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insel260 04.09.19 03:46 pm

Military-economic strategy

Hello guys recommend a military-economic strategy about the middle ages.
That she was ambitious, it would be possible to summon many troops, what different directions (cavalry, archers, swordsmen, etc.).
Something to kind Rome Total war or Stronghold.
Year the game is not important, the main thing is well thought out combat system and the economy.
Thanks in advance.
P. S. the Cossacks and the line of Total war do not advise - have all passed.
DotA, Warhammer, StarCraft, etc. do not interest.
P. P. S. it is Desirable that the game quietly launched on modern hardware. For example middle earth Lord of the rings, why not run even with compatibility.
Win10x64
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IOne86 04.09.19

The Incentive is Age of Empires II HD - reissue of the game 1999. The developers are constantly releasing patches and DLC, not just released the game and scored, as is often the case with reissues.
The game is similar to Cossacks, Cossacks actually was a clone of this game.

There is still urban strategy 1998. Knights and Merchants the Peasants Rebellion The addon (in Russia called, respectively, War and peace, Second crown) and the fan-made remake KaM Remake(same sprites, but on a new engine with the possibility of scaling, balance changes, new campaign, etc. But the old campaign I was not able to go due to the changed balance).
For me it's unjustly forgotten strategy.
Such detail in the construction I have not seen any where. When building a worker first aligns with a shovel plot for construction. Then the servants carry the Board and stones. After that, workers start to build a building, the process is well animated.
The job of buildings is also well animated, for example, is seen as a Forester cuts down a tree and timber, planting new trees that will eventually grow.
You need to think how to best build roads, to avoid congestion of the servants(they carry goods between buildings, for example, logs from the hut of a Forester, sawmill, etc.).

The war is also well done, not for show, as is usual in economic strategies.
There are archers/crossbowmen, cavalry, spearmen/PIASECKI, war with axes/swords.
Managed troops squads like in Total War.
With proper tactics in battle to inflict damage on the enemy several times more than your army.

Negative - dumb as the AI that attacks on scripts.
Well, the monotony of the missions begin to build a city at the company initially built the city and a huge army from time to time he attacks us on scripts. Rebuilding the city, gather an army, send it at the enemy, losing because of the large numerical superiority of the enemy, but some of his troops got killed. Again, collect the army and sent to the enemy until you win. Then begins a new mission, repeat the same with different variations(for example, there's a village that needs to be protected or a little space for building, etc.).

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insel260 04.09.19

IOne86
Oh, thanks, interested.