Art (Class of SPG) (World of Tanks)
What do you think of her? She got you too?By the way, who knows where the arts tower? This is the most poorly armored place, but where is it? Stupid to shoot a gun?
Where the sides of the C-51? It's a continuous caterpillar!
Swedish in advance to where you REALLY need it, not where you want it and frag fatter and thinner peel
do not shoot the floor of the battle - well, okay, but dangerous direction covered will remain
with such a strategy and goals will always be, and will win more often
if very hard with light, play in a platoon with a medium tank
mcbrut
but knowing the players in the randomness, they can zaciname the player and merge...
Oh yeah, and don't kill zakazany technique. her team killed.
this is nonsense, of course
you should always consider what will cost the team your action or inaction
standing forehead at the corner of the TT10 is much easier to kill arty than to let him shoot all sorts of inept bodies that do not penetrate even to seven
as far as tanks until the seventh level in the battle of the tenth - they usually pay attention to is not worth
only when the next 30-40 seconds of glare higher priority purposes is not expected (which rarely happens)
bd_sm[TDPG]
Well, there are people playing. If they see that can't penetrate and bomb to finish. Annoying atawodi TT10 finish that LVL with 100+ lives and then imposed another mega TT10 which kicked hung.
Well, there are people playing. If they see that can't penetrate and bomb to finish.
10% of the mouse you dig in the mines for more than a minute each time algreba from her art all over the hit makes
bd_sm[TDPG]
Damn if there tt10 tt10 to you and so bend will (Maus*contrib to break is not difficult). We still consider the chances of a ricochet on you. You wrote here at the old in which a lot of conventions have missed. Art can be a miss or a last minute tt10 LVL horseback and so on.
Exactly these conventions the entire game consists of.
Damn if there tt10 tt10 to you and so bend will (Maus*contrib to break is not difficult).
stuff written here (
okay, MB fighting through 7-8 thousand will understand what I mean
but MB or not (in this case, it will remain with a measly 47 to 52% wins, depending on pryamorukih in the spinal sense of the word)
Art can be a miss or a last minute tt10 LVL horseback and so on. Exactly these conventions the entire game consists of.
departures from derrich angles I mentioned (where the corner of the duel between tt10 randomness) is usually well exposed to the Arta, which always gets at least a splash when the enemy leaves
also it is often possible to transfer the art to the desired angle and splashout entrenched in Def of the enemy
if it will do the TT, they are very much before it'll kick your ass
in this case, if you have the opportunity to hit denovo tt10 Arta, it is something to do ALWAYS
and OFC I don't miss the conventions, and set all unknown or accidental, from which it then ranks the tactics (what you suggest)
denovo to hit the bat with a single TT10, and besides, if this TT10 for him will have to go under the enemy arty (OFC it is there may not be, if you love conventions, but the presence it's worth asking anyway, if not known otherwise) is stupid (OFC if you have time to do arty, again, for fans of to kill all the defaults)
C-51 quickly and will manevra than the su-14 so it will be easier to change the location and give the tear in the search for Arto-place))
Yes, this is important and it decides to compensate for the inaccuracy, long reload time and relative dilution refrigerator
how would the accuracy not only depends on the gun
in the scatter falls inaccuracy of the gun barrel, the inaccuracy of the shape of the shells, inaccuracies guidance devices, the backlash in the carriage and the chassis, and clubhand crew
chassis and guidance system 212 for the object and the storm is different, because the base and the scatter on this machine is 48 centimeters at 100 meters, and storm 50
A couple of topics about tactics on the C-51 apart from the main theme - and this uporotyh will be punished...
better for each machine a separate topic, otherwise the mess will be
also there is nothing wrong in creating separate topics on entity classes like this
acute administration's reaction to this phenomenon is completely incomprehensible
iolan24
they are faster and accuracy is higher
also less dilution in the turn (faster going to be the new target even with the more rapid reversal in S-51)
OK..create for each tank) That would be fun)
Edith: administration ever since the early days of this forum organized topics essential for classes of equipment. And who is interested in the other statutes - welcome to monastery multiple topics on off.forum)
Celt
In the same Allods Online each class has a sub-forum.
Or from the second world war sub-forums: Guild and gag.
Hello! seriously think to start a career artilleryman) waiting for advice over what branch is better to take?!
well, depends on what you want to get a result, ie art 8th LVL
About. 261: (+)has good mobility, fast speed of information, with a quick recharge from classmates, good accuracy
(-) the smallest damage(1850 average damage), non-singular big UGN(traverse), a small BK(18 rounds with his quick draw does not allow for long fights), when you turn a fairly strong scatter of the sight.
GW type E:Probably as they say the Golden middle among art, good damage(2000 average) is pretty good, the speed of information, the availability of the on-screen armor, a good ENT, the small scatter when you turn, bad mobility( well, from 100тонного other tank and can not wait)
T92 : I know a little because I didn't ride her, but Rakau Kratz according to their observations. The biggest damage (2250 average) than splash from shells, pretty mobile for a long time is bad accuracy( but it kompensiruet splash in 10метров) long recharge of 40 seconds, useless in melee(has a negative inclination of the gun)
if I have forgotten something or missed something add me )
As to what art is easier to swing. The Soviets and the Germans at the beginning from easy to swing, with the camera everything Vice versa in the beginning they ary almost useless in battle. But it is up to the 5th LVL after the 5th LVL all the arts easy swinging and farm, respectively( but given that you're going to hit the target )