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Ginyus 05.02.20 07:44 pm

Mission \"The Emperor\" (Anno 1404)

Tips for completing the mission the Emperor

When you first load the mission, swim and rassmatrival map, choose otserv. If the card is really bad repeat the procedure. If the card rules choose Esc to Start a new map, to boot the same card and straight to the selected island.

How to choose a suitable island:
Typically the Central island. It is better that it could produce a maximum of commodities. Ie would be the cider, hemp, iron, stone, salt, river, fur, or wheat free slot for seed wheat(bread). Would be close to the island where you can produce spice, Indigo(Books). And close to the market (usually the Lord Nordberg) and away from the pirates. Short-distance transport increase the safety of trade routes.
Perhaps the island is the largest and is convenient for placing
city, but our initial goal is to survive, to grow and to get rid of rivals. On the first island I put the city(and production pastorini) maximise the efficient use of the area of the island, not particularly paying attention to beauty.
The Cathedral on the first island do not plan to. Minus the Central island that hurricanes usually go closer to the equator, but it still needs to survive.
In the development of the city should strive not to the number of residents, and to the high level of the city. No need to immediately build a large number of houses, this entails an increase in the consumption of goods and construction materials needed for development, the income from taxes of citizens(in comparison to the patricians) are not high. Better start to increase the level of development of the people i.e. to meet new needs and new build houses only then if they are not enough to increase the level of the city. Besides, it gives fame which can be spent for example for the purchase of a warship from al Zahir.

Economy.
Profit: taxes, trade, the reward for the job
Loss: low taxes, maintenance of buildings, plants, ships ;)
The more people, the more profit from tax.
The nobles pay more than the peasants.
If people are not happy (there is a certain kind of goods) that income from taxes falls SHARPLY. So don't build many houses if you can't contain (meet all requirements) so many people. On the other hand it is impossible to build many sources of goods (farms, factories), because if not 100% of the sales from them then they generally spend the money.
Should be optimum between production and sales. To define it, you can go to the warehouse. If the warehouse was Packed with some product, it means that the production more than sales. Accordingly, the lack of goods. Lack of goods (the people's discontent) is the primary task which should be solved, because you lose money. Surplus items can be sold, but selling (production for sale) of goods with a low level (e.g. fish, wood) are not profitable. Profitable to produce and sell goods to the high level (PR. guns, guns). Trade one of the types of income. You can manually sell excess items. Plus that you can immediately sell the goods and receive a refund, minus - you need to constantly check the number of goods in stock and sell it if there is a surplus, it takes time. Automated trading in the beginning is not very efficient, as it is not known when you deign to sail to the port and buy if there is something, but money is needed now but later if you preupgraded merchant fleet of Nordberg, Alzahir, Gary and Ben... that can be good to get, especially if there is customs tax. Do not expose the quantity of goods sold to zero, and that they may need for other purposes.
In General, money is better to obtain from taxes(in this mission) and trade out of necessity, as additional income.

Tax press.
Basically use two positions euphoric and balanced
Euphoric - when it is necessary to allow the population to increase the level of residents and to do everything - the house and building materials (wood, tools, stone, glass, mosaic).
Balanced - the rest - the maximum income from taxes. Or when it is necessary to prevent the consumption of Stora materials in the initial stages of development.

The protection of trade routes.
Protection is provided at the initial stages of a short trade route, port towers and crane. As well as upgrade(sails, steering, etc.), transportation and escort.
In a particular situation, the capture of transport and the absence of additional support, you can try to dump cargo to increase speed and move to the nearest port tower, pirates often otkazyvayutsya from prosecution just closer to the reserved port.

Protection of the island.
At the initial stage when no troops can be on the perimeter of the island(in open coastal sites) put up the towers. Firstly they don't allow the enemy to build a fortress, and secondly obstrelivaya detachments of the enemy who looking for where to stumble, and therefore give time to your fleet to destroy them. In the floating state, they are more vulnerable than walkers. And you should not clogging the island at all, If the enemy will not find the opportunity to land on your main island, it will float to your less protected secondary island. Better fetch him a place convenient for you where you will be able to destroy it

The attack of the island of the enemy.
Using such a strategy. It is necessary to have a sufficient number of warships (usually every soot repairman)
In the beginning you bring down all the fishermen and the office. And put ships on the perimeter of the island doing siege, not giving him the opportunity to build anglers. The city begins to burn, and quickly rolled to the level of peasants. And then decide for yourself.
To block the coast, you can build a fortress or office, but they may have to protect.

Destroying all enemies choose the island for the second city with the Cathedral.
Build a city, and supply it externally. Usually, at this stage of the game full of money and construction materials, so expect as much.

10000 nobles can be placed on 2 Islands still the place remains.
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Pups1234 04.05.22

dimon_vd17 Tell me
how to get the last prize