The lighting in the game (The Witcher 3: Wild Hunt)
Welcome ladies and gentlemen) do not tell me the mod for the lights, bringing that same light to version E3 2014 on the streets, but do not touch the house and the cave (because of the same stlm in houses and caves are pitch dark, although Laura the head of Sverigeserbia good sees in the caves, even the dark). Advance warning that I cecal data of fashion in the Internet, so is the nexus, but maybe I missed it. therefore, I ask your help)Thanks in advance and good luck on your Way
Also recently looking for something like that, in the end I realized that all versions of stlm and the same wlm bullshit and came across a wonderful lighting VelenLightingMod as you can tell by the title lighting only works Velin, removing the dull color and the more I think and don't need TC white garden and Skellige look great. In the premises of a difference compared to vandelay not noticed
BigN1ck
Sometimes if you look at the sun can cause a lot of dirt, this suggest to have No Dirty Lens Effect
on the nexus there is a mod FCR3 - Immersion and Gameplay Tweaks, there's a cat's vision is enabled by the machine in the caves, works with any mod on the lighting, including WLM, it is better STLM and just trying to pass on coverage from E3
dos-unit
I just played with wlm, but problems that the cave and the house as I wrote very dark, as if that is not very convenient (after all, Geralt can see well in caves, etc. i.e. the lighting is better with vanilla recommended)
BigN1ck
in vanilla, caves are very bright even without the lights, the mod is light spices dressed with the goal of greater realism, cat and the torches I came up with, they should be used ) with FCR3 cat in the caves is included when using vidmachenko sense, i.e. it is not necessary to drink the elixir. quite Lorne. )) I recommend. there's still a lot of tweaks that replaces some fashion that is also helpful not to get into limit mods.