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d
denka123 04.02.20 12:49 pm

help here is the error in KF(killing floor) what to do (Killing Floor)

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1996 MHz with 2046MB RAM
Video: No Video

Object not found 'ini:Engine.Engine.GameEngine' in the configuration file

History: UObject::SafeLoadError
21 Comments
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v
vdsteff 04.02.20

to do so, [directoryyou]\system\, open it with any text editor the file killingfloor.ini, then find this entry: [Engine.Engine], change the entire block to this:

[Engine.Engine]
RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=KFMod.KFConsole
GUIController=KFGUI.KFGUIController
StreamPlayer=Engine.StreamInteraction
Language=eng
Product=KillingFloor
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=KFMod.KFGameType
DefaultServerGame=KFMod.KFGameType
ViewportManager=WinDrv.WindowsClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DetectedVideoMemory=512
ServerReadsStdin=False
NVidiaGPU=False
NVidiaPreFX=False

-
-zotik- 04.02.20

I have popping up almost takaie garbage
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1802 MHz with 1790MB RAM
Video: NVIDIA GeForce 9600 GT (8122)

Could not spawn a GUI Controller!

History: UGameEngine::Init

L
LLIePLLIeHb 04.02.20

Such errors usually climbs after the abolition of the need to download anything from the server when connecting, or the curve Assembly.

P
PanMonster 04.02.20

I have the exact same thing if it's any help many thanks

A
Alex72001 04.02.20

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3112 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series (1129


History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Fre

same thing with the configuration I was done as it should and now this

i
iglesius 04.02.20

People! Don't ever turn off the game and similar errors (crit) will be extremely rare

b
blacker00123 04.02.20

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2667 MHz with 4094MB RAM
Video: ATI Radeon HD 5700 Series (1191)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (GUIPage Class) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GUIPage 1229264) <- IndexToObject <- ULinkerLoad::CreateExport <- (UT2K4GUIPage 1229264) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (PopupPageBase 1913042) <- IndexToObject <- ULinkerLoad::CreateExport <- (FloatingWindow 1913042) <- IndexToObject <- ULinkerLoad::CreateExport <- (LargeWindow 1913042) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (KickInfoPage 314313) <- IndexToObject <- ULinkerLoad< help fix the bug please

i
iglesius 04.02.20

blacker00123
You ask questions and the forum to read vpadlu?
Read! Here above your message, I black and white how to avoid crits.
And I add:
Try to put the graphics settings DIRECT 3D

I
Ivan Masnev 04.02.20

when I start the map stuff like this gets Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3192 MHz with RAM 3959MB
Video: NVIDIA GeForce GTS 450 (3523)

Can't create object ZombieGorefastBase1: ZombieGorefastBase class is abstract

History: UObject::StaticAllocateObject <- (ZombieGorefastBase ZombieGorefastBase1) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (ZombieGorefastBase1 554445) <- IndexToObject <- ULinkerLoad<

l
loksir 04.02.20

I have this ( Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2666 MHz with 2046MB RAM
Video: NVIDIA GeForce 8500 GT (4144)

General protection fault!

History: UObject::ProcessEvent <- (ZombieClot KF-AbusementPark.ZombieClot, Function KFChar.ZombieClot.ClawDamageTarget) <- UAnimNotify_Script::Notify <- UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-AbusementPark <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free ) what to do ??

V
Vadim Spichak 04.02.20

Guys what do I do in the game I changed nastroiki on OpenGL and everything then my game has restarted and if that's a bug
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2295 MHz with RAM 3987MB
Video: Intel(R) HD Graphics 4000 (1119)

Error loading OpenGL: file Not found 'OpenGL'

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free

Z
Zheka Shpilevskiy 04.02.20

2015.7.7 13:01:25
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2667 MHz with 2046MB RAM
Video : No Video

Assertion failed: Initialized [File:.\UnName.cpp] [Line: 202]

History: FName::StaticExit <- appExit <- UObject::StaticAllocateObject <- (Class GameEngine) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GameEngine 2805211) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Core.Class Engine.GameEngine NULL) <- UObject::StaticLoadClass <- InitEngine

Z
Zheka Shpilevskiy 04.02.20

what can I do with this problem??

f
foster172 04.02.20

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2395 MHz with 4095MB RAM
Video: Intel(R) HD Graphics Family (1070)



History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free



Please help

F
Fernand0S 04.02.20

vdsteff
That will really help?

P
Platon Karton 04.02.20

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1897 MHz with RAM 3999MB
Video: NVIDIA GeForce 820M (3235)

Error setting display mode: No acceptable display modes found (D3D_OK). Please delete your KillingFloor.ini file if this error prevents you from starting the game.

Log: UD3D9RenderDevice::UnSetRes <- FindBestMatchingMode <- UD3D9RenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free

D
Dikiy Sokol 04.02.20

http://killing-floor.ru/forum/index.php?/topic/289-скачать-killing-floor-1065-автоапдейтер-2016-pc/ - download from here and change the graphics mode, otherwise the change language and after attempts to change, the same mistakes that you

K
Kolosok1992 04.02.20

iglesius
Nichrome did not help!

G
Guest 15.12.22

Go to Program files (x84)/steam/steamapps/common/killingfloor/

G
Guest 15.12.22

Go to Program files (x84)/steam/steamapps/common/killfloor/ open system file and change [Engine.Engine] RenderDevice=OpenGLDrv.OpenGLRenderDevice to RenderDevice=D3DDrv.D3DRenderDevice and save.