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demon1542 01.04.20 08:01 pm

Impressions of the game (Half-Life: Alyx)

The release took place! Write your impressions of the game.
29 Comments
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Neveroyatnyy Kleynman 01.04.20

Impressions are purely positive. Pleased with the physics and excellent optimization. However, there is a small caveat, spoiling the impression of the passing -
Spoilerage pass on YouTube.

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Odin Znakomka 01.04.20

Held in two parts. The game is just FINE. Graphics, story, gameplay, physics, animation, sound, atmosphere, immersion level - all amazing. Minus probably only that long to physically play it hard))) I'm so exhausted that the game probably a week not touching. Otherwise 10 out of 10. Expectations were met 110%.

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Meniuris 01.04.20

Valve made another revolution. First, with the second part, now with Alyx. I do not even know what will happen to the third

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vitalik76 01.04.20

The game itself is good, but if she's just with the same graphics, but without VR, it would be even better. And so the picture is beautiful, but all of these crutches-the conventions VR annoying. No jumps, crawl through the window you can not just teleport. Hide/get guns too, teleportation. To take things in hand uncomfortable (communication happens through one place). And actually the hands of a character with no gloves with the fingers hanging in the air. Walk as if drunk. The camera is very Jumpy. Very my eyes get tired from such a virtual reality. Perhaps this is the future, but until all this convenience, and masochism. Not all objects are touchable through some virtual fingers are free as nothing. Otherwise, classic halva, where the hero has finally learned to talk and had a camera to detect hidden wiring in the walls. If before the world revolved around Gordon Freeman, everyone called him unique, now exactly the same attitude was to Alix now, she's the one. I generally like it, but VR at this level of implementation is clearly unnecessary. And, Yes, developers make lazy, but the subtitles slip so fast, I don't have time to read, and sometimes even disappear. Well, for the sake of using VR now every castle and every button turned into a mini-game in the style gather the puzzle to proceed.

PS And traditional crowbar in the game I didn't notice. well, at least for 5 hours of game play not found.

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ProDisaster 01.04.20

vitalik76
It would have been without VR - I assure you, it would be plain stupid buffoon, whom like dirt, where the whole gameplay rests on the 5 buttons of the keyboard and 1 mouse button, and a unique mechanic - the exact same mini-games. Of special about it except that it would be that it somehow involved a series Half Life and nothing more. But among VR is probably the first major project with a fully realized and well developed mechanics.

Jumping is, but without visualization. Visualization of jumps would lead to the sickness of the player. In Windows you can get. Not sure how you tied removing the\to procure weapons and teleportation.
If you do not like just to take things in hand - there are graviportal and Vice versa. Not found anything uncomfortable. Hands limited to brush in order that the elbows are not bent in an unnatural way that would look just not too nice. In addition, having a full hand, bent differently than the native - another reason to kukuchi nappy.
The camera jerks as you pull his head. In this case, for you, life itself must be a masochism in which the camera twitching. Although something tells me that you passed the game on YouTube and have no idea what is this all your VR.

As for the translation - Valve never did the Russian voice acting for games HL series. Only Amateur and semi-professional translations, which they built at their own discretion.

As for the mini games- they all lack. HL2 - folding bricks, search outlets, the same type of bosses. Dead Space - search for batteries, starting of generators, mini-games for hacking. Assassin's creed \ FarCry \ Dying Light - towers for towers. Yes everywhere is full of repetitive Masturbation, created exclusively for variety and stretching of the gameplay.

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vitalik76 01.04.20

ProDisaster wrote:
It would have been without VR - I assure you, it would be plain stupid buffoon, whom like dirt, where the whole gameplay
I would have said differently. Would this game in VR just an ordinary shooter, not a paste, it would go unnoticed.
ProDisaster wrote:
Hands limited to brush in order that the elbows are not bent in an unnatural way that would look just not too nice. In addition, having a full hand, bent differently than the native - another reason to kukuchi nappy.
And why should they bend in an unnatural way? It's, like, virtual reality, and no hands. It spoils the whole virtuality.
ProDisaster wrote:
The camera jerks as you pull his head.
When I pull the head out of VR it's not as noticeable as when in VR.
ProDisaster wrote:
As for the translation - Valve never did the Russian voice acting for games HL series
Oh well. And the whole second halva with all DLS, it's an Amateur translation was?

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ProDisaster 01.04.20

vitalik76
1. Wrong. Yes, she attracted a lot of attention at the start of the universe, but in its essence it is a truly unique product. Most VR games are divided into 3 types - pornography, casual and sandbox.
Full projects with his mechanics - a little unrealistic. And then suddenly bursts into Tripla project rail shooter with a plot, lots of interesting mechanics and awesome graphics. Anything like this before on VR stupid fiction. Of course it would attract attention to himself even if it was not for the HL universe.

2. Nope. I would not say that there is a fundamental difference. The dip, overall, is not affected. As for the curves - it is caused by reason and technically. All hands of different lengths. Look at the same blade and sorcery as it looks ridiculous.

3. You only think so because of the fact that life is (or VR) you know where you're going to focus and instantly cling to the front of the desired point. When the action is on the screen - you don't know where to focus the mind streamer, you need more time to find the desired object in the picture.
If you have such problem occurs in VR can be jerks while rotating head due to a weak iron, the faulty trackers of helmet.

4. Localization was initially publishers, the market, which, in fact, they published the game. So there was voice acting from Buka and SoftClub. All. Just some of them Valve later picked and started to equip them with the game, downloadable on the territory of the Russian Federation. With Amateurs I'm exaggerating, but the essence is the same - Valve are irrelevant to this voice has not.

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Spiny 01.04.20

Well, it was fine. To say that a real breakthrough can not, but just a good game for VR that's for sure. Only started and ran a little. More of a problem for me in the other. Teleporters I don't really like(not realistic), and to go in a small room can't. There is a move by the controller as WASD, but the brain is losing. Need to buy special. track for VR, but it is expensive... It's like playing Euro Truck Simulator. There is a wheel and Claudia heaven and earth. VR - not yet present and yet not quite the future(maybe in 10 years something will change in VR). I think to achieve large changes in VR is when most companies begin to rivet specifically for VR games. Let Rockstar make a game, the gazebo and everything else. And this HF stirred up a little something, but not the promotion. When VR will be popular, then it will actively develop and make for him all sorts of features. There will be many games to come out will rise and the popularity of VR.

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vitalik76 01.04.20

Spiny wrote:
There is a move by the controller as WASD, but the brain is losing.
The idea for a full simulation need something like cockpit where the player is suspended by straps with 6 degrees of freedom. But I think the price of this game greatly surprised the cab. And not everyone will want to hang kicking his arms and legs to play, simulating real movement. Some want to play to relax, not to do fitness.

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Spiny 01.04.20

vitalik76
Duck VR in fact is the simulator. Don't want full immersion don't play VR games. This is what a man should be who has updated the hardware for the VR and bought myself a VR, but move your hands and feet doesn't want to? For me the most. Be transported to some world fully and to go there in real life. Yet so all does not look completely, but maybe in 10 years they will do better the simulation. And the price now VR is not small because it's not real. When we started to develop a VR, he would say that this is the future, but it has not yet arrived. There will be a big demand for VR will be faster in the development of VR. And I like said above games are just VR and from all the big developers.

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vitalik76 01.04.20

Spiny wrote:
This is what a man should be who has updated the hardware for the VR and bought myself a VR, but move your hands and feet doesn't want to?
Here the question is how will have to move. If the immersion is full, i.e. for the game will have naturally run and jump on the spot, to feel the weight of the machine and hundreds of guns behind in reserve, hardly anyone will stand for more than 5 minutes.

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SBGAlbatros 01.04.20

Only happy. Saw the information about the VR - immediately upset: the next d for the flock. Code Vorzon apparently not enough. Clear

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Spiny 01.04.20

SBGAlbatros
For the herd? :) Many have this VR? And where does varzon? What is so wrong with this VR? I'm generally satisfied.

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BlackDoomer 01.04.20

Overall - I liked it. Gets only that grenades can not be in the inventory to store. Only 3 pieces to carry you: one on the trunk and 2 in the arm pockets. And play quite nicely, great. And the perception is quite different compared to a monitor igruhami.

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23hudo 01.04.20

On the one hand extremely sorry that this game can play only the owners of VR headsets - it is very good and worthy of wider attention. On the other hand, it is made under the VR and play in normal mode, it will be uninteresting as well as uninteresting to play VR in a game that was done under normal game mode. Overall, the project is very cool - it's never been some kind of experimental bits or the game with the same mechanics with a bunch of compromises. This is a full AAA project with a decent duration, a whole bunch of interesting solutions and excellent quality in all aspects, from graphics, animations, performances and optimizations to the story, variety of gameplay and locations and all the rest. She definitely does not deserve Haight because it does not play everyone. One who badly wants to play it, somehow find the opportunity to do it now or later, at home or in the club, but he definitely will not be disappointed.

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aist16 01.04.20

IMHO VR Helmet and the like, are devices of the class of mechanical \ chemical \ mental, etc. narkosredstv!
I prefer reality, alive and real, not virtual!
Right, the modders are already trying to lower the toy to the ground.
Then I'll try... :-)

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Magnum 500 01.04.20

Do not doubt that opinions on the game itself will be almost =)
I really hope that VR technology will not get its development and dies on this project finally
Gabe tries to swing too wide - does not work

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Triaxn 01.04.20

Magnum 500
why would I leave a review on PG, for those who have no VIAR hats, when I've already left a review of the incentive for those who have it. There is too much of bile from those who have no viara. You pointless to prove something, but I do not blame you, on the contrary, I understand you and sincerely condole with you, not everyone has the same money.. Nothing ever gonna try anyway and you will love it)
If PG was such a system as the incentive that can leave impressions of the game only those who have the game , Yes), it would make sense to go to read the comments. And so... forget it :D
98% positive feedback in incentive is 98%! in PG there were 2% positive and 98% of shit, ALA FU United Nations high hope that VR technology will not get its development and dies on this project finally
You're all intelligent people and understand how the world works. Just someone strong and willing to admit what, and who is not.
Spoiler

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-E L A N U- 01.04.20

Great game, a lot of wow effects, even for those who have long been playing VR games. The atmosphere is great, so much nostalgia, as much as to weep for joy want. But from minuses I would point to the corridor and narrow spaces, a little wider would be the location. The game is superbly vygljadit on the Oculus Rift Cv1. On the system:
E-5 2689, 16gb Ram 1866, GTX 1070ti plus scaling in the Oculus Debug Tools 150% is on ultra settings without any lag and subsidence. I'm happy with. But of course I would like a full-fledged sequel on clawlike. Waiting can get to us.

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Palych Rokov 01.04.20

-E L A N U-
Do not pay attention, he's just a bot, who then wound up and is stealing videos from my YouTube and wrote a lot of nonsense in all subjects