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Polotany 19.02.20 11:37 pm

Why the game failed (Dead Space 3)

Let's be Frank: if DS has progressed technically, we definitely regressed stylistically, ideologically, genre. I would continue listing, but will stop as a sign of respect to the fans. Still a dead wolf is better than a live dog (C).
Sutera won horror (translate: instincts won intelligence). I continued kept only as an adept the first part. What happened? Why left the authentic and started pop and convulsive compilation?
Here, made it more commercially lucrative thing, had the technology, advertising and all over.
Fans of DS-3, parry!
Opposers will think peacefully.
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JABA AZAZINA 19.02.20

Polotany
I was thinking about this option. again, in light of the fact that all fantastici recently come out of their caves, apparently, and began to rivet netology, after several years of silence, I have a little butt burned. Oh well, agree on the content more than made buffoon with a dead atmosphere and even small, unwanted, and most importantly, pay DLS.

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Polotany 19.02.20

povylazili

I remembered the waitress: Have you COME?.

Fu, fu, fu.

Everything You thought was in vain)))

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Polotany 19.02.20

Cvoxalury
I'm not talking about visual regression.. And the second part has degraded. Read carefully, Oh, bulatnikovskaya: : about the technology it was simultaneously killing the idea of the game. You obviously love so loud and epic that can't hear the chief, stunned...

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bloomm 19.02.20

Not a shooter won the horror and lolitacastle =) First space was slow viscous like jelly rail horror and still had a lot of guns ! And basically all murders were committed with firearms ! Cool sounds and the atmosphere is shorter than 100% of the horror I was putting in his pants and not ashamed to admit it, she is obsessed fool to play it at 2am even with iMovie headphones and low range =) 1 hour game just twice from the chair was off... The coolest thing was in 1 part it is sound, try to play with music or mute 80 % of the atmosphere gone, range is also not necessary to wring the maximum and make the game something white and then to show off is not scary =) The second was diluted by the coolest cat of scene Ala Michael Bay faster gempleem, the sound has become thinner and sensitive atmosphere too, so GG all became eloquent as Geralt of rivia =) Suits brought, etc., in short the equipment was 2 times more In 3 emphasis on customization of weapons and loot+ Donat+ Koop, nafig not need loot and if there is a possibility of loot needed and 100 poor locations , the sound is gone, atmosphere is gone, and the fear gone =) When in space loutish at all what the crap stupid waste of time not interesting things. Passed part 3 1 time, but to be honest I barely remember what was there in the end, anyway.

At all little fit of the trilogy is like in the movies and games, with each new part of trying to hook new players losing the old ones, that is such crap and comes out in the end.

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N0NAKK 19.02.20

For me, the game was so good boevichkom))) Although the emphasis in the beginning is not very went for a heavily armored mobs. After pumping already, the game became much more interesting. The game does not frighten, what it is similar to lost planet and film something

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Georgiy Timoshin 19.02.20

A conveyor of crap, the first two parts was fire, and that it is not hooked(((

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Asmoon 19.02.20

How that for me the DS never horror was not. No, of course there were one or two of pugachi the moment, for example, someone from the crew knocking my head against the wall. Well, in the 3rd part of these moments was a glitch with the birthday party and soldiers for example. Here are just a few of them were very. And the necromorphs could scare is that children and other people whose brain is not hardened by TV. So, in my opinion, the game is bent, not on this. At the time DS was not horror, not fine for clachnacuddin and not a game about severed limbs. He was just quality fiction in the spirit of the 80s. It was not necessary to proglatavetsa to see references to someone else above mentioned Something, some series of Babylon 5 and others. So there was some affinity with the more poznanie hits, System shock 2 for example. And all these little things just pleasing, highlighting the game. Just these little games... very little. But alas.. ran out of steam in the second part. In the game I had to change something, but decided to add just a crowd of necromorphs which was loathsome but not fear and even more shooting. And we all know how that ended.
However, I play not bad I think, not so long ago pereproshel all three. Anyway, these little games.. very few)

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Polotany 19.02.20

Cvoxalury
Can not fully agree. What mechanics so good? That Isaac removes his helmet every time to chat?))

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Polotany 19.02.20

bloomm
When in space loutish generally some sort of crap, stupid waste of time not interesting things.

Well, thank Jah, no one I felt it)
Yes, instead of having to play a trump card, is the exchange of the mass: made another Something and then not modified. Atlantis included. By the way, as a linguist was glad of only one thing - the dialect of these touching Rosettes))

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Polotany 19.02.20

Asmoon
I would say that the reference to chogyam not quite accurate. K Through the horizon and Sphere, rather. And from Alien is there that the root -morph-))

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Polotany 19.02.20

Asmoon
No, of course there were one or two of pugachi the moment, for example, someone from the crew knocking my head against the wall. Well, in the 3rd part of these moments was a glitch with the birthday and soldiers such as - -

But that's not the head case, and in subtle psychological atmosphere of the first part)) a Mass of finds, your style, your eyes on the space theme. It conveyed the despair and the dead vacuum of space, where loneliness is preferable to a meeting with necromorphs. This justified the name of the game. Including the interior, which is hard to believe, not so much fiction, how much of the technocratic arms (it's simple survival of the engineer in terms of PCA, not walk Superman on Broadway with neon Blaster), brutal silence Clark... it helps the full initiation himself with the hero, because he doesn't say words that are not yours - as if he thinks like you. This is where the element of horror: scary because he is you. Innuendo - all always speak louder than exhaustive clarity.
In the second and third parts so he rasteryalsya that seem to have stopped a man who can overcome all that has passed.