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Devastator1982 16.03.20 01:08 pm

Questions on gameplay and walkthrough (Silent Hunter 3)

Well basically the theme is clear!
Dealt with this game in 2 hours (English version) and get it theme! The game is just super!!!
Before that I played in my part 3, but it was all Lucena and basic the saves were not working, and then just all super!
I have experienced players this question: after the first mission the first mission in the quarry (land shpiena on the shore) given the task to patrol South Korean sea... I was patrolling last night, sank 8 ships ran out of torpedoes, but the mission is still not accomplished! How to finish patrol and return back to the briefing room? To trace. job?
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A
Artura 16.03.20

Esskander
no, she's right...torpedoes as a rule, if to 500 meters as a rule do not fall...but the range of 500 to 1000 is the most...of course if tn is still not noticed by anybody:)

G
Granda 16.03.20

Esskander
I say that the MINIMUM distance of 500 metres if closer, the torpedo could not be activated! And from a distance I always launch torpedoes, at close range rarely.

U
Ubotinok 16.03.20

Similarly,500-1000m,the exchange rate of 80-100 when bearing 10-15 degrees true skiff.

U
Ubotinok 16.03.20

D79
Pirates need to get out of the mission before entering the port,then upgraders,but the next campaign will start with a zero coordinate and it is the equator.

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Alkash2 16.03.20

My torpedos are activated 300метров.I think so because the torpedo ТIV(G7es)Falke(red,self-guided,or acoustically suggestive,whichever you prefer) starts guidance,and thus is ready for detonation after 300 meters after the start.But torpedoes,which do not lock onto the loudest noise must also pass a"trehsotmetrovoy before the explosion.But there's a counterargument to my opinion:TV(G7es)Цаункенинг1 induced after 500 metres.So the truth again slipped away((in Short,I agree with Grand's about 500-1000 meters,although now empty of torpedoes with acoustic homing with 2-5 km according to the radar or hydrophone.

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Granda 16.03.20

You are also right, some torpedoes missing and 300 meters to activate. But I'm trying to run 500-600 meters at close range.

J
Jagdtiger 16.03.20

people tell me and be sure to complete the task to return to port. how better to do !!! ???

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Granda 16.03.20

I for example will not be returned, and automatically sends the boat to the base. There is no difference, anyway the mission will be complete. Now think about it, if you used up all the possible weapons and a bluff to sail completely unarmed in port?

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Ubotinok 16.03.20

Lord divers!I want to advise to get to the base-complicated tasks:the calculation of the fuel at both ends, changes the mode of the game is cruising speed,chase,escape and once again forcing me to look in thecanisterand take a ruler with a map,faulty engines,rudders,navigation and surveillance force sometimes to get to at least the intermediate bases(there are restrictions on the interface and further to the bulk),the detection of the boat when charging,especially if the broken bridge-there is nothing to fight with planes and so on home still need to get.AndSevastopol and Kamchatkawaiting for.:)





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Alkash2 16.03.20

When I was a noob with all understood the method of testing spear))

G
Granda 16.03.20

Алкаш2
similarly! she was such! :)

A
Alkash2 16.03.20

Granda surprisingly,this is one of the best ways to quickly learn the basics.Of course, if the game has the saves))

A
Alex U-105 16.03.20

Ubotinok
09.06.08 05:10 the Lord submariners!I want to advise to get to the base-complicated tasks:the calculation of the fuel at both ends, changes the mode of the game is cruising speed,chase,escape and once again forcing me to look in thecanisterand take a ruler with a map,faulty engines,rudders,navigation and surveillance force sometimes to get to at least the intermediate bases(there are restrictions on the interface and further to the bulk),the detection of the boat when charging,especially if the broken bridge-there is nothing to fight with planes and so on home still need to get.AndSevastopol and Kamchatkawaiting for.:)
Fully subscribe to these words! Absolutely true and real!
Granda
03.06.08 10:32 I like not return, and automatically send a boat to the base. There is no difference, anyway the mission will be complete. Now think about it, if you used up all the possible weapons and a bluff to sail completely unarmed in port? Do not subscribe to these words! Completely false and unrealistic! God knows how much was sunk unarmed boats returning to base after the mission without firing a torpedo.So,there is a difference,and huge.

G
Granda 16.03.20

So,there is a difference,and huge.
???

A
Alex U-105 16.03.20

To get to the base on their own(I'll get more...),or automatically by pressing the back-no difference? Again,I repeat: for me the difference is huge because trying to relate to their virtual participation in the role of commander of a submarine with the maximum(possible) degree of realism. If you approach this role from the position of just shoot,in this case,of course,to get to the base,or automatically-there is no difference.In this case it is more convenient to go automatically.Soon to start a new patrol,with full ammo,and preferably more,below and to the passage of convoys to get too automatically.Not to waste time in transition...

G
Granda 16.03.20

and preferably also below and to the passage of convoys to get too automatically.Not to waste time in transition...
no, well, you skazanul! also not interested in automatically when full tanks of fuel, cigars on the eyeballs, but when you have neither one nor the other, and even destroyers will get, and what you're interested to see how your ladchenko unarmed to the bottom allowed?

A
Alex U-105 16.03.20

but when you have neither one nor the other, and even destroyers will get, and what you're interested to see how your ladchenko unarmed to the bottom allowed?
Of course,nobody wants to die,coming home with an empty torpedo tubes,it about something else)) it is all about the same fucking ad already probably on edge,reality))) submariners had no choice to walk themselves home or back to base)) and torpedoes they had,and destroyers met on the way back,and drowned them destroyers mercilessly,Yes together with bombers ...but that's the fact and the whole interest is to get home alive and unharmed not having the job after no weapons..just as it would be to do in reality...
also not interested in automatically when full tanks of fuel, cigars on the eyeballs
and what's the point if the transition to the place of the patrol have no one to meet...and you need to go a lot...or Vice versa,will meet singles,but basically,small transport. As soon as we meet a real escort,which really is eat,then by the time you got one-two-three torpedoes...that's where the bummer...how many times has this happened...

A
Alex U-105 16.03.20

The submarine war is not only torpedoing the enemy, you also need to avoid retaliation, to avoid its anti-submarine forces are not having any weapons and return home. Here's the reality. !!!!!!!!!! 100 times subscribe!

S
Sergey-u-boot 16.03.20

Then offer to spread the old, pomagamy to achieve more success at sea:
1.priceless screenshots - sometimes, when navigenie on the periscope at the target, you receive the location of the fuel tanks, keel, engine. But they appear a bit random,(At ingress !one! torpedoes in the top. tank, the ship explodes, rosemeade, generally 100% sinking)
Screens with these marks put here.
2.Once in multiplayer, one of genius sh instead of the three-aircraft guns stood three guns! its torpedoes are literally flying 180 knots, how to do it?!.
3.Discussion of such things as anti-aircraft gun m 42 twin - Her Mona quickly sink the ships with tonnage up to 2000 ton)))). easy to shoot down at the destroyer's guns, bombs, spotlights, etc., in addition, the aircraft it is also the miracle as well to bring down, talk it in 43-m appears. :'(
4.And other delights...

P
Prin 858 16.03.20

Hello wolves of the Atlantic ! I can tell you my tactics of attack on the convoy are always trying to get around the convoy to get up in the course of the convoy dive to 40 metres, include quiet running and wait until the destroyer will be behind me, rise to periscope depth in the yard for 41 years all torpedoes on contact use torpedoes with no visible trace if the convoys have T3 torpedo depth 3M need to hit it in the center usually appears after hitting roll of 10 minutes, will sink a large merchant 10,000 MT depth 1.5 2торпеды frackowski 6,900 t 1торпеда depth of 1.5 m the whaling tanker of 12,000 tons 2 torpedoes depth 1.5 2.0 1.5 2.2 C3 2торпеды preferably in the middle, met once in convoys Nelson to drown him need 3 torpedoes, depth 1.5 hit in the nose there ammo now.