, ubiquitous fountains and pools; fire - the ultimate kindness -20%, all enemies take damage while in the area of the TV. influence, the ability fires...)...