That is not stopping me playing. Don't understand shouting, went 3-meter-long boring battle, and 3 meters, again the same thing. Enslaved on the order of interesting was
Great game. Optimization, graphics(although shadows is so-so), the atmosphere and originality of the world level. The fight is also good, although it's not slasher(for those who complains about the lack of fights), because these things are not the most important thing. However, still something is missing, there is a feeling in the process of passing. But anyway, this young Studio without a huge budget showed the level that has long been not show even projects with huge budgets. I hope that the Studio will not buy any EA, and we'll see from them a new game.)
Just got around to this game. Nothing looked about her and didn't know. After the passage of one impression, the art. These games come out very rarely. The last of the unusual games my emotions so I hitched The Last Guardian. But there is of course a completely different game with a very bad technical side.
Hellblade is one of the best if not the best game in terms of sound, definitely play only in the headphones and preferably good. Here acting is amazing... can Not believe that this is essentially an indie without a publisher, the developers are very talented people. I hope in the future they will please us with a good and unusual game, the main thing that Microsoft cannot be prevented, to which they joined.
Games must be different, judging by what the above people say they are confident that in any game should be first and foremost emphasis on gameplay and that must be it. But do not forget that this is interactive entertainment and its goal is to bring you the emotions (be it from gameplay or immersion in the game), but how is another question. That's the beauty of the gaming industry, it can be all different. The game is really not all go and that's fine, but to criticize it for something that you, in principle, such a style does not like (simulator walk), this is nonsense.
Design locations is generally good, the fights are good, voice is funny...Yes funny! where's the fun in that? what is the voice?!
The atmosphere of the madhouse present.
But too many puzzles, character can't jump and is forced to get around every pebble and every branch, is full of invisible walls and in several places the camera stupidly in the battle went to the wall. Right at 9.5 points? Seriously chtol? Fans of binary grading system has run, or sidebar, 10 of 10, or made a bad, stupid, 0. So to get success in life and work count and nothing else:) For this project the ceiling is 7 points, that is Good. Plus points for originality, but that's it.
It so happened that this is the second fantasy game I played after Witcher 2-3 (which are undisputed leaders of the tops, which were formed some endless rave anthems and ballads, etc.)
I guess there razoretsya that it is absurd to compare these two games, but I will compare: )
Senua: control a person is at a high level worked out - movement, combat, etc. tried Very hard and badly overdone with simulation of mental illness of the heroine, but nevertheless ). The enemies worked out worse, but nonetheless quite good by the standards of other games. The game world hallway, but (not large) these locations are concentrated all the essence and the filling of the game. Loot is not present, and it is good - in principle, all loot is collection of Lorestan.
Witcher: run some Mario, who runs like mad through the vast open world in which in principle there is little that is in addition to the regular plains/forests, and Lucic all paraglide itself on crafting (and so Lucite - need to spend hours...). Enemies are mannequins, pokemon, sometimes their crowds. If I forgot to salutati some seranoa a feather of some kind of legendary birds, then either you're not getting your cool new clothes, or to replay a save, or add to inv trainers. And is better go go get out of that rock out in the forest there is a ready sword is even better, and does not even need nicho to craft, it was necessary to know everything in advance where that is )
Senua: a more realistic combat, movement, etc.. No system-level, and others fossils from the antediluvian RPG. Fighting to hold, nice and interesting, every battle - in General, unique - even those fights with repetitive enemies, too.
Witcher: 2 kick 3 of bootstrap in battle, or stupid to get all the bombs. Unique GG with a hundred years of experience jademacalla, one pinky coquet hairevenly soldiers, or just some monster. Attacked monster and he has a skull over their heads? - run back, you're uncool. Only you know what swing level and farm roller with countless enemies.
Senua: - developed history and mythology.
Witcher: ponadergali a lot of different legends and myths, and a lot of all this is dumped on the head of the player.
Senua: solve puzzles (which, Yes, podnadoest)
Witcher: you know the quests, where if you're past it accidentally rode he will disappear forever, and if you did not know in advance that in this quest over the hut in the corner sits a mob with whom you can talk on the quest, then the bot then, too, will disappear forever.
Senua: a pilot project, which IMO should not be judged severely, but who wants to say keep it up!
Witcher: stepping on the same rake each new version of the game, obviously need a global revision of the concept of the game.
Somehow, I think that there was a version of viscera as Senua - people would go to extort to develop the concept and the game, and would be a normal game.
PS Senua - not the kind of game where you have to run fast/jumping over the next prisacom, or zatratno to fill his farm for here's another one mutagen or try byro score and all (for the sake of quickly meeting with the beloved darklord Aretina). This - not a quick hike adventure, not an end in itself to mow all right-to-left in a hurry and slow allows you to better enjoy the world around us, its history and mythology, to feel themselves the skin person (not Mario jumping for coins)). Do not try quickly to run this game, it is not at all - to spend day and night in the farm, there is no need - it is best to give this game only multiplayer.hours every day, and normally go through all this adventure.
P. P. S. Problems with the saves as such, there's no - how to own a normal (iterative) saves, unsubscribed in a different subject here.
Rating: 10, taking into account plotnosti project
That is not stopping me playing. Don't understand shouting, went 3-meter-long boring battle, and 3 meters, again the same thing. Enslaved on the order of interesting was
Took place on PS4. Found all lorestones.
Shockingly game. Not an ounce of what the pleasure and satisfaction of it never received. No regular nagging closeup of the main character, neither of monotonous three-button fighting, no stupid exhausting puzzles, but especially from the story-I brought up these loonies loonies living in their little worlds of swords and magic, and in life. Budget -- openly visible locations surprisingly drab and gray, enemy types -- three -- two bosses, even the final no. Fu fu fu, what trust reviews every. Worst game Ninja Theory, just the bottom. I wish them to share the fate of many who went under the wing of Microsoft studios -- to close soon. This game is one of those which I spent time.
Spoiler
Great game. Optimization, graphics(although shadows is so-so), the atmosphere and originality of the world level. The fight is also good, although it's not slasher(for those who complains about the lack of fights), because these things are not the most important thing. However, still something is missing, there is a feeling in the process of passing. But anyway, this young Studio without a huge budget showed the level that has long been not show even projects with huge budgets. I hope that the Studio will not buy any EA, and we'll see from them a new game.)
Just got around to this game. Nothing looked about her and didn't know. After the passage of one impression, the art. These games come out very rarely. The last of the unusual games my emotions so I hitched The Last Guardian. But there is of course a completely different game with a very bad technical side.
Hellblade is one of the best if not the best game in terms of sound, definitely play only in the headphones and preferably good. Here acting is amazing... can Not believe that this is essentially an indie without a publisher, the developers are very talented people. I hope in the future they will please us with a good and unusual game, the main thing that Microsoft cannot be prevented, to which they joined.
Games must be different, judging by what the above people say they are confident that in any game should be first and foremost emphasis on gameplay and that must be it. But do not forget that this is interactive entertainment and its goal is to bring you the emotions (be it from gameplay or immersion in the game), but how is another question. That's the beauty of the gaming industry, it can be all different. The game is really not all go and that's fine, but to criticize it for something that you, in principle, such a style does not like (simulator walk), this is nonsense.
Design locations is generally good, the fights are good, voice is funny...Yes funny! where's the fun in that? what is the voice?!
The atmosphere of the madhouse present.
But too many puzzles, character can't jump and is forced to get around every pebble and every branch, is full of invisible walls and in several places the camera stupidly in the battle went to the wall. Right at 9.5 points? Seriously chtol? Fans of binary grading system has run, or sidebar, 10 of 10, or made a bad, stupid, 0. So to get success in life and work count and nothing else:) For this project the ceiling is 7 points, that is Good. Plus points for originality, but that's it.
Took place on PS4. Found all lorestones.
Shockingly game. Not an ounce of what the pleasure and satisfaction of it never received. No regular nagging closeup of the main character, neither of monotonous three-button fighting, no stupid exhausting puzzles, but especially from the story-I brought up these loonies loonies living in their little worlds of swords and magic, and in life. Budget -- openly visible locations surprisingly drab and gray, enemy types -- three -- two bosses, even the final no. Fu fu fu, what trust reviews every. Worst game Ninja Theory, just the bottom. I wish them to share the fate of many who went under the wing of Microsoft studios -- to close soon. This game is one of those which I spent time.
Spoiler