Impressions of the game (FlatOut 4: Total Insanity)
How do you like this game ?This is not FlatOut, it's not about beating cars where you can feel her... to Call this game a complete mess it will not work, but when you play out of your head is simply impossible to throw away the idea that it is a fake.
How can you play it, especially after buying a 1.5 piece of the incentive?) Go with a piece of soap that turns 180 degrees from a light push of the opponent or makes овер999 revs when hitting a big bump, batches do not, nitro downed obstacles accumulated for too long, clashes with rivals call the Association of a collision between two pieces of soap, only with sparks, tired of the game after 10 minutes after a couple of races, although I was in 2 parts and in uc an incredible number of hours, and uc are playing cheerfully. And this is a parody of the series. Wtf is this, ain't worth it, although it was not the fierce Kal, as part 3, but from the very FlatOut there is nothing, except the name.
In fact, ФО4 is a game of contrasts. There are positive and negative aspects. For example, in the game fair dynamic lighting (this can be seen when cut spark when riding side-by-side), beautiful scenery on the trails. While the game is quite soapy and dark. Also in the game every car really feels different: I drove on the beetle, he was shaking his hand and rammed all who wanted. I bought the jeep, all from me depart, but turns hardly come. But again if this car can take off and fly on a completely clean track! By the way on trails - they are custom designed really well. Then you and the fork, and cutting, and all of it crammed a whole bunch of broken things they could not afford to go. For example on a forest track someone punched in a bunch of logs, they were parallelise on the highway and all riders lost control and threw the accident. The machines themselves are quite diverse, but look like something a toy.
To call the shit ФО4 I can't. It is evident that the developers tried to repeat the formula ФО2. And, in principle, is a funny arcade game, from which you CAN get a certain pleasure. However, above the head developed is not jumped. Physics of collisions is so-so, they are not felt, so as part of FlatOut on a scale from 1 to 10 (not 5 to 10) I put the game a score of 6/10.
But my requirements are very high, for me there is only the first DOF, and second I already consider opocenska. So someone can play and go. At least ФО4 significantly better than the previous vyser.
Overall a good game, driving the controller, hop, what can I say - it's much better than three, even worse ultimate carnage, but very even at top speed it is the rules, those who accept advise, try it, quite playable and even fun, improvement, painting, everything is there, and tracks like the old FlatOut, 8/10, but 1.5, it is certainly not worth it, from 800R power for the company and the movie.
I can even say that with a very blshim a pleasure to play, and when you consider that the game did not bugbears, and the party campaign, so that's great.
In General the game is not so bad. Yes, many things she's worse than FO2 and FOUC. But the game still quite fun, some of the features of the previous parts that have fallen into this, contribute to this.
On that note:
- no Intro (not a problem);
- the cursor never brought (here, the interface is slightly more complicated than before);
- uporotyh standard layout gamepad, and keyboard control could default to make it as before;
- you can't play a girl;
- track loaded for quite a long time;
- car physics are inadequate, but tolerable, in fact this is the main school, which this game is nifiga not a replacement of old parts. Often it is better not to touch anybody, not to fly off the track;
- derived from physics are just awful Derby;
design runs worse than before, and in terms of the routes they are boring (but more branched);
the destruction of the nitro and jumping almost is not given, but a clash with the opponents - give a lot, but full scale is still not filled, again, because of the high physics.
- nitro is not helping to go into the corners;
camera not so bad but in team fights it can put in the center of the machine;
- the character flies out of the cabin somehow too quickly;
- you can demolish small buildings;
- no repeats (goodbye normal screenshots);
- all characters have the same face (depending on gender), they differ only in details, like skin color, hairstyle and headdress. The two do look exactly like GG. With some of their special liveries of the cars, and even with colored arrows on the map the developers didn't even bother;
- after missing the language bar, and does not switch language by keyboard shortcut (epic fail).
The play, overall not as bad as expected.
First: I really liked how they made the menu, is this expensive is very good.
Second: tracks are really varied and interesting, there is something to see. Let soap teksturki and modelki rough, and the water is just disgusting, when in front of you stands another gigantic bulk power support, it feels good. Well, looking at them especially once, going still at speed.
Third: the soundtrack to the game is very good. Music to the place and it has no complaints, she's so, what should be the music in FlatOut.
Before the tuning, I expected more, much more. Five of repainting and bubbles instead of fire... seriously? But again, there are good. Let them be. Not talking about custom cars the game, after all.
But the opponents are very upset. In the second part they were beautifully drawn, had a short biography, and each had its own manner of driving. Its quite recognizable and distinctive manner of driving. There are plenty of similar individuals without the raisins. As if not managed this aspect of work, making a variety of AI.
So far looks like shit
Cars go like pieces of soap on the wet floor, cars are almost unbreakable and I have not seen that character from cars flew,graphics myltse, fast cars,Championships almost there.
I liked: the stunts and races for a while, but racing rivals is a horror.
Yes, Karmageddon more fun to play than it is (there auto physics to the release, however, poziomie, but there is at least a piece of soap has notable damage model is fun and breaks everything that moves in the stuffing), especially if you compare the price tag. PS remake was a success, although the game is not designed for a large audience online and it's dead since birth, but there is the spirit of the original karma. And this vyser the incentive for almost kopeck piece is, 1804 ruble, CARL! Yes, they're very moved, of course, especially mainly positive reviews deliver)) And wreckfest is dead, I once bought it, only the money is then returned. And karma took back in early access, in time close to wreckfest, but karma came out of early access, and Bagirov the green Polissja)
The FlatOut series and rushed on to the 2nd part. I remember at the time, the game not many like it and sat in NFS. NFS then they said was the coolest... arcade game, the physics is simple, the machine did not fight, even when in FlaTout'e 1 you can post your car in full and then stuff it somewhere carried, but no where to go. In the 2nd part made that can and does explode. And these tricks. Want your driver to play bowling or Darts? No problem!
Optimization is lame
E8400 3.6 Ghz GTX 750 2GB 4GB DDR2
The Crew and something better comes
The best thing in the game is the sound, everything else is a pathetic excuse for the second part!
In short. As usual, Assisi vyser for members of the generation of degenerates) of Animashki... moronic names of machines...
It's like believing in God... prove it, saying that he is
You can say the same: prove that you have BRAINS)
Now, apparently, those IDIOTS who did IT - no BRAIN, no Faith no)
Shit, the opponents do not intend to overtake you, trailing somewhere in the asshole of the world, the physics of bottom
The game in General rules. Much better than the third part. I would say even better than Wreckfest. Because at least the game is over. After such a setup with Wreckfest from Bugbear, I was really glad the fourth part.
Played - the game is terrible.
The car is all over the road, turns, different objects of the environment just drop you off and throw off the track. Rivals whether cut, or try to pass through you and it as down the road. Very unbalanced gameplay, which well does not work to pleasure.
Well, graphics of course. Like 2017, and looks around 2007. Moreover, unlike the FO2 in this part of the well-proven system damage in the form of animation, of which one form makes the other depending on the point of impact - for some reason replaced with the SoftBody level of the first Insane.
Well, what they did with the gameplay is the direct hurt. The office has lost all predictability. Now turning you don't know how your car goes into a turn, how it will feel on the way out. Are you even sure of nothing. Lost some matematicheski movements in favor of... yeah of what is unknown. In the second part of the objects of the environment was a Bud of foam in the 4th - like and was corrected, but it seems they are now and throw the car off the track. And the question is - was it worth it?
I have the feeling that the guys do not know what feature of their game was released here it is called FlatOut.
Just found out that FO4 was done in another Studio. This explains a lot about the direction.
You can compare this part with PAM. Very similar on the chart, while in PAM the office was heavily arcade. So PAM, where car physics close to the CMR, and you constantly need to fight the machine, to keep track and to be afraid of everything that can somehow disrupt your balance.
In short, this part is deprived of those charms that fond of the second part, which can no doubt be called the best of the entire series. This kind of base, which would be worth developing, but for some unknown reason, a dynamic arcade gorelka with razvivashki turned into... into this. What is the point of action about the collision that you need to avoid action and collisions?