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caaalifornia 31.03.20 11:50 pm

SSAA (Rime)

Explain why on ultra settings with TSAA antialiasing FPS holding steady at around 60, and when you enable SSAA, the average becomes 40 FPS with dips to 35?
PS i7-4790K, GTX 980 Ti
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MunchkiN 616 31.03.20

obviously because of SSAA eats more
as pravelo supersampling are engaged in that rendered more pixeley density. for example resolution is 1600x900 but the actual 2K for the frame and increasing resolution.
and honestly tsaa niznayu what's going on. have уе4 has temporal smoothing temporary I guess this is it.
as pravelo if the couple eats more than this greaton. but if less is miyalezo

L
LIAKOCTP 31.03.20

I on the basis of the impressions will make another assumption:
The toy has a killer combination of settings, resulting in the brakes.
For example I have a AMD r9 390 it was windowed mode and vertical sync.
And closer to the TSAA and SSAA if the grain from your Monica fine - better off, or - given the cartoon-style graphics toys - no matter to include something to slow down will not.