System requirements (Fallout 4)
Share their impressions.Write who went to play, on what hardware, what graphics etcAlastor Crow
Ahh, I understand. Didn't think that it's a gazebo...which as always.
Lord Rock
Spoilersi SLI in panel nVidia the SLI settings, you need to put to Execute an alternative construction of frame 2
Hmm, SLI doesn't work, but you can try... And then 780 all the settings turned all on ultra, partying from 60 to 24 fps, for me these races unplayable...
Upd.1: help, SLI works, does not fall below 45, average 60...
zombi12345
Spoiler me 60 fps in the game,but if will shrink up to 40 a feeling that 20 fps and the picture twitches, so who else?
Similarly, in other games no problem and at 30 fps to play, but here below 60 slow somehow...
Alastor Crow
You not absolutely correctly interpret the results,due to the fact that the reputation gamegpu in question.
The difference between the cpu there is almost in 2 times at minimum,it only shows the margin of safety tops.
This does not mean that in reality, for example in full HD resolution Intel core-3-2100 enough juice to load the card with call of renders(drawcalls) in full,given that the CPA believes another math game is not only output to the renderer.
In order not to be unfounded-that emulation config core 3-2100-disabled 2 cores,set to 3.00,not even 3.1 that-be to level from i7-fatter cache, but I'm real core 2100-RES-tats -are even lower.
The loss of 8-10 fps in team fights there is just the Delta of the failures will grow more.
Vladimir545
Says that the percent is not over.
Post screenshots of where all depends on the graphics card.
Amd a6 7400k 3900ггц , 8 gb RAM (available 6.93 GB writes vin8.1 x64), video GT 630 2 GB
the game is, fps are not more than 10 at the lowest. Cho do?
Tigran Chakhoyan
wowowo, I have 60 fps only on zaluska and starting acrne, playing on low is.
i5-3470 3.2 GHz, GTX 960 4 GB, 8 GB RAM, win7 x64. Bought in the Steam license.
In the open space from 32 to 60 fps. Is gradually, without jerks. Shooting with such goods not already delivered.
You need to cut off all that particle system for best performance.
More specifically the improved drawing. Sunlight/fog/smoke, etc.
Alas. This is not Far Cry 3 where you could choose between dx10 and dx11. I hope to release a more fine-tuning. Heh)). I remember Dying Light at max at all was flying. What is so unusual about the new Fallout_е?
Configuration: Core i7 4720 HQ, GeForce 960m (4Gb), 16 Gb RAM
Same FPS for low and ultra settings ... 1920*1080. And at a resolution of 1360*768, too bad. Unity played on almost ultra here recently ...
Attacker
You got into the conversation without even reading about it,talking about what core 2100 will not give it minimal in 50 frames,as it is written on gamegpu,download of video card I have in 2 cases, 99,but the minimum fps is different with the difference of 10 fps,and in heavy scenes, and more.
ALBANEC-93
Vsync in the config file apparently put iPresentInterval=0 in Fallout4Prefs,the launcher overwrites the config.
Configuration: Core i7-4700MQ, two GT 755m, 16gb RAM
FPS in an open world, 60+, but if you go to any location the FPS can SAG to 20.
SLI in the game normally doesn't work.
Vladimir545
if the load on the video 99% and fps is different it says that the game is just so optimizirovan to load the video completely uneven hence the different fps, percent and. I like the fps is 60-30 (50% dispersion) while the percent loaded by 50%. If the bottleneck was the percent of the load on the video would fall with the fall of the fps, because Prots would not cope and valaska pull could. In the fall, just the fact that some locations are made crooked and loaded live XS, can draw something that is not necessary THAT the STREET or I don't know. Well, not real, does not explain such unstable fps when outdoors in the sun, you have 60 FAPs and went down into the fucking basement where 2 rooms - 30 fps and the load on the video 99%
This folly though, and requires less CPU but it eats CPU, it never bursts when you urgently need percent (destructible, NPC crowds, traffic) in the game, there is no such percent shipping nothing.
he chugs it on 50% of the load in percent of 4 cores and not rock the boat above 70% load at 60 fps and kneading. (which is basically a lot for a game engine, skurka and with a curve-physics)
sli works? the feeling that no one card is a bit hot(as if is not on max), and the second cold does not work at all
Damn on my core 2 quad q 9400 acceleration to 3500 Opera 8gb and a r9 270 crossfire sags to 12 fps uzhos just on ultra
Attacker
Good morning!
http://www.gamersnexus.net/game-bench/2182-fallout-4-cpu-benchmark-huge-performance-difference
I think the link will be useful in the conversation, and all those interested in Cpu performance in Fallout 4.
You write
Spoiler alert-In the fall, just the fact that some locations are made crooked and loaded live XS, can draw something that is not necessary THAT the STREET or I don't know. Well, not real, does not explain such unstable fps when outdoors in the sun, you have 60 FAPs and went down into the fucking basement where 2 rooms - 30 fps and the load on the video 99%
This folly though, and requires less CPU but it eats CPU, it never bursts when you urgently need percent (destructible, NPC crowds, traffic) in the game, there is no such percent shipping nothing.
he chugs it on 50% of the load in percent of 4 cores and not rock the boat above 70% load at 60 fps and kneading.
I understand your logic and analysis - but 50% utilization core i3-i5 or i7 of different sizes on the actual impact-because it stones of different capacities is obvious.
And the second card is not a separate element by itself, it does not work and nothing draws.
What is the amount of cpu sent (drawcalls) of instructions per unit of time on the conveyor, render,and says the video card.
Fps result - adjusted for the power and architecture of the gpu + the efficiency of a conveyor - type api and its optimization - quality video driver - the game engine.
Words are simpler,in the article the guys from nexus 980ti,STOP IT NO,but between the tops of processors there is a difference,not to mention the i3.
Conclusion - the engine of an old -utilization of cpu is very bad - idle-thresh,in the end, the game is very sensitive to Cpu-all this can be seen in the graphs.
Growth minimum is stupid due to the brute force is a high frequency kernel.
Chart multi-threading so do not polished-4 kernel head.
Dima Ogorodnikov
Gt 730 graphics card is complete shit, obviously the game is bad and no optimization.