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fdsklf0ds88890 27.02.20 12:36 pm

What is important is whether the level of difficulty in Muspelheim? (God of War (2018))

In trials of Musica the level of difficulty?
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BatmanWayne221 27.02.20

fdsklf0ds88890
The level of difficulty is important in principle in this game, and in tests even more so. Personally, I played on easy and no problems, but if you play at a higher there has Japan, as I read from other players.

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fdsklf0ds88890 27.02.20

BatmanWayne221
Not on this question. I wanted to ask works he'll be there. There on every test prescribed complexity. Medium, high, maximum. And there have been games where there is a mode in which the complexity in certain stages - fixed. Maybe so... Or is it just a designation of the complexity the test itself, not the game during it.
On the one hand, I saw it pass PowerPyx and mobs fall from 2 strokes. I'm on my leveling there almost second Zeus overthrew. Was hell. Although almost everything passed with 1 try, but I just овер9000 the skill and all that. The main Amnesty was a test for the absence of damage (maximum, but not the first), because the werewolves are dead for a very long time, and to catch the poke from them very easily, and around 4-5 mobs + ancient laser hrenachit. Well, not the essence. I just imagine what will be on the last difficulty, if it works because I play on medium. Google video that I couldn't. Everywhere it easier than me.

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Copeco 27.02.20

fdsklf0ds88890
no, there is the whole difficulty is reduced to the test. Well, that is okay to kill 100 enemies, it is difficult not to damage within 3 minutes maximum to kill all the enemies and take no damage

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00 Otvazhnyy moryachok 27.02.20

It seems to me that the difficulty of the game(chosen at the beginning) does not affect the complexity of the tests. as with dungeons in Bloodborne.