Impressions of the game (XCOM: Enemy Unknown)
Friends and share experiences.Darens
Once look one-sided, some right, and some where more than just grumble =)
point by point:
1)from pokurivaya build inexperienced/quantity of alcohol in blood(Yes I remember those times when in the Dorm three-four at a computer adding a cheap Baltic yelling something likethrow everything in HAPE will Tanchev) also depended a lot - you could just promaterials, to roll back a couple of hours of the game, if not throw the game for a few weeks.
2)and what was in the backpack? in 90 out of 100 rounds but psi hat with rare exceptions, well without a weapon. so everything is now spread out on spec.slots
3)you're right half. The economy has been reduced to the original plan - how to start drills the bunker, which is primarily to build, so as not to go into minus and how quickly to rivet the satellites, yet the UN will not deviate shambles. Found Utesov you can sell it, the question is whether. The only thing that annoys me - from end of the nozzles on the interceptor cannot be removed at all, and from harbour island party - only on rare orders of countries((( But here it is worth noting - Ho-com is still a tactical strategy, not an economic one(heh, sounds like an excuse, you know)
4)like you used to guys picking up? =) had the opportunity, Yes, but most enjoyed it from time to time.
5)ahem, then I have nothing to say.XS why. although for me it is not the most important element is still hidden nail-knows-where a bunker is not a metropolis - it is necessary to find first.
6)the same. Element for the atmosphere of someone important, someone not. Have noticed it only after your words.
7)Well, actually, if you look at the animation, the soldiers fighting in a variety of poses - depending on the type of shelter. Why can't regulate themselves - the answer is simple. If you remember the first developed less games then what comes to mind? Huge scored all interfaces and on all occasions. For any gameplay features were in fact easy-ecosistemi. It is necessary that the fighter sat down? click. at least the animation, a couple of lines of machine code. sitting, it is necessary that up? click. the same. Now, alas, is not a ride. If the fighter is sitting down on all fours not sakranti, or paceset the ass not having received any command, then the people will brand the game Raw, sad, Skoropada and so on. And if you think about it - it's gallop time-kill developed for all these animations. But animation's not the whole story, because if the freedom to let those processes, as distinct shooting modes, position, types of movement... will have to complicate the game mechanics, but in modern games such difficulties double, even triple amount of work. So in the future, automation will only get bigger..
8)well, first in the beginning of the game there are only 4, the rest get the same as early in the process, only now it's not from research, but from detachment. And secondly what could be better? game and so no wonder complex)) real tensions only at high levels but with the terminator.
9)yeah, you still say that before personally each time it was in the backpack, and the mouse is dragged on them ruzhzho for hardcore. And since nobody does that, and I considered that due to this, it is possible to reduce the interface and make the game more convenient.
10)And other bases, what did you build in addition to hangars, radars, Yes defense systems? Hangars, a radar - those satellites. And about the advice - there seems meant not to run them at once into the sky, and wait until you see a real need, in order to reduce the level of panic. ie save this.
11)here you are, WELL, wrong. You can even talk for hours, here are just a few examples:
Antigravitate/Archangel - missions to intimidate, as much about speed sniper can fly so high, in order to control the entire area, it is of course easy to shoot, but he won't have to waste moves on diffraction all posts/cars/etc standing on the cross. And not to mention easy mobility when instead of two moves downhill the stairs arzhi of utsav, in a half-turn to fly from A to B.
-The hooks - are less useful than anti-grav, but they are in a weaker skeletal armor, and as compensation to the stealth armor for the loss of flight. From took if the sniper is a good point, which often you can get current with hooks, Yes Archa, the nightmare depends on the success of the mission. Okay snipers... and if it hurt? you lose a shot from the sniper rifle(to take the shot perkshot vskidku for me - Turistica, it is not a sniper, and netstalker some,but who as a pleasure) to run treated to the doctor, or die? and standing nearby doctor hook - hit! and the second half-turn pahilich sniper... and the two of us to catch a grenade... but it is particular)))
-STEL is generally sveshtarska thing. Applications weight in the first place - in intelligence. And do not snort mobs detected in stealth, not run for cover, as usual, and then their sniper hit! =) The attack under the stealth without risking can come close - grim Reaper is not always allows to achieve the maximum effect And what they do the tank in stealth to get close to the mobs, stand next to the enemy phase, and then put two turns back to back(perk of the second level, on the left, can not remember the name), or even more fun - to put a place and back in stealth so tankers can)))) in General the stealth cheat. IMHO. But nice cheat =)
- about the psi armor I will not say what they do psionics in which to the shaft of willpower, it's something.
12) and the panic you have no sugar? for me it is a fun alternative, especially at higher levels of the game, it really brings... emotion.
1) again, you're well wrong. If you do not understand, it does not mean that they are not needed. Specifically, as a sniper, radar:
- like you said well, I saw the unsuspecting, waiting for the script-commands inoplanetnogo is unsuspecting, and not run to shelters. And if you do not take this stupid shooting vskidku, and the alternative(allowing you to make shots even across the map, if the line cross no barriers, and the enemy sees someone or something), then these unsuspecting you can safely - His! =) But there's a limitation very disturbing perk - throwing range of the radar, not too large - ideally, your view range increases somewhere in 1.5 times. But the bread
- During the cleaning of buildings in dense groups, often there are cases when otlezhalsya earlier mobs, or even not detected(not all are descriptivename) come up from behind. Throw the radar on the bare earth, often saves you from being hit in the back.
- At the storming of plates/vehicles/bases, a sniper often is not the case in confined spaces and corridors, he very often manifests itself is not so hot. But the radar can bring benefits - for example to know what to bein-the he hole in the wall. Byz funny story - took the barge. Watch hole in the wall, threw the radar showed the guards near the wall. GEE-s-s... build the ranks of their fighters against the wall, Tanker blows the rocket wall and a third of HAPE guards. Well, after painting the shooting of the KGB of the Soviet intelligentsia =)
Actually with all the skills so that damn shooting vskidku I do not like, not so bad, coupled with the perk for flanking attack - I just broke in vain to swing the sniper to Polkan, before he starts to profit, when at the second level, he may have to fuck the devil himself... from a distance...
2)Interest allowance for shelter, and the interest, which increases the chances that does not guarantee. Although there is one guarantee - the fighter WITHOUT shelter, the mobs don't miss XD
3) 0_0 Since when is the story in other places, even funny was a minus? In my opinion it is better than the old-Khe-komovskogo code with a Few beech. And if so, then all the dialogues primatyvajutsja on RMB...
4) Just a different system. And especially !Surprise! the buildup affects the case - the Choice of perks allows you to:
Snipers are shooting vskidku to work in accordance with the ideology of the rest of the fighters, in the alternative, - run(x2), run and fire the pistol once but a shot from the sniper rifle. By Polkan stalkers(vskidku) flank attack is not considered an action at all, and true snipers can make TWO super-duper shot(trepassy soton!!!)
Tankers - have the ability to shoot and run, shoot twice, or well, as usual
Doctors - run on(the description says 2клетки - in fact 4 - two at half-move, and don't laugh it's Really noticeable)
Storms - well, shooting them, running them God ordered to create chaos.
And this, not to mention the readiness, counterattack, rockets, psychos and the te-te and te-PE that all also depends on the choice you perks, so that's wrong again.
5) And you did not notice that the plate is too level and the roof of a very bad tactical height for the sniper, sorry no cover. In addition, Hae-komovskogo forest is not a field, it was full of hills, and even a small rise in the cell will have the tactical advantage of height. About the city and not say - there is where to turn. Of course you're not too delved into the study area and bonuses from the terrain.
6)play on nightmare with the terminator, bude scioto step from the ship to do without stealth or throw the radar =)
7)I agree
In General I think it is not recognizing the game the good-old Hae-kom, you refused to accept it as something independent. Yes it is made on its basis, the concept and most of the mechanics shovelled with it, as indicated by the title. Nevertheless, it seems to me you expected or hoped the game would be something like old Ho-com with modern graphics", and find that it is not - disappointed and decided not to delve into the game. Nothing useful.
Fact that this game is a remarkable thing. There are certainly a lot of flaws - for example the rocket launcher hanging somewhere on the priest character, although the tactical part located on the back, or the possibility of off psi-capture consciousness before the deadline - in the end occupied is released in turn and then puts a clip in the invader, and if you destroy it with grenades/rocket or any massugas, all right friendly fire and in case of death the lowering of morale in the squad, sad to see-to see the soldiers as ruthlessly killed the captured invaders... -_- mdja
Although all the disadvantages redeems the lack of cursed cyborg-tanker, being born and dying along with the tank. That's really who won't get bored =)
And Yes - agree with all, the game is outrageously short. From myself I will add - and isn't it a plus that this short game keeps you wanting more and more, not with a clear conscience goes to the shelf.
PS. You kidding me O_O I have suffered. Too much coffee, too many bukaf - sorry.
lens_88
A-ha-ha, in wills, so wills)))).And, still not quite to whom it is necessary)).Well, it's garbage, the main thing that sensibly).I can add that old ixcom was still a global strategy, held it for a long time and interest is not extinguished until now.Matter that on the LCD monitor it unplayable.Developed promised the game to revive, but poubirat all the little things that this game did such a nice long and rather created something completely different.What about the fact that I did not become deeply involved - probably agree.Just to complete the game that, unfortunately, is not needed.You could, of course, to delay the sudden ending and fly a mission for testing of all chips, but honestly, it was already clear that epic battle with the alien invaders would not, therefore, time to lose it is not wanted.And indeed, the tendency to simplify gameplay in modern games is beginning to strain already.Let all these little things such as ammo, injury, etc are not necessary, but they helped to plunge deeper into the game, made it more interesting and varied.Although tastes differ, MB somehow replayed for half of what you wrote in the game I have not seen))).
There was a time when I'm talking about X-COM and not heard, I immediately went to the UFO
Knowing UFO I was upset that I bought litsuhu. Not something new I have not seen compared to UFO, quite the contrary. I was wildly upset 4 guns, which clearly and simply - the harder the better. Killed on the spot inventory in the absence thereof. It's a shame that even psycho I've studied almost in the end of the game and one fighter only.... random? It is necessary to correct the balance, because all do not see it as replay value, besides changing the difficulty level.In my case the replay value is there due to the fact that I got plasma grenade (don't know the name) and was I pissed away 4 countries.
Tactics it interesting, as in chess, but it spoils only that the mobs on the map don't fucking move. In the end, a half-stroke for ideal to spend on something that the soldiers fired as soon as someone will see... it is minus 1 person.
IMHO. Good game, you can stretch the evening, two, three... replay value based on the level of difficulty, or upon the posts of the previous passage. Hurt arms and the inability to ask the soldiers specialization. Story saw. Sadly, the first passage Aftershock'and I was happier than a subject.
PS. I agree 100% with Darens'om. Just remembered that reincarnation played in Extraterrestrials.... mother with her, but it was more believable )
Who else, but I agree with those who said its FI... Finished yesterday on the penultimate difficulty level. Prior to that, was the primitive and normal. DID NOT SEE THE DIFFERENCE!!! Panic no more, ships to shoot down no more enemies no more, tactics from the enemy was no more, science is developing at a slower rate did not. In General, then why list if I said NO DIFFERENCE. Only clubhand the shooters had to come from somewhere, and the enemy was gone, but that doesn't make the fight exciting. I spent the first UFO I do not know how many man-hours. Here there Yes... Ships from the sky fell interceptors so much that sometimes three Polkan-brigades were not enough for all the flights, some were wounded, those on layovers, training, etc., etc. And then even the seriously wounded have otvalyatsya in the infirmary until the next epic quest. Money for me was enough after 3 months. Why scientists do not understand the middle of the game they are PRESENT only for all is already stolen to us (ie, developed for the most do not). Market - Lipa full, especially because there is nothing to sell, the only goszakupki still somehow saved from the junk.
The ending sucks. All enemies as candy wrappers strewn in their corners. Shoot and go. Wait here I think, not to go if one psionica all this terrible army. 99 out of 100 that any problems will not be.
Especially annoying combat platform. Why the hell did she constantly buzzing in battle? I understand that in life it is. But why is this dull, continuous rumbling? Let the buzzing while riding, other times it's really annoying. And not I enjoyed it.
In General, the last third of the game - it's just the waiting time of A (for 2 weeks twist the bulb) downed boat to score ALL the hangars thunder. Scored, took a 2 strand with blasters, 2 with assault cannons, megasonic and support for laughter. Murder - 2 shots green ball and control the sniper in the head. EVERYTHING!!!
The level of boredom - 90 against 10 in the first UFO.
Not impressed, but not disappointed. Will do. And that was not. You see, constructive criticism will reach the ears who have and this one legged version will give a good pair of crutches.
PySy. Weapons - kindergarten. A FIGHT can only plazmer. Else - so for the entourage...
PySy-2. And, here's another - about complex acts of intimidation. Too, as the Columbus egg just. 2 heavy, 2 assault, 1 sniper and anyone. in 3-4 moves, everything is solved. Nobody taritsya, not running and doing in the darkness of atrocities. All you run. In the end, the third shoot ready, the second third of the emphasis put storms and the rest is jammed you peace citizenb, which deliver a sometimes funny zombie, which is also immediately die, not causing problems...
Well then how would...uh...our...Well, what prevaricate. Game зап12здатая!!! Unfortunately the founders did not play, but next weekend is correct!!!Liked the game very much, probably because this is my first game of this genre. A mixture of Fallout 2 and StarCraft 2 chtoli...
Happened almost to death Ssali, when my low HP grunt, and the stranger shoots..and misses!!! I scream AHH goof!Yes?Understand!!!YEEEHAW!, then my turn and I it in your mouth в12бал :))) the Sea of adrenaline. It would play, but get up early tomorrow :(((( I Agree game of the year!!!Of all the new products which are downloaded from FarCry commit Hitmanom, only XCOM delivered incomparably. Probably will be in media Markt :)
PS it's a Shame, conductive missions killed my coolest type of my stupidity... :(
P. P. S. Sorry for kopacevo, but what was the name of the previous part?
but what was the name of the previous part? -UFO.
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Really liked the game.
wines of the game rather than fail, but get bored quickly, monotonous combat the same tactics to all units, skrypty.
eliany not live his life on the battlefield and vypisyvayut as chertik from the box in certain moments, it's sad
an ambush will not do, not roam and even GOP stop groups go.
but the play is in any way that pleases storytelling in contrast to other parts on top.
7,5/10
qns
Totally agree with you. Randomly the interest rate just doesn't work. Not defending 3 concrete walls from the bullets of the enemy. WTF!!! And damage the enemy at you through the walls not reduced. The combat system is just lame to think not just know the point where you at least 1% kill the enemy, Crete, and where and in focus at 100% will not fall. *La *La it's like that bitch at 100% to not get?! This system of randomness (which is NOT) is not a protection from Preserved/Loaded, and vybiv****e of my brain that at 100% slip, while 26% hit Crete. Can be elementary that during the battle you play is automatically saved before you made the move and all, no more saves - it will be hardcore and the system of interest will work, what the hell your fighter at 100% miss point blank with a shotgun. Perks such as shoot to the enemy changed shelter is useless because the enemy will replace the shelter, and a fighter who I have on point out of which to get was in the readiness he is the enemy whom I was forced to change the cover just will not get.
The game 5 /10 everything in the game is good except generate interest and shelters and in General combat.
PS. For Fallout you ) There is pure randomness in the battles.
In the old room Game.exe there was a review of submarine simulator (can't remember the name ) . paraphrasing applied to Xcom: Dear fellow gamers ! Today we have two news: Good and Bad. The good news came Xcom and most likely HE will be Game of the year! Bad news - the Original 1994 better in every way(except graphics, of course) , the attack, Xcom today - Only representative of a dead genre ! Rejoice, comrades !
The game is just gorgeous. 9 out of 10. For 10 of something is not enough to direct wow to speak... :) And so, around the super. Very addictive. Probably bad anyway, not enough loot. The more things the better always. More guns, more enemies... :) It is just like money... they always want more :D in General, while going through) At the moment, only the home team)
Yes the combat system is not so hot, and tactical capabilities little! But everything is beautiful and the plot well served. For me personally it is a game of the year against the backdrop of the bucket which came out last year! As a first step raised a series of very good a look that will add or change in the sequel.
I have to say, I haven't played the games in this series. I have a disc UFO aftershock, but the game somehow did not impress.
+ Visually, the game looks as it should (thanks anril Engin), design locations happy. Although the aliens could look more interesting.
+ The scenes are simple but made elegant and in the subject.
+ Music and sounds that convey an atmosphere of global p-TSA and not annoying.
+ You have to plan the development, the budget provides for savings, gray market is not for show. And when you choose to build another satellite or to equip a few people brand new rifles is really pleasing.
+ Every character is unique. Like basic characteristics and the same, but sometimes it seems that some member of the team works better and some so-so. And that I do not understand why we need the option to change the name, prichesochka, etc., which gave those and will work.
+- There are classes, but as I say...big differences between them. In General, a good thing that none of the specialization does not solve, the underlying set of recruits can give some specialists are very few, and the other just to fill up. Funny paint the fighter as you like, but the class assigns random.
+ Combat mechanics. Interesting point. On the one hand everything was done quite competently. It's not Brigade E5 and some simplification went only benefit, it became more dynamics (compared to UFO, which, as far as I know XCOM is not much different). But shooting through the wall and kind of counting the chance of getting into spoil the picture. About how the characters instead of having to circumvent the major obstacle, the climb ahead, tactfully keep silence.
- The AI is stupid. And the farther, the more it catches the eye. The enemy is sitting like glue, noticed him, and starts or he comes in focus and waiting to be shot, or shooting from afar (quite aptly) on this tactical delights usually end.
- Though the map design is good (as mentioned above), maps are repeated and do not have demarcation into regions, i.e., the difference between Japan, for example, and France no.
- Krivonosova-DNA camera. Not only that it is installed only in a certain position by pressing 2 keys; if you attempt to move your character to another floor wants to show the roof of the building; so it also catches tiparraca as a result, we see a wall behind the character, the muzzle of aliens, sticking out of the wall, firing not only through walls, but generally in the other direction. After Sniper Elite do it looks funny.
- A console interface. Instead of a normal menu then you have to open hundreds of podmenik to equip characters, and well, if only a few. After injury have to re-wear clothes, some buttons are inconvenient...however I will not paint in detail this nightmare. Let's just say that it was possible to create a much more convenient interface, considering the experience of this series and adopting some elements from other games.
I feel sorry for the owners of calculators, even if on my hardware fights are loaded very long (there is shipping, cards well tiny).
In the end, I wanted to make the preliminary (not yet passed) a 8.3 rating, because it is interesting to play despite some shortcomings, if not for one thing.
In one of the battles, almost passing zasavica just because I forgot to throw the first aid kit. And no wonder... the Sniper damage enemy with chance 28%, three missed chances in the 50-68%. The enemy hit, causing some damage. I rebooted, did the same thing...and here it became clear why such a strange shooting percentage. The sniper is again hit, the other missed again and the enemy struck the same character the same damage. B**, I rebooted 6 times and saw exactly the same picture! What about 9 (or above) the points is it to play with random selection of cards and Sarandon miscalculation of action. While that assessment will abstain, but obviously I wasn't expecting that from a game with a bias in their tactics.
And in my opinion, the system of randomness here have done quite well.
Honest random is good, if you play one Perse, but when you have 6 people in the team, it makes tactical planning almost useless.
Let me explain.
Imagine the situation: we have three fighters, we move, we put them in the position conventionally number 1, 2 and 3, then each of them makes one shot with a score of, say, got, got-missed. The progress of the enemy. Our fire fighters with the result, for example, past-past-killed (i.e., a third soldier was killed). Reload your move. In fact I need to change the outcome of the situation-only the third fighter, and all positive results to keep. If random is fair, then the probability is very small: at fair randomness the probability of 50% on any event, then poluaetsya that the chance of successfully repeat the first 4 events - 2 scoring hits, and 2 successfully evading the fire is only 6.25 per cent.
Ie, even if the third fighter survives, the chance to die at least one of the left will be 75% (!!!). I have a hard time to jerk off reboot. Then it turns out that the most effective in this case is besporochno shuffle of movement, shooting and other maneuvers in the hope that you will drop the result you want. There are, of course, the option to sanitise after each successful step. Then the probability of each step will always be 50%. But then you have to masturbate constantly save/load. And this, first, uncomfortable, and secondly, where are the tactics?
Tactics implies that a proper organization of a particular course of action squad is more or less guaranteed to ensure success. You can imagine the storming of the special forces buildings in the real world through fair random? We are all the same in the tactical playing strategy, where the emphasis is on planning and calculation, not to save/load to win.
So the developers have organized random so that the same action in the course led to the same results. This allows you to repeat the steps that lead to success, no change, a change in tactics just what leads to failure.
Just need to understand and use, and everything will be OK.
The game is great, but only on the highest difficulty. There really need to think.
As in his youth immersed himself in the UFO)) by the Way, even tanks scored))
SixWings
I save-load don't touch, not yet forgot the MEDPACK. Here was what I wrote. Otherwise it would've shown up sooner. I don't like when my action is pre-defined. In really tactical games the probability is calculated at the moment of shot. The tactic here is superficial, if not burst headlong, and to save the possibility of a shot, then discovered the enemy quite simply knead with any position. Especially six of them.
Svetloyar
Me too, at first hovering very long loading missions. But by pressing all the keys, found the Caps Lock key.
Car Lock and the mission is loaded instantly.
The game is good...
But once she is revealed.
Be sure to pass it quick for the first time, then, with the possibilities of the second wave would create a very different...
In all such games, the Premier team is one of the main goals (I'm sure)...
And here selecting the second wave version People are all different get not the same Martinet, and random fighters to 59/80 in place of the standard 45/65 type beginners... However, have little to work with save/lauada - but in a pack with ~50 recruits for 1-3 download usually the one it happens rarely, but even two at once. Fighters initial 53/80, 55/80, 59/75 much more, but we're a team need maximum LAN... in the beginning it will leave such for the dirty work...
There is a second wave and other features, but still not particularly engaged by them... let's say randomly the possibility of obtaining skill points is also interesting, but obviously would before each increase to make the save game/load... well, so much for being such a nerd me ;)
More important to super never hurt at seriously, because will always falls on and all the work down the drain... and will this is the main indicator will be whether the fighter psionica...
I think soon it will go with the first team overow to check on psionic... all any defects are prevented through the game as you want - with a superteam of psionica at the end, with all countries in the Union, clean a memorial... etc. ... :o
Ilya Stupino
Indeed, but what's the catch?
This game has to end, the ending was not impressed. Final score 7.8. In fact, the most difficult and interesting is a beginning, then routine. Such a curve camera and poor interface I've ever met. Could fix it a tactical component, but... compare with Fallout Taktiks and the rule of Law that came out 10 years ago, and feel the difference.