File GameBalanceBuilding.txt - by the numbers? (Black & White 2)
I think many people know that the first digit in the string AZTEC_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5 150 0.7 0.6 0.5 0 0.4 -0.008 , namely 280 and 0 mean number of wood and stone necessary for the construction of the object. Does anyone know the value of the other numbers? I would like to increase the value of the field buildings (enough temple) - tired of the strong boundedness of the region of influence.Also, I know about the file GameBalanceArtefact.txt - you can change the value of all purchased new facilities and improvements, and skills. Editable the numbers corresponding to the value of the object at any desired value. Here only that this revision take effect, the game should be first to start.
then get to the Miracle collection, where you can edit the price for the spell duration; the better Artefact to take pictures everywhere 3 zero (000), because in the end the sum of the prices, like, 6388000 and if this value is incorrect, the game crash when you go to the tribute; in Villager you can change the life time and max HP.. and also the age at which people begin to work; the Creature can change the minimum growth of the creature, changing the top line 11.55 to any other (the greater the value, the more it also will increase significantly); in ResurseGeneral can be increased in the first column how many people to feed one field of food of the Greeks; in of alingment, you can change the points of good and evil in a particular act.. ie if it is correct to change, for the murder of the army you will be a good||
simple, like, everything.. but I seriously recommend doing RES. up and on every change to start a new game and test it.. otherwise will simply break the game and will have to do it all over again (if the hand with nothing interacts, then there is by reinstalling the game)