Installation of modifications to a pirated version of the game (Total War: Warhammer)
As for the game not Mod Manager'or a guide to installing mods, lay out detailed instructions:1. Download HEX Editor
2. Use Steam Workshop Downloader to download .pack files (mods)
3. Once you have downloaded the file .pack, open it with HEX editor and delete the text before the first "p". Example: MFH ..... P ... so: P ...
4. Place the edited file .pack in the Data folder where you installed the game
5. Go to C:\Users[USER]\AppData\Roaming\The Creative Assembly\Warhammer\scripts and create a text file of user.script, and for each mod you put the string "mod" your mod's NAME ".pack;" , Save the file as UNICODE.
Example: mod mods_better_camera_mod.pack;
mod mods_better_borders.pack;
That's it, installing mods is harder than in most games, but not so difficult.
*This tutorial was taken from Reddit user LordMugs
Please help.Does not start. Who got skinte screenshots of what should be Unicode and folder script.
It seems to work, but there is one thing, not all mods work, by the way, the licenses were 50+ mods, all the rules were in this way put on the pirates of only 30, while consistently works only the first dozen mods from a list, others just don't want to work until then, until you transfer them to the top, the conflicts in the launcher is not observed in the freshness sure. Maybe who knows what, and then mess around with this for 3 days, no ideas left.
gotalek
Perhaps this is due to the fact that now the majority of modifications made for the latest version of the game for almost a year can't crack.