Multiplayer experience (BattleTech)
Write your opinions and impressions about the multiplayer. It is also possible to agree on a joint battle...When playing the movie, you know which brake the game. That is, before, when there was a switching of turns (at first you go, then the computer and so on), I thought that the computer thinks and calculates his moves. There it was . In multiplayer, absolutely the same thing. AI no, but switching moves is happening with a great brake for a few seconds (even if you go, and then you again). It's just a gesture, as if the game code was not written by programmers, and game designers. Of course, I understand that Unity is a very simple engine that allows you to make games for anyone (just one training video to see). But still the specialist to hire needed. I once heard the opinion that Unity is not bad. Just the engine is very accessible (it is completely free for small games) and because of this it makes the game a very large number of developers are inept. Other barrier to entry is higher and they don't get.
But the multiplayer I really liked that. Thoughtful such. Similar to nastolko a bit. It is not clear why so few people plays it. Well and network engine . Crashes occur when creating the game, often in the middle of the round, well karoche failur connexon
I highly recommend to play against a live opponent. It becomes immediately clear that many of the problems grow out of two causes:
the dullness of the computer (for the rules designed for humans)
- no limitation on tonnage (in multiplayer, at the cost, but not to enter in the campaign)
well, non-standard weapons-items missing in the Canon
Generally, I would like to write something interesting and clever with tactics in multiplayer. And I had a lot of thoughts. But in fact we have that they rule the types of weapons, which are not understood reasons in the game wildly of Bagnoli. It's LRM20 with their decent damage (much more than in nastolki) and just crazy damage for stability. And flamethrowers. Here at hammer. Just a hell of crap. Instead of 10 heat myself and 6-7 the enemy it gives 0 heat and 10 enemy
At the end of the multiplayer I was very disappointed. All iMovie tactics based on the items that very much of buffoli.
Multiplayer much breaks the brain the player after the campaign, because close to the us. Thus in combat, the viewer may seem the greater number of mistakes, and really just a live opponent always has a couple of answers to your calculated action and one of them can break the whole calculation.
Something I don't understand in the cartoon. I played different default budgets. And, more or less, but Heavy Assault - some tin. I almost always lose. The main problem, as I see it, it's King Crab. He's in this game are extremely useless. Yes, two AC/20 can tear off an arm or leg light and Medak. Only one to come to you will not of light mechs. Some Vindicator will stand from afar and shmalyat PPC.
Would like to come? And now you're so fat crab out and you are bombarded by a ton of missiles. Occasionally something gets in your head. Well even if no enemy flame thrower. Otherwise, one cuts down the light ascolta 100 tons, while it is poured from a distance than you can. And as you go past, it is possible to have time to throw the instability is almost none. Accordingly, only came out of hiding once the next speed down. Avaiana no, it gets. Volley two trebuchets and you're on the ground. Each drop is minus one life. Part take the missiles hit. Two or three course crab glued together, having shot a couple of times of guns, can someone something to tear. But good? Died assault 100 tonnes (and 80% of the time it dies the pilot), and you have a couple mechs battered.
And that has to hide behind barriers and throw missiles of the enemy spotter, while getting the chance to fire the laser and without exposing under a volley of guns and SRM. And wait. Like a spider waiting that someone comes close and you are not very substituting shoots at him from two AC/20.
And cartridges are only 10, and cools very slowly, often the second gun is simply not needed, for the hell of it shoot. And when you think that's it, now they will get, you Firestarter jumps and double-firing flamethrowers (because he waited until the last phase) and making the case uprygivaet ago.
Can then change the pilot to the owner of bulwark? It is only obvious that Stalker will be here in better times with his two lasers, 20 long-range missiles and a bunch hitsenko. You don't iredmail. And if you want to potencii in bulwark while your guys do the work, then the Atlas armor will be more. That is, even if you play on the principle of sitting, waiting, suit and tie melee, the Atlas is still better because he has a LRM-20, not 15. And when it comes to skirmish, you will immediately find that the from Atlas two tons more armor, 5 more hitsenko, Breaching shot out of a cannon is usually enough to do one goal and two guns are not needed (especially when they can make 5 volleys). And so on. Some meganewtons assault, at least in this game. I do not know how to a shortcut.
Lance with kingcrab as a result of the 8 games I lost 6. Some of which are beginners. Other lances are not lost never
I decided to try a Skirmish. Well, with default LESAMI comp there is simply imposed, and no matter what your setup (ranged weapons or melee). So still not mahlaba business.
With multiplayer, of course, the tube. To connect with 10 times. After went, to discover that there are about 10 games (to play with online in the 10K).
Tried against live opponents. Well, more interesting and more balanced. Played not as against the company. However, I did not understand what they have achieved all of these mechanics changes. Anyway, the game is played slowly. A feeling, party hour takes.
Even in the cartoon lights with a +1 to initiative gain a different meaning. Instead you first fired, they force the enemy to make the first move and actually to lose him. Crab without Breaching shot seems completely pointless. Campaign game balancely still under skirmish.
Also too easy to focusit fur looks like it may be a mistake. If you spend a lot of resources, during this time, gently stretch your strands and the opponent will receive for the lost unit Precision Strike. And then Bang your cord dies from the alpha in the torso.\
Damn, I liked the cartoon. Nice! That is, phase of the initiative and the moves they did well. Poorly made melee (almost absent).
The rest of the IMBA in the cartoon is not running. Make LRM boat without armor, then it immediately sensorlogic and follow-through will destroy. To try something out there to be manufactured on djangmah in the center of the battle is also useless. Meigen off, dropping to the ground and then you're dead. Bulwark work if you can't safecast. Otherwise, again, drop and end. Builds with lots of melee damage is also not particularly roleout. For as soon as you define a target and you can see fine without sensorlock - expect trouble. Ascolta to go forward when the enemy dps is slightly loose and may not you to drop. Otherwise if you drop it, there is a high chance that some part with lots of cannons will destroy (kill CT ascolta per turn but plus guns)
Looks like they really balancely only skirmish. Stats are mainly taken from the Board game. Something more refined there was no time. But madaki in skirmish is much less useful than in the campaign. The large laser becomes useful.
After completing the main sujecki, fully immersed in the multiplayer. Only play stock mechs and a lance. After a dozen games played in this game mode, found a couple of cons, and cons, these are not in the gameplay.
1. A long search of the enemy. Created a lobby, hit ready and left to engage in their business. 5-10 minutes waiting in the evening. Day waiting up to an hour.
2. Skill players. The two parties are playing very weak opponents who do not know what the sensor lock what to type evasion into light and medium fur. And of course, assaulty they did not tank. And only a third party - will be a worthy opponent.
About the slowness of the parties does not agree with many. I'm always starting the game, expect - it is about an hour. Animation I don't hate, but rather add to the atmosphere. Smart camera is not turned off - often shows no bad angles. By the way, in multiplayer, the camera Faile much less than in the campaign;) Well here what is happening is much less.