DLC Gunrunning (arms trafficking) (Grand Theft Auto 5)
Read more on the Rockstar website: http://www.rockstargames.com/newswire/article/60226/GTA-Online-Gunrunning-Now-Available
What brings renewal?
A new military transport:
APC: $2,325,000 - $3,092,500
Dune Fav: $850,000 - $1,130,500
Half-Truck: $1,695,000 - $2,254,350
Oppressor motorcycle: $2,650,000 - $3,524,500
Weaponized Tampa: $1,585,000 - $2,108,050
Anti-Aircraft Trailer: $1,400,000 - $1,862,000
Bunker: $1,165,00 - $2,375,000 (11 pieces)
(three optional interior: 1st default 2nd +$215,000, 3rd +$290,000)
Hut to spawn in the bunker $265,000
Tyr black $740,000; white $845,000
Safe for weapons $175,000
Golf-machine for drive in $85,000 - $120,000
The most expensive will cost ~$4 million
Improvements to the hopper:
Equipment: $1,155,000
People: $598,500
Protection: $351,000
The first two improvements are extremely desirable for a greater sales price and faster production.
The control panel (mobile command post) $1,225,000 - $1,400,000
The control panel can be destroyed, 10+ shots from an RPG.
Also added:
6 deep upgrades for weapons.
8 special missions with the new vehicles.
Costume jagernaut for $500,000.
Lots of clothes, masks, tattoos, and a few hairstyles.
Read more here:
Spoiler
Hidden transport, which will be open late:
Spoiler
PS I Will gradually Supplement the post.
I must say that 45 upgrades for better weapons to buy, each worth $225,000, the total will be ~10kk$
Open, as I understand it, upgrades randomly. (?) That is not to open a specific modification, what you want more.
So it's easier to spend money, and then to beat than a very long and slow to farm upgrades for free.
One modification takes at least 2-3 hours, a very long time.
Overall, the update is more akin to the company for bikers than for offices/boxes/cars.
The Hyde arms.
https://rockstargames.su/news/gta-online-news/obzor-oruzhejnyh-modifikatsij-v-torgovle-oruzhiem-i-nagrady-za-prohozhdenie-tira-v-gta-online/#i-9
Register your club before selling products from the bunker to your partners providing assistance for the delivery of goods at certain points after the completion of the transaction has received $30,000 instead of $5 000.
Today was the first sale with a full hopper. Got 1.130.000$. Sold with 2 friends in the lobby, where there were 10 more people for it and gave the 80K bonus.
About a week of moderate play GTA is required to fill the hopper full with all upgrades.
The mission got easy - to deliver two trucks at a distance of 6 km (to the airport). Gone in 5 minutes.
By the way, a little trick to sell suggest, as the chief of the motorcycle club. In this case, your companions will get 30K instead of 5-10K (being the chief office). Already the accordion. :D
All the raw materials were taken, nothing bought. Net income was ~1M.
1.130.000 - 141.000 for the maintenance of the bunker.
For 48 minutes removed 9400$ for an hour 11.750$. 12 hours - 141.000$.
700 minutes is necessary to fill the entire warehouse. It's 11 hours and 40 minutes. But it actually comes out closer to 12 hours online, taking into account the different load.
Raw materials required 5 full bars. One strip lasts for 2 hours 20 minutes. I recommend to carry raw materials with friends, so much more efficient and more fun. In solo I get bored very quickly.
But when carry get bored, have to buy, you will need 75х5=375K$ that bounces 5 cars of high class. At the time, of course, it would be much faster.
What conclusions can we draw?
This business is suitable for passive and slow earnings. Better him than a club that only has one company, no need to wander all laboratories. Well, the mission of such sale is not dull, thank God, none of those postal vans more. Also mission the delivery of raw materials at times is also good.
PS the Upgrades to the hopper is required.
Without them will only 750к 17 hours online.
Already 3 day working PC with gta online, 5 times to buy raw materials and production was filled by about 3-4%, I had to buy 6 times. Although the night I bought raw in the morning look 1 modification opened (not bad).
PS. Playing in almost no time. At night, a little push of raw materials, buy more and leave the rest of the night PC to develop.
Liked the idea elektronik17, is to carry raw materials, primesti car and sell it, to gain the same 75к and put them on raw.
VerlA
elektronik17 wrote:
being the chief of the motorcycle club
tuman31 wrote:
Register your club
What is there to understand?
since December, did not play.
tell so delicious that he decided to watch. went to stasechka, the inscription on the entrance about the harsh attitude to cheats happy. the habit has won the test of free mode, killed a few dudes with cargo a couple of times. after 5 minutes, the cheater started to make session and some random person wrote in a chat that the alleged cheater of all blows on behalf of others. well, the tradition I honor. went to the stunt race. records on 10s off. alt+f4
the grades do not understand shit. I hope after six months, remember that it is necessary to remove this hotbed tries to screw
ed58963 wrote:
the alleged cheater of all blows on behalf of others.
So. Yesterday personally blew up the entire session in less than a couple of seconds.
ed58963 wrote:
records on 10s off.
Hmmm.. How long has they hang and nothing changes. Unlikely it's too hard to fix.
just gonna leave this here!
If every minute counts, we suggest to familiarize with the schedule of production and development.
Not business improvement:
— 1 unit of supplies is consumed every minute (60 seconds)
— 1 unit reserve is created every 10 minutes (600 seconds), 100 units and a maximum of 16 hours and 40 minutes (1,000 minutes)
— 1 unit sold for $5,000 in blaine County for $7,500 in Los Santos ($550,000 - $750,000 for the entire stock)
All business improvements:
— 1 unit of supplies is consumed every 1.4 minutes (84 seconds)
— 1 unit reserve is created every 7 minutes (420 seconds), 100 units and a maximum of 11 hours 40 minutes (700 minutes)
— 1 unit of stock is sold for $7K in blaine County and over $10.5 m in Los Santos ($700,000 - $1,050,000 for the entire stock)
In the end:
— Filling of the storage bunker with all the purchased versions: 11:40:00
— Filling of the storage hopper after purchase modification of staff or security: 14:10:00
— Filling of the storage bunker without modifications: 16:40:00
TezFunz2:
On the production of one product from the hopper takes 10 minutes for employees or equipment improvement - 8.5 minutes, if at the same time - 7 minutes.
Study - 5 minutes, one improvement to 4.25 minutes, if at the same time - 3.5 minutes.
Double your profit if you shared the staff for production and research developments.
The bunker is 20 minutes and the study of development - 10 minutes.
Hello. I have subgoals bunker. The raw material is not wasted, the production should, too. It was fine yesterday. Don't use cheats. Now to sell firearms and that does not happen. Clicked Close production didn't help either. Stupid won't close. in short the Bunker of RIP. Can anyone come across?
victorzh wrote:
the sound of tuning tractor
OlegFо wrote:
pumping of the truck was reset to zero
Re-tune also flies? Worth buying again?
origamibiro
Personally, I have little money left, so I don't try until then. Waiting for fix messages that all became apprx.
ed58963 wrote:
the grades do not understand shit. I hope after six months, remember that it is necessary to remove this hotbed tries to screw
ed58963
Definitely keep us posted, this is very important information.
victorzh
laughter laughter and all these ten-second records (and before that was 0.1 seconds O. o not otherwise evolution anticheat) and other lawlessness in the lobby on a background of loud statements about the severe punishment is nothing more than a dismissive smile.
PS: just in case, after 4-5 months after release on the PC have established themselves godmod, which was used regularly in citerna sessions. he is shocked but the ban never came.
this I mean that well, as it is not a serious game. well, that's all. it's not even funny.
origamibiro
Flies, but wrote somewhere that when leaving the bunker, everything remains in force, since it does not break the tires, etc.
Checked:
If you are a Lone Wolf or no one to sell the manufactured weapons, try the following scheme:
- Bring the development costs up to a maximum of 175 000 (262 500 HP).
- Then will be given only 1 transport, which comfortable over time, it is possible to dissolve the product.
OlegFо thanks
It turns out the fourth part (25%), considering that 1% 7min, 25%- 175мин or 2H 55min, in principle for 1 session you can collect.
A small note: production stops when you are on a mission to replenish raw materials. So consider this, who in solo carries raw materials.
Sold the second time for the full bin, empty lobby, I and 2 other. Gave 4 buggy and the timer for 15 minutes. Points in places that stay these buggy. As a result, sold 16 of the 20 goods if I hadn't stuck for a long time, it would be 18-19. To sell all three together still wouldn't have had time, even without feil. So difficult to take into account how many players and give the same number of TC, no need through the ass to do R*.