Despite what monitors, and what is the diagonal, I believe that monitors with a diagonal less than 32 aspect ratio 21:9 is a pure show-off that nobody wants, again depends on the concavity, why the interest in General, decided to buy something?
In addition to the bent of the monitor there is still a lot of chips, at least roughly know what to take want? diagonal, resolution, gertsovka? I personally had a little play on the big curved monitor, there is a feeling that is so comfortable to the eye, the monitor itself looks nice, again, on how much concave the monitor need?
I think that is not necessary
because games now are not able to maintain this curved Fauve in proper perspective. although like the engine, unigine supports it
second plus, no games independent 3D interface for VR-type system is not dependent on the position of the screen at angles
so it turns out that the image is equivalent to a folded sheet of paper and is suitable actually for extremely large sizes where distance vision will be about the same regardless of the rotation of the head. in those games where you can set fog Souvanna can be there for them as it is to adapt the prospect of a more adequate bending strength but such games are few. on the other hand wide screens (wider than standard 16к9 there or sort) also in the interpretation of the render will remain plane without additional curvature despite the fact that fish eye with greater narrowness will be stronger.
TC, if you buy considered, strictly after the communication with the monitor it is necessary to decide or not. I like the curved Monica. They involve peripheral vision, which adds a sense of presence. Personally, I'm enjoying it, although some of my friends that do not understand the chip and do not support.
De you can read about these effects of presence? especially if the matrix is not strongly concave, on what distance we need for her to sit that would be the effect of the presence there?
MunchkiN 616 wrote:
about fisheye at the greater narrowness will be stronger.
I read about this effect in 21:9 panels about independent 3d at all interesting, and if there is any content at all?
about independent 3d at all interesting, and if there is any content at all?
such content is not. in Naale the 2000s in games tried to do 3D interfaces but as it all came to 2D interfaces
and so the idea is it should be millet plane in the game which is hanging by itself in the gaming world and it is projected on any 3D object I tried to gash in the second half of the 2000s and kintse where the subject at hand to explore but there are some difficulties with filling the screen.
plus, the engine should be able with an arbitrary curvature of the screen and multiple screens to project the game space them at the correct angles. in the subject Fauve I'm not particularly strong and for some algorithms it turns out but as for the plane Fauve 90 degrees. he still will be deformed in the fisheye to kind of get into a certain aspect ratio so if you imagine a bunch of cubes turned to face the screen should be expected that extreme will be rotated to some oblique size. for a curved screen or 3 monitors Souvanna should get that all cubes must look to the future in the center and somewhere there is an observer. if the screen was 180 degrees and the diameter of the circle of order 3 meters it would give an interesting picture as it is possible to peek outside.
I can honestly say in the Mall lounged by the 3D TV he is like efecom clearly have not
another point is all sorts of eSports jester - there may be a narrow curved monitors will give some advantages because the player will actually get more coverage of view due to the fish eye and more than it would the time to reach such a narrow monitor as the picture is not actually changing. I peck talk about the monitors standard resolution but convex and consider them to Igor is not very useful.
again if you take a screen wider than a standard 4K or full CD that raises the question of the support for this game but as if a super wide monitor then it becomes the desired curvature as I understand hypothetically and that it will be a streak of light where you have to stare at the matrix at large angles on the edges and to experience his perspective distortion of the plane plus the viewing angles if right in front of him to sit.
but if it wasn't sitting out any sense to take large resolution or large diagonal.
You then said that the diagonal is less than 30 inches take curved Monique doesn't make sense that supposedly they are not convenient to use, why? For example, what of these sets Monica you can look for yourself VA326H ASUS, Viewsonic XG3202-C, Acer XZ321Qbmijpphzx. And the prices are about the same and features.
ministr-s wrote:
De you can read about these effects of presence? especially if the matrix is not strongly concave, on what distance we need for her to sit that would be the effect of the presence there?
The first thing that came: https://ichip.ru/izognutye-displei-novyjj-uroven-vospriyatiya-prostranstva.html But articles on similar subjects a lot. The most comfortable distance from the curved screen depends on the radius of curvature of the screen and is usually specified in the data sheet of the specific model. But this is more important for televisions, because the monitor itself requires being in the vicinity of the screen (want-not, and in the zone of comfortable viewing get).
Worth if a diagonal to take the monitor with a big diagonal, and the curvature is significant. I had two hours to play pugb on curved monitor that was nicer due to the more three-dimensional images and realism has increased, so to speak. If I had money, I would buy myself for games/movies like this.
They are and not curved monitors including. It all depends on which monitor you choose and which party in your region drive. And do if the highlights are too serious and Monique in the end not to take. Typically, the glare of small, deviation +-15%, which is not noticeable when working at the laptop, eyes almost catches. In General you have to rely on their own perception/vision, or to read reviews about flashes, but again, each specific monitor, the results may differ.
Winter_Wind wrote:
But articles on similar subjects a lot
the fact of the matter is that different article, someone writes that is very cool and comfortable and creates the effect of presence someone writes it is very much concave, the screen should be and it should be very close to sit, by the way, one of those that I would rather take the one with a high frame rate, xg3202 IMHO the most normal variant
ministr-s wrote:
the fact of the matter is that different article, someone writes that is very cool and comfortable and creates the effect of presence someone writes it is very much concave, the screen should be and it should be very close to sit, by the way, one of those that I would rather take the one with a high frame rate, xg3202 IMHO the most normal variant
Therefore, take the stick outside and go into the civilian market equipment, ask the consultant to help with the selection and the test all liked Monica. Even the most simple tests for uniformity of illumination and dead pixels great to facilitate the choice.
Winter_Wind wrote:
ask the consultant to help with the selection
This is not the best option, we have consultants very often do very superficially versed in the art)) the Man is right, that first reads the forums, before choosing a monitor. And the rest agree, it is better to check out the monitor yourself before you buy than to return and unnecessary problems to have.
This has to get lucky to meet on the forum live user with the same monitor that you want to buy. Moreover, he came not so long ago, and even reviews on it yet really is not. Useful information in the reviews you can find, read
https://www.ixbt.com/live/tv/monitor-viewsonic-xg3202-c-lomaet-stereotipy.html
https://3dnews.ru/960706
Bakuman wrote:
And it is possible to effect pseudo -ZD or not?
I with this concept in monitors did not stalkivalsa, just have a more comfortable view which should be in a concave panel. Allinos that's the way the review is normally painted for those who doubt to take fhd or not to take that diagonal in gaming monitor, fhd is enough.
ministr-s
Still there will be people who (have never used a monitor at 32 inches) will scream that such approval is not enough, I already got used to it. To argue we need not consider. These monitors are for games, not for processing images. In dynamic scenes the most grief-the debaters can not be distinguished from fhd to 4K.
Bakuman wrote:
especially when such resolution is not particularly play, because the iron need a powerful
And this is another nod in the direction of models with fhd and 2K resolution, which would be higher fps with this resolution than 4K panels. Now the components that will pull 4K in the latest games have units of users. And buying 4K or not to use is also silly money. About curvature in generic XG3202-C agree, a good time.
Allinos, Everything is relative, if for work, then perhaps more necessary, although all from work depends, if the rest, it is not far to seek, in my kitchen hangs a 32 box, everything is perfectly clear, with 1.5 meters no pixels there and everything is fine and readable and looks, however if you play high input lag because the TV and was a TV, but on the other hand, console gamers also knocked on the boxes and normal.
ministr-s
I don't think someone is considering curved displays to work, there are these 1800R nothing to give, primarily for gaming/movies etc. in addition to Viewsonic XG3202-C with a high refresh rate there are several interesting monitors - MSI Optix AG32C, EX3200R BenQ, ASUS VA326H, TS can consider to buy such options.