How to speed up download locations (Fallout 4)
For rapid movement to another location can take up to 30 seconds. Through the door (to enter building) - up to 15 sec.Powerful PC, the game loaded not strongly. Anyone have any ideas on this issue ?
Cyril Crabs
I did not read. Okay. I have a SSD disk that cannot be defragmented, because it shortens the life. And do not need to defragment, because he has a read speed up to 5 times more than HDD.
And boot time I've already decided. Now 3 times faster (10 seconds vs 30). If interested, read above.
I recommend reading the guide on game settings...you can learn a lot. can you help me how to optimize the resource consumption.
Спойлерhttps://vk.com/lanskoygames?w=page-89848447_50688425
and as to the incentive from the CDM for SSD to throw? without reinstalling the stim.
Keep away from ssd :)
If you want +5% speed download games - buy ssd .
The case in the game engine - and it does not treat ssd , ssd - in General - not heals :)
ssd good system , everything else is speculation of people who have seen him only in the picture .
It is possible here to sum up some not?
Type, do not about defragmentation of SSD, registry, Windows, steam, cache, browsers, video - stupid engine as a base, the rest as a result of how the computer clean and upgrade.
I personally so tired to look for reasons and when the download becomes faster after a cleaning 10% [3 sec? 5? rukalitso]- a day stupid not to see already, get used to it, and it still is annoying sometimes.
Counsellor
The result-the conclusion is simple. Developers-hacks tied the speed of processes in Fallout 4 to frame rate, as it is easier to record FPS than the debug variable framerate. As a result, the download time locations was 20 sec. up to 2 min (depending on game and settings of the computer).
Speed up download locations, I turned off the FPS limit in the game (in the file Fallout4Prefs.ini change the line iPresentInterval=1 to iPresentInterval=0), and restricted FPS=60 on the input video using the program Bandicam (to start with).
As a result, I got faster load 3 times (for locations 10 seconds. instead of 30 seconds. through the door - 5 sec. instead of 15 sec.) that is more or less comparable to the normal games. That's all.
vftor here you are disingenuous: what would you do not limit fps, faster loading at 60 you didn't get the way for it, as found, for fps well and tied! Setting iPresentInterval=1 is responsible for binding events to game fps, if set to 0 the game when the fps is above 60 all will be noticeably faster she'll run like a jet for example. Therefore, this option touch needless in any case, and vsync disable panel vidyuhi. However if the locks still open satrapies, but in this case there is a mod. In General, the patch need to wait, are they obliged to fix it.
alcoi
You just don't know. It is only the program Bandicam (to run along with the game) limits the FPS only at the input of the video card, not limiting FPS in the game, and the download locations of FPS in the game is increased to 2000-3000, which speeds up the download several times, but on the input (and output) video card, FPS=60 (you can put any frequency). As a result, the graphics card is not overloaded and is operating normally. And in the process most of the gameplay (between downloads locations), the value of FPS in the game depends on the performance of the comp/game, but the graphics card is not more than 60 frames/sec.
nonsense you write, comrade, and dense stupidity. I know the darkness way to limit the fps to the desired value - enb, rivatuner stat server, nvidia inspector, bandicam is the same hand d3d proxy vsync. None of vysheperechislennyh prog ned speed increase in the game when Zlochevskiy APF, once again for the gifted: NOT tested personally, because they all work on the same principle. There is no such thing as out the video card are not limiting the fps in the game. In the game there is no APF, there is a main loop based on the opening event and its timings in this case are tied to the fps of the GRAPHICS card! In principle, this is the right approach because what for to download percent extra computing at low fps, but in this case the implementation is very lame (a reference to fps in General just) that results in your inventory and saves. You bandika see fps not just locit, so you think that playing at 60, spices tried local her 59 - long boot, local 500 times faster.
alcoi
Again, you do not understand.
1.I also tried several programs, but bandicam only limits the fps on the input video (instead of at the output as you write), and therefore output and therefore at the input of the monitor.
2.You write In the game, no APF, there is the main loop. So this cycle of processes in the game and determines the number of frames per second (i.e. fps), which are fed to the input video.
3.If you do not limit the speed of processes in the game (exhibit setting iPresentInterval=0), but to limit the number of frames per second.(fps) on the input video, and will accelerate download locations without exceeding the fps for video.
4.In short, I have it all working perfectly, and I see no reason to prove anything. If you need to, try it yourself.
vftor
3. and Vice versa? option as it is locked, turn off syncing in the settings of the card?
Counsellor
1.If you set the setting iPresentInterval=1 then the game will give out 60 fps, and disable synchronization in the settings of the video card will do nothing, but better to include for greater reliability.
2.In the game the dependence of the output frames/sec from parameter:
- if iPresentInterval=0 removes the constraint of FPS. The game when loading locations delivers up to 3000 frame/sec. You want to limit the FPS the video card or the program Bandicam. If the limit in the settings of the graphics card (on graphics cards), when FPS games more than 60 video card will overheat, and the running and the events in the game will accelerate. If you limit the program Bandicam (the input video), the video card is working fine, and the speed of events in the game stable.
- if iPresentInterval=1 - FPS limit=60
- if iPresentInterval=2 FPS limit=30.
- if iPresentInterval=4 - limit FPS=15
3.If you set the setting iPresentInterval=0 it is necessary to change the file Fallout4Prefs.ini ( and in the game folder in My documents) and the properties of these files to install readonly
vftor
In the end I came up with that loading was reduced by 2 times, with enboost, which loads the process in its attempt to replace the default crap. Can't say exactly which options are played rather in the complex. The fact is, for me, is that as above mentioned - no cleaning, nothing but as the type of better so it would be. A strange way I am depends on the combinations of the startup parameters of the game, what level of graphics card that the third-party program.
Ie you decided to bandika through, I'm through dancing with the NVIDIA, someone else.
alcoi
Not substantiated. People got an increase in fact, he is satisfied. Zarubina in the principles of operation for a user - niochem. I personally desired result. And you argue at the level of can not be
Counsellor
So I understand that ENBoost, in the main, optimizes system and the game, and thus accelerating the download of locations. But it turned out only 2 times ! And I took another principle - the crossing download using cant of the game (binding speed game to FPS), and it happened 3 times. Optimization of systems and games I have set up manually since not all sorts of trust optimizers.
Before once came out follach 4 I have had a PC i7 860 8g hd5870 win7 64-game settings medium to minimum was and download locations the order of 3-8 h, recently took a new PC i7 6700k GTX1070 32g SSD win10 64 settings ultra and download in some places for 30-50 sec. But Skyrim which is, there are locations loaded almost instantly
KPy3O2
Well, that's not surprising. Naturally, the higher the graphics settings, the longer the download. But the main jamb Fallout 4 is the reference speed of the game to FPS, and increases the download locations. And in Skyrim-the remaster that joint there.
vftor
So after Skyrim, this was moved to the engine of fallout 4, and then in the fallout it is possible to fix it
Disable all the mods helps. Infa sotka. I was initially a wild lag when loading the menu and the location was loaded a long time (mods have made from the beginning). Then I completely installed a new Repack with all DLC and lo and behold!!!, freezes in the menu disappeared and the game began to load three times faster. Then again I've made mods and friezes with long downloads back again.