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ashatik 01.10.19 11:54 am

FAQ for the map editor (Faces of War)

Hello!In this topic I propose to discuss the editor,so I will lay out here nepolnoi FAQ editor from one of the forum,here it is.(ask questions to)And please ask questions on the editor ONLY here and not to create new threads!
The answers to the questions:
1. General provisions:
Any mission consists of two parts - map and mission. First you have to download the map, then load the mission. In order to see the units in the mission, it is necessary that the player was the same color with the unit(the player in the game can choose the units of his color only) or ally (diplomacy is called f3(mission editor), then F9). Otherwise, they are regarded as enemies of the player and therefore not open fog. To switch the player colors F1, then NumPad1,2,3...on Or off fog. Units should be set in the mission mode (F3 is included). Units exposed in edit mode, cards will be drawn. They better not put in the map editor.
F6 - set the environment (Environment) it is Worth noting that the editor immediately shows the result, therefore, use very convenient.

2. Create a new map:

Choose new from the menu, then choose the size and other amenities of the future card. But you can leave the default, then all can be edited. Cosades map texture-markings in meters of the selected size. Next, choose the icon of the mesh. There is a choice of 6 points.
First heights - allows you to edit the height of the landscape, augment the map, to raise a fixed height polygons. There you can also specify at what height the map will be the water level. Water is created special models of the water surface and on this territory it is necessary to prescribe Terrain(type area) - water(but more on that in the section types of territories). Useful keys: alt-h - a height map, alt-w - mesh polygon of the territory. shift+LMB hold and carry the ground - will smooth out the heights of the neighboring vertices, alt+hold LMB ,takes the height in this point and if you keep holding this combination will make a height on the map where are.

Second Poligons allows you to split polygons on the map on smaller ones. This is necessary when it is necessary to make kuratau open or narrow the transition from one texture pack to another. By enabling this, you can also augment the map.

Third Terrains. Types of territories for walking units and for the type of special effects sparadise in this area. For example, earth and sand of units for one type of area, but the effects on them will spawn different.

Fourth Colors - coloring of the vertices colors. The standard feature. It is better not to abuse it. When you change the lighting of the map can get out sideways.

Fifth Textures - it's for applying textures to the map. Each material consists of 2 textures. On the map you can dynamically change the percentage of each of the textures in the polygons. More I will not yet, it's actually a standard feature of 3D.

Sixth Grass - Spreading grass with the selected density. The grass will appear when approaching the camera to the ground.

Clip (button 3 or the icon with the camera)- editing (limitations of camera movement, movement of units, actions, physics, the beginning of the fog at the edges of the map. Purple rectangle - physics works inside it. Yellow - units can move inside and nachnetsya fog at its outer edge, and becomes opaque on the green strip. Blue - limit the movement of the camera. These boxes can carry grabbing them with the mouse. These can be difficult to grasp, you need to put the view from the top, then grab normally.

3. Hotkeys:
Working with objects:
increase/decrease the objects (S + mouse)
to move up and down relative to the earth (A mouse)
equipment at a dedicated tank (W, 7)
rotate object/s separately (Z + mouse)
rotate groups of objects (With the mouse)
the slope of the object (X + mouse)
Change marker size for textures/heights etc - + / - Keys on the NumPad'e
Copy/paste (Ctrl + C, Ctrl + V)
Undo (Ctrl + Z)
Search (Ctrl + F)
A more global search (Ctrl + E)
Smoothing of the topography (shift + mouse)
Backlight the backlight of the grass at grass (shift)
Disable fog of war (Alt + F)
Disabling the interface (Alt + D)

Question-answer:

4. Q: Put on your map, but they are not visible, but at the same time, can highlight the cursor or do they appear after you reload the map.
A: the Fog of war in the editor can be enabled/disabled via Alt+F.

If you set the entity, and they disappear - so nobody sees at the moment and the fog of war is enabled. Just turn off fog of war and those of the entity will appear.

5. Q:How to change weather conditions, time of day, how to make the rain, the snow?
A: Press F6 and editable.


6. Q: How to reduce-increase the size of the marker to install the textures, heights, terrain features, etc.
A: the +/- Keys on the NumPad'e

7. Q: How is the transition between textures to make a more vague, such as the transition from pot to earth?

A: when choosing two textures in the window, they adjust the slider. Far right - right structure, left to the left. In the middle - 50/50 combined well and different variations depending on the location slider. If you need to make a more abrupt transition between two different textures, use Poligons for crushing of already existing polygons into smaller ones. But remember - zloupotreblenie this function reduces the performance of the card and leads to a significant increase in its weight.

8. Q: How to move part of one card (for example a village or a building with the design around) to another?

A: Open the map that you want to migrate objects allocated to them and click Ctrl+C (copy), then open that Cartu which want to copy and press Ctrl+V. Especially not get carried away, copying hundreds of objects can be failures.

9. Q: How to connect created the mission/map to play?

A:In the folder mods need to make a directory of your fashion, which must contain mod.info. The folder name must match the name of fashion mod.info

The card must be placed in the folder /resource in directory fashion, and replacing any single-mission campaign. For example, you make a War map and saved it in the directory map in the resources of the game
Look at the structure of the files in this directory and create the directory /mods/Washed/resource the following folder structure:
/resource/map/single/2/0-1-training where 2 - campaign number in the mission (by default - Russian) and 0-1-training - first training mission for the Russian. Similarly, you can replace any mission in the game.
Don't forget then to activate it via menu modifications!

10. Q: In complex missions it is very inconvenient to view all the triggers. Is it possible to somehow split?

A: Yes. Triggers can be divided into groups ( developers do in missions )
That would, for example, add a trigger called start in group fase1 - it is necessary to create trigger to assign the name fase1/start

11. Q: How to see inside the house?

A: to see in the editor inside the house - it is necessary to switch to the edit mode of the card (F2) and 4-th panel edifice - put it in the box show interiors
You can also do so when finding a unit in the same building, the roof as well starred and other buildings. To do this, these structures are attributed to the same group in the same pane edifice. One structure can be assigned to an arbitrary number of groups.
A new group is created by pressing the right mouse button in the zone window edifices -> Add.. INSERT , the same click, it is renamed (Rename) or deleted (Delete).
Then emit the cursor the desired objects, together or by turns, of nailem Add window Items; names of objects to be included in the list. The extra object can be removed from nopci Delete pre-highlighting it with the cursor.

12. Q: how to set correctly the train?
A: first we Arrange them all on the railroad, so were well as if concatenated.
On the train - which the locomotive is put a tick in the parameter chassis/locomotive
all cars, including the locomotive, put a tick in parametre chassis/warmingup
Now have to drive in the coupling, under control of the locomotive.

13. Q: How to put the crew and passengers in the vehicles and soldiers in the building?
A: Send in the technique in F1 mode(direct control mode,a digit(the num Pade) choose the color of the unit(see unit properties) to which it belongs must match the color of the square in the upper left corner of the screen). If you have selected the correct color - it comes under the direct control,as in the game. Send this to the technique. When he will go to equipment go back to F3 mode(edit mode missions)

14. Q: How to make a minimap?
A: http://live.cnews.ru/games/index.php?showtopic=45836

15. Q:How to make the cards name was for example not multi\krutayakarta and Krutaya Karta? (Without creating a mod)

A: In the editor the mission, press F9, then click on the texts twice and click Add. Write in Enter a tag name then write in one line the name of the map hit enter and Save.

16. Q: How to create at the end of the mission description
Constantly hanging a theme - mission/single/2/mod/outro_completed

A: In the folder with the mod:
mods\[Imamate]\resource\interface\text\mission\single\2
Create a file, according to the mission where you need to change the text. If the first, then the title will be 0-1-training.lng. The contents of the file (filled with notes):

Code
{tags
{briefing Here is the text of the briefing}
{date Write here the date and place of the event}
{desc the mission}
{name the name of the mission}
{outro_completed done}
{outro_failed fail}
}



17. Q: What are TAGS

A: Tags, tags are tags. They can be in any amount to hang (well, like either, at least in dostatkom) on any object on the map. With the help of tags it is convenient to choose and select the right features in other teams and conditions of the triggers.

18. Q: How to make the whole building dilapidated? So, for example, missing necessary piece of the wall, not from the same gun to shoot them?

A: Hold down the Ctrl key and draw out the building outline (holding mouse1) I see where the circles of reason parts of the building, joined them as well, hold down the Ctrl...



19. Q: Skills in the editor, there were some yellow\green\blue\purple stripes ( clips ) on the edges of the cards as they are removed?

A: This clip's camera. They began to appear constantly because you either came out of the editor when this mode is enabled the editing of these clips, or preserved when this mode is enabled the editing of these clips. So they are not visible in other modes you need to delete the file editor_desktop.set on the way C:\Users\Vorabat\Documents\my games\outfront2 a2\profiles\name

20. Q: the screenshots are Not made, instead, completely black pictures.
A: Uncheck the option Fullscreen in the graphics settings of the game.
Origial http://live.cnews.ru/forum/index.php?showtopic=25660

Now I will describe where that is in the editor(what you know)
[fauna]-there animals
[human-units (people)
civilian-grajdanskie
mp-of-multipleera
single-from single player
special-special units(for example blacksmiths)
]
[vehicle-equipment
an airbone aircraft
btr-light armored car
cannon-guns
car-cars
marine-ships
tank_heavy-heavy tanks
tank_light-light tanks
tank_medium-medium tanks
train-train
]
[construction]-torenia,fences,railroad, etc.
[flora]-vegetation
[fx] effects
[humanskin]-model people
[inventory]-predmety which can be put into inventory
[landscape] landscape (there is something that I've been looking for-the trenches,they are in cut_entity-tench
[particle]-it looks like a wreckage
[service]-to develop missions

Same here, I'll describe how to do some triggery.
Now I will describe the trigger for example, which you can make a lot of triggers,the point is that when a soldier walks into a certain area on the road start driving the truck(arrives to appear and disappear) and so on to infinity will go.

The first thing to do is say to put an object
ATTENTION!!!Some screenshots MIXED up(please forgive me)
http://s018.radikal.ru/i501/1201/0c/727f96f8a2c4.jpg
Then the unit (in my case radio)

http://s018.radikal.ru/i513/1201/c6/fbe5994a22fd.jpg
Then create a zone,give it a name and put
http://s018.radikal.ru/i521/1201/4e/850f083b85ec.jpg
http://i003.radikal.ru/1201/ad/803a9b9598fd.jpg
Then put waypoint and combine them (chttoby to connect the need with clamped shift in order to highlight and click Link)
http://s018.radikal.ru/i514/1201/23/5b25d25331e8.jpg
http://s018.radikal.ru/i510/1201/f5/c47721266887.jpg
I raised the truck and put the people there,give the truck two tag - my tag and hidden
http://s018radikal.ru/i521/1201/ac/97632c91f310.jpg
Then create a trigger,call it,put the check autoreset (trigger konvoi need konvoi2)
http://s017.radikal.ru/i431/1201/0c/e9262e2629e6.jpg
http://s018.radikal.ru/i526/1201/4c/887db921b1db.jpg
http://s008.radikal.ru/i304/1201/ee/2552505e8c37.jpg
Added a waypoin,who put actor,tag gr clone tick,waypoint number waypoint's starting a movement apporach safe teleport&rorate
http://s018.radikal.ru/i524/1201/6a/6ab865841660.jpg
http://s018.radikal.ru/i514/1201/71/f7ad06dd5443.jpg
http://s018.radikal.ru/i514/1201/71/f7ad06dd5443.jpg
Then add timer which indicates after how many seconds will appear a moving object
http://s018.radikal.ru/i522/1201/14/0bf7db66dc94.jpg
http://s002.radikal.ru/i198/1201/68/efd7a2088600.jpg
then add the trigger to select your trigger, click OK, and EVERYTHING!
http://i064.radikal.ru/1201/91/e7adac151054.jpg
http://s45.radikal.ru/i107/1201/cf/36409b06bd09.jpg
http://s52.radikal.ru/i136/1201/be/4ea02b44fb5b.jpg
then conditions (condition) add entities and add there own zone
http://i074.radikal.ru/1201/a9/fd86de0a10e5.jpg
http://s018.radikal.ru/i527/1201/1b/c305a76f62e4.jpg
then to the last waypoint add a delete command
http://s15.radikal.ru/i188/1201/77/aa0761a10e4d.jpg
http://s017.radikal.ru/i436/1201/af/d4175886c55c.jpg
that's all,thanks for watching!
If anyone has any questions on triggers, write,help than I can.
Now I will describe a more simple trigger object travels from point A to point B.(I will not describe that is already described)
I put the object and gave him two tags your(kubel) and hidden,set and combined waypoint
http://s018.radikal.ru/i525/1201/93/d9c45253ac6d.jpg
Created a trigger and added a team veypoint and pointed
who actor
tag (a)kubel
waypoint (a)0(a waypoint's start a movement)
apporach teleport&rotate
http://s018.radikal.ru/i506/1201/9d/534fb96fe1ca.jpg
run and everything works
http://i020.radikal.ru/1201/b0/3bfae8d888f2.jpg
And now I will write how to make a trigger - a soldier walks into a certain area,the German shouted the ENEMY ATTACK!!!
Create a trigger add the command actor-talk
http://s017.radikal.ru/i415/1201/5d/e137b75412d6.jpg
Then we choose (to talk)text enter the text name,then in the box enter the text,hit enter,save and click OK. (in the tag selector unit set,I decided not Scrin)click OK.
http://s018.radikal.ru/i504/1201/03/f0dda4ce40a8.jpg
And a German was yelling when the mission begins , and when the Russian soldiers go on the attack to create the zone,then in a condition to add entities ,add the area(if necessary that the Germans reacted to a certain soldier of the added tag of the soldier) click OK.
http://s018.radikal.ru/i510/1201/be/a7b94752f4af.jpg
It works!
http://s018.radikal.ru/i506/1201/3d/f0590c25b842.jpg
45 Comments
Sort by:
M
Metal Messiah 01.10.19

Hood.

H
HK__47 01.10.19

Sehr gut.

w
warcraft rylit 01.10.19

how to make the transition into the building? Supposedly got up on the yellow arrow and entered the building

u
ulug 01.10.19

rules faq map editor for beginners http://narod.ru/disk/62314623001.037ce520572aa9f6e547577bf7893dc0/FaQ%20Editor%20Map%20Face%20Of%20War%202.chm.html

H
Han-Ga 01.10.19

When you edit the settings permanently lose units. What can you do?

W
WBTRU 01.10.19

As for the assault to insert a mission into the game? Here I created a new mods folder there is a Notepad mod.info prescribed there all hrenota. Then they say to create resource folders and localization. And where to create them and what to do next? Explain who can?

W
WBTRU 01.10.19

how to make the transition into the building? Supposedly got up on the yellow arrow and entered the building I don't know why you, but here goes:


Doing near the entrance where the arrow area, preferably round and resized. Call it for example зона1. Soldiers who will be give a tag such as people. Put inside the building, vipoint 0. Then just do the Triger. Call it kaknau. In conditions - entites
tag - people
zone - зона1

In teams, waypoint
The first line - actor
tag - people
waypoint - 0

V
VmktorK 01.10.19

Tell me how to map from a mission to add technology. And so the technique stayed.

u
ulug 01.10.19

Victorc

After adding equipment to the mission Save As

V
VmktorK 01.10.19

Ulug977
not well, I have a map loaded and I have nothing on her but added she was kept in the list but throws at the entrance. and mini map is black and the description is nothing. Yes, and how Mysia to download?

H
Han-Ga 01.10.19

Victorc
So after you edit the map save it in a simple way with the same name as the map; then find this folder in: behind enemy lines 2/resource/map, you copy of all the contents you saved, and open archiver game file in the resource. Next, find the"map/single original card, and put files, agreeing to replace.

V
VmktorK 01.10.19

Thank you it worked.

a
andrey 2013 01.10.19

Asiatic we can vilages any of Novie trigger to the editor.

k
kotofech 01.10.19

Something clicked in the editor now, the map does not move the cursor the screen I am getting and he Fioletovo and in the game can move freely around the map . Please help with the solution to this damned problem.

k
kotofech 01.10.19

All understood well, how to understand pushed it all the undermining and everything is working again

k
kotofech 01.10.19

How to save a map when I go and save it in singleplayer just black screen no longer Chago all. Please help!!!

v
venglinsky.iu 01.10.19

How to make a trigger to Put the enemies goal to chase any unit with celuu to kill, for example the General. Or that the enemies were chasing some object like the flag or gold party.

v
venglinsky.iu 01.10.19

As in the game to separate the cars from the train, a steam locomotive?

v
venglinsky.iu 01.10.19

Is it possible in the editor to edit the size of the inventory of equipment?

v
venglinsky.iu 01.10.19

How to open the gate of the boxcar?