Unnatural vitality (PLAYERUNKNOWN'S BATTLEGROUNDS)
Yesterday, a friend with five meters right in the face with a revolver shot. So the enemy ran as if nothing had happened and vahetul it with a shotgun.For replay friend took him prezentov 70% HP.
Anyone think that's normal?
If you also see a similar, perhaps how to use the cheats, for to that without tears will not look. Realism above all else, for the sake of it and bought the game.
ColonelJason wrote:
hisi wrote:
Any game that is not intended for the arcade, claim to realism. This statement is not true: almost any strategy or RPG no arcade, no realism.
Realism in games is the result of the work of the developers, aimed at minimizing gaming conventions with the aim to increase the level of virtual simulation of a real or perceived as a possible reality. So the strategy in their current form can be considered a purely arcade genre, as the gameplay in them, that is, the gameplay is a Convention. No control in them, no gameplay elements do not meet the requirements of realism. It table games, like chess.
So, if the game simulates reality, the more she does it, the harder and fundamentally becomes a game. Pabg is developed with emphasis on realism, unlike for example the Fortnight. It largely exceeds that of other shooters in this respect, in something lagging behind. All this is nothing more than a valid claim to the basic aspect of the game, which bet the developers - the level of realism. I have the strongest dissonance is the existence of ballistics and physics/simulation sensations from the use of firearms and such shoddy outdated implementation of cold weapons, today, does not cause anything but laughter. Arcade and realistic element to the combat system, which are totally inconsistent and make the game arcade (based on the weakest link/the narrow place)
In General, deeper is necessary to understand the essence and not at the category level to argue...
For those who have not seen, do not know and are just interested. Here modular helmet Ops-Core (helmet exists in the real world, not an invention of developers) from EFT, with which at least the head will receive system of destruction across sectors.
Basic helmet
Spoiler
Night vision and Kevlar lining along the sides
Spoiler
Tactical goggles and headphones
Spoiler
The armored visor and Kevlar mask
Spoiler
hisi
hisi wrote:
In General, deeper is necessary to understand the essence and not at the category level to argue...
Literate, with a logical point of view, reasoning is important at all levels. No less important is to use the concept. You, for example, quite sensibly argue that such realism in games, but stubbornly wrong, use the word arcade. Again, arcade is not easy, and the prevalence of conventions (although the latter is the case, but it is a consequence), is a complex janrovyh signs which comes down to having to quickly do repetitive actions, ie most platformers, the bitemapy, certain fighting games and racing, in short, everything that came out on the arcade slot machines. Hence the name of the genre. No strategy here out of the question, as you know, can't.
hisi wrote:
Pabg is developed with emphasis on realism, unlike for example the Fortnight.
I don't know where you got that from. Any game where the graphics are not cartoonish is developed with emphasis on realism? A very controversial argument, given that some, almost hand-drawn, Darkest Dungeon or already peanuty ASCII roguelike in every way except appearance much closer to reality than, for example , realistic the Witcher. So I don't know why you so want to attribute the game duty to realism. Yes, the game many more realistic (like shooters), but why this should put realism as such at the head of the table? The developers chose exactly the level of realism, which, in their opinion, better fits the concept of their game. Undoubtedly, it could be higher, but then again, why should he?
hisi wrote:Arcade and realistic element to the combat system, which are totally inconsistent and make the game arcade
Is absolutely incompatible the combination is present, unfortunately, almost all shooters - they seem to be not about it a bit. As with helmets, you put a reproach to the game is what's best nobody has made. In General, it is not clear why you pay attention to such trifles, and the fact that person wounded in the leg, wraps his arm and runs then you don't mind...this is where the Convention so Convention...
ColonelJason
Good news is that over time the realism in the game making though slowly, but growing. I believe that fun in a shooter and just play without any claims to it in Borderless and Overwatch. In BF, Armu, EFT and PBG are all the same for even apparent, but the plausibility of game mechanics based on real, not fictional setting. Realism in games with a realistic setting cannot be overemphasized. If a game in a realistic setting claims to be something more than to be just a game, and just the attention of serious people, not to play normal game, it has to be realistic.
hisi
hisi wrote:
Good news is that over time the realism in the game making though slowly, but growing.
But how would not. I mean, it is ,of course, pleases, only he's not growing - if we talk about shooters, since Operation flashpoint (2001) anything in this respect didn't go away - primarily because it is unnecessary. Credence should be exactly at the level that will not interfere with gameplay.Yes, and you yourself, as I understand it, realism is needed as a purely cosmetic aspect: if, for example, in page redraw all the hats closed, your claim will disappear,while realism this does not be added a millimeter.