Problems with settlements (Fallout 4)
Hello kittens. Found the problem.Once, wandering the Commonwealth decided to poke PIP-boy, namely INFO> SHOPS, and saw that almost half of the settlements appear attention icon, saying what they lack, because of what immediately begins to fall the level of happiness and people soon to leave the settlement. For example, have a settlement of Sanctuary hills. 17 beds, 18 food, 80 water, 60 energy, 184 of protection. But if you move from this location to somewhere away, like a PIP-boy starts to show other data 4кровати, 18 food, 0 water, 0 energy, 138 protection and displayed icon attention with a decrease in happiness. Go back to the village in terror the Studio open and back to normal, starts to increase happiness. But not for long. After about 10 minutes of wandering, to zero randomno may fall as protection, like food and beds and half all at once. The same problem with most of the settlements, although everything is there.
Very annoying, because all the work with the construction going down the drain, maybe the residents will eventually begin to leave behind the false statistics(
Anyone have any ideas how to fix?
Solaranlagen the problem is how the Satan-box 360 and bad
Also noticed, still only with sanctuary but nobody is left(at the moment 12 people there), growing =)
Noticed a decrease in happiness when a new settler, often monitors this info, and because this caught my eye.
SNiP
with sanctuary bad example took, maybe from there a maximum of one person can leave, there podovlyayuschee most of the Minutemen these quest names, but with the other settlements start to leave it the settlers without names if you long for them not to come in and shop is not open(
og_smoke
Well I already have just 12 people this leaves 5 novamov =)
And with not long to go this is unlikely, because in fact this city is my home base where I'll take all the power armor and stuff =)
Ugum, too, saw a problem with the Lock. Delivered 19 beds (19) in the PIP-Boy shows that they are generally - 0. Come - 19
Perhaps I had come to the settlers return the bed to the place :)
Risk
if the defense is to zero in pipboy crashes with this bug, to settle immediately begin to attack any. it turns out that turelli is that they are not present.. the most important time to run that they had a cat in revenge.
and if you do not come? the raiders just can take out a settlement without your knowledge using this bug?
Also noticed about stats in PIP-boy, in a panic moved to the base, and there's all the rules.
Probably have to wait for a patch.
This Problem occurs due to the fact that you most likely have fenced the perimeter of the settlement I cleared the passages and all became norms usually attack with 3 points strengthen the defence in the places from where you usually come!!! Place turrets on the corners of the roofs and generators twine a kind of fence, and all exactly of course the level of happiness all exactly falls but not so much when there's not enough beds, electricity and water!
KAK_B_1941
thanks, I'll try to cut the fence in sanctuary. from the refuge houses the passages blocked by a fence from the trash so no one climbed. but for example on the farm Abernathy, a single of the fence is not built, there is only the original which a brahmin is obstructed, and only turelli stand, water constantly falls to zero as protection, and places to 5. bad on the forum read that some Pindos fast travel sin, they say you need to go with the perimeter the construction of the settlement, and then only to move, but if you need the settlement to get offers in the nearest location to teleport to a settlement, and from there on foot to stomp where you want (I did not help, maybe I almost never use movements, only in exceptional cases, when some of the Persian's escort) and they have a version that to this bug, somehow can be involved in Teleki, say they, too, need to cut. again on the farm Abernathy have cut all the TVs, I do not work, it remained unchanged, although after sawed Teleki another column of water was built. But on the Outpost of Simonga where physically in the minimum of space, what a shithole, even the bed is not really where to put the least frills made, no TVs, and statistics are always true, and the level of happiness is constantly growing and fences pile by default. truth swears on shortage of beds which are nowhere to put, it is necessary to resettle people.
in short will have to wait for patch in the root of the problem so no one was able to fix it(
KAK_B_1941
OK,I so do almost all the settlements surrounded by fences,although I mainly false testimony in the Sanctuary,the rest not so critical.
In short we need to wait for either a patch or a fix from the modders themselves.
I think developed now collect bug reports and then release a normal patch.
og_smoke
This is the"Sanctuary hills, Alliance and Castle (yet). No fences, TVs do not. Solar tides and Outpost Semoga is also surrounded by a high fence, but there are no such problems. In red rocket have a TV, but this problem, too. In my opinion the bug is connected to the output from the workshop. I tried to hold the Persians on foot from CX to red rocket. Sometimes the indicators did not change, and sometimes drop to zero even half-way. When multiple consecutive rapid travel indicators have generally varied in different directions. It remains to be seen when it is developed correct.
valegorr
the same problems are observed in the restaurant starlight and solar tides, and red rocket, sweatshop, farm, Finch, farm Abernathy and finally tenpins bluff. I am sure in the future settlements are going to find the same bug will be present. while that does not make brains greywarden, country crossing and nordhagen beach (TVs available). I noticed that sometimes the number of settlers is not even true shows the icon and focus on the happiness lit with a reading above 65 when everyone in the settlement is, the statistics are correct, and why it burns is unclear. still annoying that if the value of protection falls to zero at some point, maybe very quietly to receive the task to protect the settlement from attack. never watched this mission is given, of him will know only when it comes to the notice of the job: to protect the settlement %NAME% failed, it is necessary to load from an early save and run a quick itinerary to navigate to the settlement, where turelli do their job and all.
Solarstorm problems with these settlements, it sometimes seems that the better they were not.
og_smoke
So I was very lucky. So far only Sanctuary hills problem. Alliance time from the network drank.
I noticed that the icon Attention in half of the cases appear if a settler wants to give quest help. Even from the fact that the walls of some small enemy goes. In CX South turret constantly on duty work, and in red rocket East turrets on the Concorde. It's not a full-scale attack, but happiness for a couple of units dropped.
But the job to protect the settlement from attack agree one hundred percent - it would be good audio signal on it and the icon on the screen do not disappear.
Noticed a connection with supply lines. I advise you to try to remove the excess, and preferably all.
PS rechecked, and just ceased to fail when I removed the supply lines. now put them only in front of large buildings and then immediately removed.
valegorr, there is a mod for the game ShaikujinSettlementAttacked, pauses the game and displays a sign with a message about the attack on the settlement, try it, I liked it, I myself have repeatedly missed attack on the settlement until it is established.
Legion1130
protection is never enough, the more the less chance of attack + rate is not related to the number of inhabitants, to their joy it must be equal to or greater than water+food