Impressions of the game (Pathfinder: Kingmaker)
The game, of course, expected, but with considerable misgivings. Previous expected me classic isometric rpg- PoE ( and its many clones) was for me a huge disappointment, as was she, in my opinion, is not an RPG, but grafomanskie knizhenko game, with a bunch of stupid text, mournful gameplay, curve mechanics and stupid dialogues without meaning and consequences. Frankly, I thought that this game would be a hack of the series. But it seems that, fortunately, were not justified.So, we have, at this time, in fact, a classic isometric RPG.
First, we have probably the best role-playing mechanics, Ad&d, in its humanized form (who do not know, Pathfinder is originally a tabletop role-playing system based on Ad&d, but somewhat simplified and intended to liberate players from unnecessary problems). And what is especially important system comprehensively reveals gameplay, but more on that later.
Secondly-the interface. I think it is possible without any pathos to argue that it is the best interface for the role-play of all that has ever been made.I'm serious. The impression that the creators of the 20 years he collected feedback about issues of interface Baldurs Gate, and thought about how to fix them. Here is all. Maximum ergonomics, maximum informativeness, maximum intuitiveness - you just think how would I do this?, and under the mouse there is a button. Plus, it perfectly describes the very mechanics of ( what PF is simplified ad&d, doesn't mean he is not huge, not versatile and not deep.). In the same Baldurs Gate of descriptiveness was not enough, and then even people not heard of the tabletop RPG will quickly enter the skill that gives how does this spell work, etc. (although I confess that I, with the knowledge of how nastolka, is it easier to understand all the subtleties).
About the gameplay. For completing the prologue, it was observed: variability, consequences of the decisions (surprise), the float with the team, the use of dialogue skills and characteristics that inserts books-games(very organic and simple, not as in PoE)- in short, everything that my taste should be in a real RPG.
In General, I recommend to everyone to learn about and purchase. And sincerely sympathize with the Bard's tale, which is not fortunate to go in at one time with this game, but still cost nearly twice as expensive, despite the fact that he is...
The toy is of course very unylenkaya. Dreary the movement of the chips on the card and small locations, and they are used at 1/10 - the rest of that stupid b pull while running to the exit point. In BG and then Loki was more.
The plot is not too addictive, too two - dimensional against the background of scanty traced in the world - simply does not empathize with the characters, game world, etc.
In General, of course my bad - have not studied a particular game before buying. Thought it would be something interesting, with a huge vibrant world - class DOS and got this pale shadow of BG.
Good game, the difficulty is annoying ? Well a trainer from fling to help. Play bomber fun.
It's a toy kiranna that I have no words. To play and read the book it's just need. A low bow to the developers until the new year at least I'll be happy)
The game is shit,hack in the background of Pierson and Divinity
kosyachny crap,blew through the day of the game,boring and miserable
The more you play,realize that you just need now to wait to release enough patches,because a lot of bugs,from small,to quest depends on a lot of things. What to do,I'll wait for a more patched version,and liked the game.
Played 2-3 hours and I can say that the game is a failure. Everything is tied to the randomness. It is possible to be a great strategist and die because the dice gave the wrong numbers or you hit the enemy and miss because he has more protection than you damage. And what is he protecting? What damage? What are the characteristics of the enemy? But fuck you, you never will. Or do you want athelite undead. And how to do it? And unknown. I think that even 2-3 patch and developed the game to score as it was with Agony.
Long ago there was no such garbage, I longer sit on the loading screen watching than playing...
The best game in the last year, by far. Though there is something to complain about and that can (not should) be done differently and fix and add, and the basic things that do not require BT.
The game is truly beautiful, and the fact that our developed can only call pride. Pass on the challenging and of course at the beginning of farts burst), well this is the first time, then misses less and the characters are much deeper be a good start to survive.
Satisfied with the game, I've been waiting for and bought. But there is one thing - bugs. Their hope, of course, correct, but at the moment the most annoying and affects not the empty list of spells and such... but this shit with GPU load: 84 degrees / 100% load for 2080 RTX Ti. And this is with MSAA x2. As I recall, Kingdom Come Deliverance not ate so much.
Don't see the point in the debate about the complexity of the system the long-familiar and soreness of the mouth become boring, Irritating other: neuroservice, neolocal, the constant loading and outright boredom clomping around the map for minutes of fighting without a decent reward. Build the Kingdom? Yes, never noticed I on cars do not put this misunderstanding. No customization is decent, no catchy stories of the companions - nothing.All superficial and impersonal, like a cardboard FGD mouse. One of the advantages is definitely the music, and sometimes still, though small, but beautiful location. Something like, half asleep reached the eighth level and gave up, tired. Do not write that he was disappointed, but only because absolutely nothing from this project and did not expect. IMHO: a walk-through of the game, you can play, can not play,
The game is just like a new NWN. Two significant disadvantages - long frequent loading and left click works as right (as in Warlock).
And is there a way to make a normal two-button mouse control? Below the left mouse button is responsible only for the allocation and the right orders? The game has settings the right button, and it is necessary for the left.
PS. Damn, but this game is not only a Warlock, but in the last two aadorf! And I forgot why I took with the company. So why mock people?
PPS. Cancers in DotA, probably because of cancers that somehow include myself this Providence (I'm in the bunker a long time ago to not play, maybe there is there). Claws is the only way, with one button.
First, I liked Divinity 2, then I liked Pillars 2, now I even more liked Pathfinder!! Now in that gradation.
To be honest the game top! Way cooler, even the Pillars 2, after giving the Kingdom becomes even more bonkers!! The characters, the dialogue, leveling, roleplaying, picture, music, all super!
The only negative technical stuff, at the moment, there are a decent number of bugs, some most annoying. But developed regularly release patches, I think things will work out. And while Cochranites often)
Sorry for the Incentive game neadecvata zaminusovali for bugs and complexity...
Tenon wrote:
No customization is decent, no catchy stories of the companions - nothing.
And you can please in an example game of this genre with catchy story companions?
Divinity 2?? Not smesite, there are satellites of silly cardboard, and that cardboard, completely uninteresting.
Maybe The 2 Pillars? Yes, there are satellites with a stronger than divinity, much better written, but their personal quests complete bullshit, and personal stories.
In this game on the head of interesting characters, which is only a Dwarf and an Alchemist, and head interesting personal sujecki.
I3ender wrote:
Sorry for the Incentive game neadecvata zaminusovali for bugs and complexity..
Adequate assessment.
The problem of the game is that it was made for nerds (not an insult, but another word came up) nastolok. And the developers themselves nerds nastolok. And when you hired game testers, went there only nerds nastolok, as others do not understand the game. And it happened so many things in the game are understandable only geeks nastolok. And this is the main problem of the game. Many things are not explained, many functions are missing. Plus the inexperience of developers interface, uninformative, don't waste your time. The game behind the trends of 10-15 years. And you can argue about whether it is good, but the fact is that most are used to playing easy games, and here convenience is not enough. Game exports only due to the fact that competitors had no now, and due to the fact that the world is interesting.
PS. That would be awesome in the game that 90% of the map is essentially empty (i.e. load a new area, and there are 3 wolves and a chest and all shipping on the global map back).
DjinSan
> I disagree fundamentally, then quickly attempt to make skill game
I think this level ***wanted as better, it turned out as always***
it would be better in terms of mechanic would do less, but brought brought ideal
otherwise, the project will drown in the endless patches
Raw and zabagovannaya, too Intrusive timer main quest (the game forces you to drop everything and rush). A slow walk. Could be candy, maybe in six months and become such.