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Ivan space biker 13.02.20 03:12 pm

Valve Hammer Editor Deadmatch map (Half-Life)

I have a question, how to make deadmatch map in VHE?
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alex8ball 13.02.20

Ivan the space biker
handles it by default DM and Hummer is required set to entity

I
Ivan space biker 13.02.20

alex8ball
Look, make a map, put the map info_player_deathmatch trigger not working. So in this question, something is missing we can? In the Internet there is no such splints.

I
Ivan space biker 13.02.20

alex8ball
And another question. Here I did for my modifications a few cards. And that's how these cards combine with each other, ie that when I get to the edge on one card, then run another map. In conjunction them to do.

a
alex8ball 13.02.20

Ivan the space biker
everything is simple, create a brush covered with trigger texture functions choose trigger_changelevel
prescribe the next card next.bsp and all. Only if the folders will not have this card you will crash the game.
PS on the map next.bsp can do the same thing only in the next map to point to the previous. the current can be between maps to navigate. Usually in narrow corridors put such triggers, not to lose the illusion of integrity of the universe

I
Ivan space biker 13.02.20

alex8ball
thanks, helped?