Positions on different topics (inFamous: Second Son)
Don't know if there's something, but I haven't seen. Today I want to discuss freedom of action to begin with. CAUTION - serious plot spoiler if anyone still does not know! Some time ago I played the hero, as always, but thought Hank because in the end really screwed up for this convict's nothing there Holy! Yes, and Reggie died because of him. I always chose the heroic option to spare him, despite the fact that by the time I have always have reached the maximum karma. But then I have a bunch pulled, saying he did not deserve to live for all that, an eye for an eye! In the end, Hank has died, which is logical. I was very lucky I had saved a minute before that decision, because of the evil choice I threw the whole 2 levels of karma that I'm such a crazy hard-earned, well, you know. So I thought - do we have any choice? He seems to be. Let's say I want to destroy Augustine at the end, and not what it makes of the blue, I did not even realize what has changed in the end... in General the same applies to any game with the system of karma - tell me what you hate about them, and why.If you stupidly follow the laws of the game, then what is the interest? Is not it possible that you not interested to make a character this well, what was-would you? Maybe he does (for example) is bad, but actions(conclusions) are justified or how your example is a stupid revenge for his brother. Although in the game sense, you're either D or Z . Well, for example you played for dobracki and decided to persuade the girl to evil. The game is not affected if you keep the bar (which is stupid). Although here is an example of Mass Effect there are moments when clearly the Renegade choice, but in the end, he saves the life of either partner(even in the same spirit), where you feel these elections, and even being a complete jerk, you can still be good, there is not. In short 2 points, Good, Evil, there is no middle -_-
Kokoprime1991
It's a shame if somewhere there is a system of karma, then we have the whole game to adhere strictly to a particular passage. In these games all seem to rail and monotonous, even if the world is open.