Scared are you of Alan Wake? (Alan Wake)
I don't Shipko.The game certainly grim and dark,but I playing noticed one or two really scary moment.And that's all.Was not terrible, but good stress, become calmer when with a partner work or in the car sit.
All the game keeps in tension ,especially on nightmare .For me was a terrible moment in episode 2 -watch TV in a small house ,and then I noticed in the window promelknula man with the axe ,and the house door opened and light not included ,so I ran to turn on the light and perezalejte revolver ,and the door was closed .Yes, creepy came out ,and then out on the street, no one was there :).
For me it was scary when already at the door to the house or next to a lamp with a minimum standard of living, and then want to strike back .And those shadows run so fast.
Alan Wake - scare.... Does not exist, the fear dug only not in it. When you are flowing eyes, and bones satinjayde needles that pierce into the flesh, and the teeth are rotated in the brain, then I'm scared.
Sometimes places.And the bun cool,resp developers.That's just a story wrapped and send not(like what would Wake survived,but C'est La vie) it's Remedy.
bear Eric,I mean the ending of the main game, i.e. after the 6th episode.What about DLC,I personally going through it right now
no the game is not terrible but if you're talking about dead space 2 and they say there out of the corner monsters climb the lack of cartridges here it's intimidating
Amnesia is not met Davoudi on the nerves of the games.Here has its own atmosphere,really great,but it's not scary.
just do not terrible, considering that as soon as someone wants to attack Alan, turn on the slow time and you see the creeping enemies
Without A Name,ha ha,dark is still little to say.More precisely, there is no Takh shoals type of sudden power outage or monsters from around the corner,but this is the most realistic game I've ever met(well, pohojaya Amnesia is also from the Swedes.)
By the way did you notice that certain special games do not the Japanese and the Americans.They tend to that's not a game,then the hit becomes a legendary(if I'm not mistaken,vanutu. the COP made some American student as a mod to HL2).But what is it from other countries make the game,pretty unique,and sometimes innovative,but why no special attention and continues udelaet zadrachivatsya COP or Kolda
get away_[667], plus all your posts here.
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In General, if you are not afraid Alan Wake either you are too young, or just a particular head is not included during the game.
You also need to understand this point:
Scare sharp cry, jumped out of the corner the monster, guts half-screen and stuff like that is easy, another thing is that if you frighten it all the time, the player immune to it, a sense of fear to such things is simply blocked and the game start to get bored(I got so with Ded Space 1 and 2 was thrown in the middle of the passage from what was simply bored, although he played at the highest difficulty).
But games such as Silent Hill 2 and Alan Wake - a very different conversation. Jumps out from the corner there is a minimum.
Really it scares something completely different, namely a terrible zagadochnyi what is happening, creating a very powerful feeling of some otherworldly horror.
It is fear of a different kind than the animal jumped out of fright from the corner of the monster, the fear is much more subtly arranged and a hundred times more long-lasting.
More precisely, it is Dead space or Resident Evil scare on the animal level, whereas Alan Wake and Silent Hill 2, in addition to the animal, frightening and on the level of intellectual.
This differs just a horror mystic horror(Thriller). It is to the latter Alan and apply.
P. S. Quite simply put, I was much worse for the wives/friends of the main characters Alan and Silent 2 than for his own skin in the same Dede Spacey.