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DobryyNaker 14.02.20 01:20 pm

In fact, the combo (Hellblade: Senua's Sacrifice)

Found in the Internet this detailed Western work on the topic: https://www.gamefaqs.com/ps4/827518-hellblade-senuas-sacrifice/faqs/75195/combat-move-list
Now he read it-study it, try to make the squeeze solids from there (the sail)
Who are not strong in English - for example, you can use the services of Yandex.translator (website translation there), at the same time to grab the lulz from some of the things he puts there )
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DobryyNaker 14.02.20

Basic techniques

Fast Strike (quick strike of the sword)
FS causing the enemy small damage, but this attack is fast and usually catches the enemy faster than he can hit you. FS usually stuns swordsmen, though not always. FS vs castanengo opponent, usually continues to stanici it, so after zastosowania opponent you can continue to put FS and keeping it that in the camp (before drawing his finisher). The use of many FS in a row, usually leads to the fact that the enemy in the end, drop through these attacks your lungs and predamaged you. Enemies, also, can Bloch FS and recurrent FS against the enemy holding block, will lead to what he ultimately spareroom and counterattack you.

Heavy Strike (heavy strike with the sword)
HS cause great damage to the enemy, and always stun all enemies except the strongest of them. As you might guess, HS is slow. If you rely too much on HS, enemies can often respond faster attack damage you and interrupting your HS before he could reach the enemy. HS breaks the block of the enemy - not HS specifically, this causes damage to this enemy, but this HS then you can detekovat any other combo.
//from itself: then it says that 1 HS deals more damage than 2 FS

Melee Attack (attack the body)
MA is kicks, knee strikes, shoulder strikes, punches. MA do not cause damage, but always guaranteed might be enemies normal size. MA can also be used to kick the enemy into the abyss from the edge of the bridge (etc.) if the enemy is close to this edge, thus finally killing the enemy that kick. Large enemies like Axe Brute (began with an axe) completely do not care for MA and MA does anything to them at all. MA also breaks the block of the enemy, and MA is the main method of breaking down blocks it, you can continue to attack the enemy without fear that he counterattacked.

Block (block)
B cancels him whole damage of the enemy attack. Almost every enemy attack in the game can be salochana, but there are a few exceptions. Blocking powerful attacks can break your block, or even knock you to the ground, but you will not get damage from this powerful attack you get blocked - although you can napoluchat of damagou from further attacks before you can recover and continue the fight.
//myself: also, the unit will not work to keep - after a certain timeout, Senya takes your block
//B is supplied in the time directly before entering the enemy's attacks on you - your calls himself Parry (parry) - the enemy recoils back (parried), time slows down surrounding enemies cause you damage, and you can from now start the counter attack

Evade (evasion)
E allows you to avoid damage, evading the blow. Even if the enemy attack visually looks already done, you don't get damage while in the process of evasion.
//from itself: then it says that even if you pinned to the wall, making E back you will receive is when it damage
//Quick tap E-E - makes dodging Somerset, on an even more far distance

Run (running)
R is also a very powerful tool in combat.
//from itself: R is also used in some combos, but only if not juzat it mindlessly ) - most of the enemies, not to defeat the cavalry swoop-the broadcast, but with relish to grab them with this pounce - easy

Focus (concentration)
This ability appears at Canopy-the first meeting with the first boss in the game whom she met. Focus stuns all enemies on the screen, and on slow they (slows down time) for a few seconds, allowing you to attack them almost no chance for them in their response.
//from itself: it is not enough just click button on which Focus is assigned, it must prozhat (a couple of seconds, hold it) - otherwise, the effect of this abilities is not (if just stupid click 1 time). For me personally, running is a Shift of Focus is Alt, and dodging this Space - so Makarov, during projete focus (Alt), can be wired in parallel running to the enemy (still holding Shift) - otherwise (if just standing on 1 spot prosima focus) the duration of focus on enemies, will go on trying Canopy reach them )) - and when it gets there, then the focus is already over by that time. But if competently all (simultaneously) to proimote - then Senia runs to the enemy at a time when the focus has just started to operate, then you can byro to jump on this enemy from a distance with a knee to the head by impingement of R-MA, and then have to knead it ))

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DobryyNaker 14.02.20

5 times probably read the rest before you take the dry rest there.
It's a simple one:
(Yes, esesno, everything is written, refers to the level of the complexity of fighting Hard)

When using only FS, and HS - 4-th hit is finisher, and the first 3 hit is opener (except when HS-HS-HS when the finisher is 3rd this HS - but this particular combo is weak, he can be easily forgotten, it yuzaetsya is that special case against the boss Fennir)

So, the best way to start a combo (let's call it CB) is:
1. Against a normal mob, or when the counterattack on broken blocker: FS-HS-HS
2. Against non-penetration of blocker: HS-FS-HS
3. Catch blocker on parry (kondratkova B-MA) continue to use 1

But the finisher, it ends the combo (Senya is doing after the break, their attacks, and can get the ears from the enemies)). A reception MA, he tears of the previous combo. So why finish combo in General? ) - you can use this:
CB(MA-FS-FS) CB-(MA-FS-FS) CB-(MA-FS-FS)
CB(MA-FS-FS) CB-(MA-FS-FS) CB-(MA-FS-FS)
CB(MA-FS-FS) CB-(MA-FS-FS).....

Basically (given blackarrow who do not care for HS against their block - for example, shchitnik) - remember how sacred mantra CB 1:
(FS-HS-HS)
and also get used to the second mantra (MA-FS-FS)
by repeating these two mantras are quite easy to make a single (and already punched his block) enemy

Go on...

Impingement R-HS - the most powerful of the simple attacks in the game, it can also be continued further in a combo R-HS-FS. You can apply it to bites from on the group of enemies, if you get into the very group that does not want (listening to catch someone by the block on parry, because Senya didn't see who was there behind her or side of the monitor - or simply to the ears from the heap of enemies being in it))

Impingement R-MA (or E MA) is a good way to start hewing selected lone enemy, quick stop to him with his knee him in the head (but if a lot of enemies, it is better not to do it - flight this then can easily end up on the edge of someone's arms))

Parry B-MA - knocks the enemy for a long time - strategically freed from this special evil of the enemy, can in the meantime to take up Vicosa his minor accomplices

The result:

1. Single enemy, take out this:
(R-MA) - (FS-HS-HS) - (MA-FS-FS) - (FS-HS-HS) - (MA-FS-FS) - (FS-HS-HS) - (MA-FS-FS)....

2. A group of enemies, podjeciem like this:
(E-E) - (E-E) - ... (to set a sufficient distance from them)
(R-HS) - (E-E) - (E-E) - ... (to set a sufficient distance from them)
(R-HS) - (E-E) - (E-E) - ... (to set a sufficient distance from them)
(R-HS) - (E-E) - (E-E) - ... (to set a sufficient distance from them)
....................
- while podjetni when convenient, you stretch impingement to R-HS-FS
- if one enemy close and all the rest of the group far away, then close the enemy pokotsat quickly - mantra from claim 1 (but not carried away it otherwise suited to his comrades and painful slap on the ears))

Here, sobsna, and all)) and combos with the use of the sword Gramr, they described it further in the article (without Focus display, a lot of shadows, etc.)
(the only Supplement here, lying on the ground Valravn best to dismember combo FS-FS-FS-FS, t and HS, and MA encouraged him sharply to get back on your feet)

The author of the article that does not recommend to get addicted to beautiful with combs built on Fast-the finisher (for example, when Senya sticks a sword into an enemy, and taking it maybe a couple of punches additionally to hang as EXT. combos) - because of the abundance needed for this FS-shocks, it is risky (the enemy can counterattack with them), and nadaman (remember that 2 is weaker than 1 FS HS) and during such a Fast-finisher's impossible to do E (and instead can only get the ears from the enemies side)) - all of this (and many other things there are other things in all this is quite an extensive list of playing techniques) is all for Ponta )

PS When Senya gets damage - it filitsa over time
Zayuzat Focus is sharp other and getting up on his feet

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DobryyNaker 14.02.20

As of his passing, I will (from time to time) to post the comments beating bosses

Valravn with him lasts 3 phase (between which, he launches into the arena of light cattle), by increasing difficulty

1 phase
Boss introduces the basic set of movements, attacks near, teleports into the distance, throwing knives, etc.
Of them, you can find his signature technique when it"spins the spinner and quickly flies forward to Senya
This of course, causes a lot of damage if you skip this step - however biocide it quite easily, leaving behind a present in the form of a boss peacefully resting on the ground - the time to run up to him, and carry him special combos for the vacationer Valerevna in this case: FS-FS-FS-FS
(and HS, and MA during the rest of the boss is better not to do, because tady boss abruptly wakes up)
Otherwise, the boss goes well our standard mantra CB1-(MA-FS-FS)

Phase 2
Boss complicates their melee attacks, and throwing knives. Adds to your Arsenal welcome jump and pounce on top with 2 blades - if you do E then you can relish pokotsat boss during his the cool down, but for the most part have Bloch honestly falling to the ground, because this technique is very similar to one of his melee attacks against E - not ice.
From our mantra, the boss is already carried out, except that 1-2 its iteration - boss tsitsa

Phase 2
He uses the boss has his full Arsenal of techniques all at once, and allows you to carry on a long combo, constantly tpas into the distance.
In addition, he ultum hiding in the shadows - well, Focus is already in the Arsenal of Canopy there, so no problem.
Our mantra on it does not pass even 1 of her sunset - boss tsitsa after just a couple of strokes. Also, MA on it almost never misses.

Overall (after training), the boss seemed simple (on the level of difficulty of the battle: Difficult)

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Leonn_24 14.02.20

Dobrynkin
very helpful guide, thank you!
the first time I passed thought that combo-existent in this game, and then not get what they still are
I have often interrupted the attack is difficult to hold the chain, I went one finisher did not understand how its done
so with a charged sword three quick vertical strikes in a row, which finish off the enemy, but it worked after some combos don't remember how I did))
don't know why but to me the game seemed much more difficult on the level of the car than on the hard level, what's the catch do not understand
what is the level of the car from the complex?

2:38 how does she do it?

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usus 14.02.20

For this game, fighting is very strong, until the animations themselves beats

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DobryyNaker 14.02.20

Leonn_24
2:38 how does she do it?
Like MA mechname then followed by strikes - first kicks, then whipped )
Specific final look down the MA - it always depends on what spot among the rest, pressed a sequence of actions has been pressed MA. Exactly (see English guide to tough in 1 post) pressing MA in different field combs, leads to different final MA-movements - in one case for example is a kick in the stomach, and in another case (the same press MA) is a is already like a punch in the face. I suspect that the spectacular acrobatic multi-kick from the video is simply in a certain place some combos MA prosale. In what? - we can have research in the Internet for this reason), native documentation for the game, almost zero (

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DobryyNaker 14.02.20

usus, IMO, developed making this game clearly showed (and stated) the rest of the world, as it should. I'd like to hope that this sound concept of the game will be continue to something reasonable, good, eternal - will find their logical continuation in the next slashers.
Of course, raw boevka in this project is enough.
A lot of movements and techniques which are simply not successful in indiscriminate mass fighting techniques pure beauty - which is (maximum) only applies against a single weak enemy met with a group of enemies or a boss, go right in General, careful verified heavy blows, and the constant rifts and blocks and parry not to beauty is already (harmful and dangerous for your health), stay b alive...

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DobryyNaker 14.02.20

Beating bosses
Artboy with him is not divided into phases, and the boss seemed well very easy
In principle, this boss actually does nothing )) - it is extremely brake and slowly moves and beats (his big sword, or legs) every beat of his heavyweight and can inflict quite the damage if you fall, but E-E is always easily save us from this )
MA Surt - almost always do not care (but still worth it to use a gap combo in the mantra).
The mantra is to get involved only until such time until the boss will start to swing on your next attack (then, immediately E-E from him).
Pounce (i.e., R-HS and R-MA) against the boss bad because they are easy to get in his blow. It is best to wait until the next swing of the boss to the punch, E-E from this blow aside, and then to mandrith boss (making sure when he will start to swing).
Basically, instead of a mantra can be stupid to be limited to only simple combos-the beginning FS-HS-HS (and finish his HS, but tady Cenis is the cooldown that bad)
What else makes this boss:
Sometimes, blew himself easy fast disappearing fire - apparently podpilivaya them (but it will not save))
Corporate reception: the boss swung sticks in the ground sword, thereby causing a small wave of fire (it is well zablocie B) - and then stupidly so sits (apparently filitsa this). Run, pounce R-MA, and start to knead the barman mantra ). Also noticed that the boss sometimes just sitting (nicho not doing)) - well to razdavat mantra identity, then.
Ulta: the boss surrounds himself with a halo of flame (ring of fire). In this state, the kneading of his close it is to roast himself on his fire. The trick - and voila, the boss is back in normal mode, your

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DobryyNaker 14.02.20

Beating bosses
Bonsaitools Valravn and Surt, after the gate, crossing the River of Knives - Senia meets a new enemy - Brute Axe (began with a hatchet, call it Bolsito) - about him, I want to say separately
Bolsito - much cooler God of fire Surt (Yes, do not freak out once the gods)) - with roughly similar behavior (slow to very heavy blows, not involving parry because Senya tableciu them immediately falls to the ground), Bolshoye significantly more maneuverable, more often makes the beats, and also has in its Arsenal pounce with bash. All Senini pounce R-... is that bad against him (there is a risk to get in his blow at the same time) and frequent attacks of this boss (in other words it will not name) force me to interrupt their attacks very early, and do E-E.
Here the combo with Heavy finisher:
FS-HS-HS-HS
or
HS-FS-HS-HS
or
HS-HS-FS-HS
- of which, preferably the first
The battle becomes quite simple: during the backswing of the enemy to strike from E-E to the side (not back), and combo FS-HS-HS-HS (how many strokes you get out of it to make up a new swing of the enemy to the punch)

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DobryyNaker 14.02.20

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DobryyNaker 14.02.20

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DobryyNaker 14.02.20

After the game, decided to re-take it again (without getting Lorestan, this time - only fights), and record a couple of videos on this subject

The main (infinite) attacking mantra
First E-E
Then impingement R-MA
Then mantra:
(FS-HS-HS)-(MA-FS-FS)-(FS-HS-HS)-(MA-FS-FS)
(FS-HS-HS)-(MA-FS-FS)-(FS-HS-HS)-(MA-FS-FS)
(FS-HS-HS)-(MA-FS-FS)-(FS-HS-HS)-(MA-FS-FS).....

(in the video, the best thing happened at the 1st and the 3rd enemy)

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DobryyNaker 14.02.20

Group of enemies: wykonywanie them one by one
Impingement R-HS

Shchitnik
Short combo (R-HS)-(FS-HS-HS)-(MA-FS-FS-FS)
(in the last link - how many FS will be able to carry while the stink bug has not pulled myself together)

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DobryyNaker 14.02.20

The removal of the fire God Surt

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DobryyNaker 14.02.20

The removal of the God of illusions Valravn

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DobryyNaker 14.02.20

The removal of the first Blogatory (Axe Brute), and all his comrades

This first battle with this mob - the old sword (not Gram)

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DobryyNaker 14.02.20

The removal of Garm (and.to.and. Fenrir, The Infernal Wolf)

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Mandalorian 14.02.20

that and then a jacket I liked.....not really stretched, and no frills........