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s1ash3r 13.04.20 11:39 am

Flaws and chips DS3 (Dark Souls 3)

well HYIP's ulegsya, it's been almost a few months, all passed, secrets revealed, mechanics is studied. you can sit by the fire and talk.

don't get me wrong, I love all games in the series, bought a PS3 for demon souls. but they all have disadvantages and advantages and as a fan of the entire series, not mindless fanboy (which a lot right now) Miyazaki, or the first part can constructively criticize and discuss.

of course everyone thinks the best in the series дс1. Yes, the DS series is how 3D should look castlvania (which itself founded the genre).
-vertical world
backtracking (possibility to come back and open a new passage\things\capabilities)
interconnected aka intricate, United locations, creating the feeling of an open world. perhaps the greatest achievement of the first part, the standard series (which has not been able to achieve, but this is for)

ДС1

I want to see is important to me this moment, don't confuse it with shortcuts and elevators within the one location.
(example: the Church Elevator in fairlink it is a good design the world locations. the door from the lower Burg, up to the fire - almost don't need a shortcut within the same location)
further, these rakes will come x2 and DS3.

the second half of the game (ruins the demons, italic, the bed of chaos) are considered to be the weakest part. Miyazaki said somewhere that they have a deadline-and whether it gave the locations to outsourcing (third party team), or some young and inexperienced. because of this, the second half (after the incredible intensity, peak - Anor Londo) as if falling into the abyss (we're going in the opposite direction, down) bad design and hasty decisions.

although the archives of the Duke in a box, the crystal cave, I think, impressed everyone. the boss is interesting.
demon fire, the restless, the bed, the demon stong (which I basically like acid if not lava), copy and paste bosses as regular enemies. now, remember the sen's fortress, Anor Londo, the Elevator from Church to peerlink, new Londo. and now again the ruins of d, salit bed. you feel the difference?

NRA.
- location. straight out of berserk! dark ages. Wyvern on the conical roof, the earth with mountains of corpses in new Londo, completely dark cave Nita, like a dream of ash lake and great hollow. there are great examples, genius.
- the number of bosses that we can kill the first choice of Fairline.
Taurus, Capra, following pinwill, SIF, gargoyles, butterfly.
from the fact above suggests the following - variability. on the way to so many options you can collect a bunch of nishtyakov and make the build in a short time be it low LVL pvp or just desire to receive a particular item.
- at least 7 possible paths from the start of the game. proves that the design of the world on top. he linked this variable and its interesting to go over different ways.
- improve mechanic (after demon souls). POIs, armor can be improved and combined a bunch of gear. magic is good but not IMBA. roll is affected by the weight of the reference hitboxes.
- pvp. less iMovie, fast, different, clear, there is a item for unlimited invasions, covenants for pvp Covenant with avtoritetom (new which was the bomb)

not really.
- the second half(after Anor Londo) the game lags very much on design within locations. I already told about this above.
- Twinkie. personally, I have twink ~15 level barely killed the 4 kings, with a red eye and a rapier with lightning. Yes, I can kill the target quickly, but if a player does zero I'm playing cat and mouse, trying to Sarasvati purposely lose. sometimes diques ful mod with gestures and jetmalani to me. sometimes invade other Twinkie. in short it is fun, doesn't require pumping up to 120 meta and interesting. I do not think that is a minus at all.
- Backstab phishing dudes spin around you in circles in an attempt to close up Backstab. boring stupid and boring. given a snapshot of the animation capture in Backstab infuriated much. + more lag.

banal, well-known things, like voice acting, music, atmosphere we do not consider, no one in their right mind argue that it is flawless pillars дс1 and the entire series.
for many this is the first game of the series revelation, the moment when the game can still be fun, like the good old 90s. HYIP from RIL.

X2
I know many people who started with this part. then begin dismantling the fans and fanboev. overall I really liked x2, I played more total hours in school, but already knew the game by heart. of course stocks are enough here, but innovations abound.

++
backstep iframes. God how many sakotsu in this word. brand new mechanics when you jump back you have a window of invulnerability as with the rolling, but much less. varies a special parameter in the article, which is responsible for the number of frames of invulnerability. great mechanics that require a ton of force to skillful treatment.
- wearing 2 weapons in each hand. the left hand is now not only for the shield. wow. just cool. 100% increase in their variability. spear and axe, sword and shield, rapier and UGS, + new mechanics of powersteel.
- parry. prediction parry (parry prediction). now not always possible to parry on reaction when your opponent does swing, and you react and prozhimaet parry. the more different tools to parry various parameters ( which also makes a variety of options). parry with your bare hand parry ultra great weapons.
-due to the new mechanics of the combat and the exorbitant amount of weapons, armor, and magic pvp was just unreal interesting. a clear step forward for the variations of builds. I appreciate the ability to choose from 10 different straight swords, 10 rapiers and so on which is right for you. arena filled to capacity
possible first boss - a giant, pursuer, rotting rats, dragonrider, Ornstein. well. I would say no worse than дс1. on the way, going to heaps of effort, do a quick build. .despite the complaints of fanboi (Dada fanboy it would be stupid to shout: shit period!) the world feels different than дс1. the atmosphere of the vast Kingdom, far country, other people, different lands, kingdoms. the world is interconnected. a worthy successor to the ideals дс1.
- location. macula, probably the best hub location in the whole series soulborn. melancholic, the music under which you want to fall asleep, the sound of the ocean, humble sunset. the whole atmosphere x2 is in one place - unchanging, endless time, sunset, the end. hade beautiful. forest in the mist, classic dark location do not bother, interesting and easy sperantsa. the peak of the dragon. from lifting the Elevator from aldia breathtaking.. the Bastille. (by the way, I want to mention that in x2 there was such a thing as atmospheric phenomena (like night Anor Londo which set the tone and atmosphere of each location. sun, sunset, thunderstorm, dark pesher, moonlit night. locations of DL is not even mentioned there at all masterpiece 99%

--
- absence of an object for unlimited invasions. strange decision. with all the pros so topnote and removed from the game obviously-needed thing Yes, there is an analogue of the Covenant with avtoritetom (already in 2 locations) and red chalk but still the decision catastrophically failed.
- soul memory. well, everything is so clear. either sacrifice a slot for rings. either create new characters from time to time, to give them the items grandpa. terrible decision, especially then entered the ring absorption shower that makes all CM are meaningless.
- a known fault with the transitions between locations. does not bother me, although fun when someone yells OMG, you ruin me the atmosphere, the game is garbage!
another well - known alleged lack uninteresting, the bosses are humanoid knights. funny. come call 2 of the best boxfit дс1? Horny\smog, and Artie. - knights-humanoids. the best bosses x2? Stalker (do not ever believe when you first meet 1 on 1 you thought it easy.) the Rama, Allon, wallstadt, the throne Duo, king ivory finally probably the most stylish bossfight among 3 dark of sauces, trio of guardians of the ruins, a sinner. all the best bosses in all parts of the - knights-humanoids. the rest are just salycilate knee standing under the ass.

DS3

and so the part that we all been waiting for. gathered of people who came from bloodborne, and veterans souls.
someone says that the fight will be similar to bloodborn (as I understand it there due to spam R1, as transformirovalsya weapons can not, and vepon arts, for all its beauty, can not give the feelings of a completely different length weapons as BB (short ax,\ax and a long pole, the halberd is almost 2 to 1). if we are talking about overall speed, the feelings of the character, then I think it's just software and mechanical accelerated дс1. ie used the code from ДС1 (maybe he was in bloodborn, this can be understood only by experiencing the game in person, not on video).
use code дс1 entailed both pros and cons.

very
- a HitBox porn. crazy, incredible hitboxes. new level, after дс1 and especially after any hitboxes x2.
- design locations. detail, gorgeous. there's not much to discuss.
- vepon arts. interesting mechanics. adds variability which is always a plus.
- fan service) Anor Londo, signer 2.0, armor Soler, Andre.
- seems to be an improved network code. lagers was less (subjectively)

not very
- linearity of the world. continuing the theme of variability. . we have crossroads of word-dancer (however further in the archives to go through, we will not give), crystal sage-keepers, the Pontiff of jorm. a bunch of optional locations and bosses, not like a minimum of 7 bosses directly from the first location in дс1 and x2? it is worth to mention that the locations themselves are very large (often) and skillfully connected inside. but it does not help the world to be one in дс1. or feeling strong showing areas in the distant Kingdom as in x2
- the lack of a mechanic from x2. no dualwield (instead, the weapon in the left hand is doing block, hi дс1!), no powerstance, no backstep of ifraimov (why?) armor is almost equal because of the lack of poise (balance), ng+ does not introduce anything new, unlike the good innovations in x2, no asceticism, which not only helped to farm, but was interesting for anyone who likes a challenge or just wants to compete with a favorite boss, the roll is probably three times smaller than the stamina, 100 stamina, you can make about 10 rolls, the speed of estus, movement while drinking (well in pve, pvp kills). there is no point to enchant the weapon to the elements. the damage will be even less. remember the fire long sword from x2 or zipper\the chaos of дс1.
- strange scaly magic. makes magic almost useless at low levels. (50-60 points in magic stats) the need for the magician to wear magnifying MAG. damage. Bild poison? the destruction of equipment? Gandalf style-UGS + magic? classic heavy knight with a shield? run x2 to 9999 times.
- pvp balance. we got the red Orb and can be obtained on the 1st level (yay!) but now the invasion, apparently put in priority to the host who already have the other phantom. given the new mechanics (actually it's from demon souls) cuts 30% health red phantom and half of all Stasov (fans to use magic arts or B. cry 4 scusami and 3 excusame). and low cost of the rifts, the lack of poise (and as a consequence the impossibility to punish rolls or the use of estus) the balance was very strange, even after an unusual series of balance X2. the situation is such that you're almost 80% in the gank, where you can to death to score in the corner R1 spam. or you will stand shock 3 in stanlake and perish without a chance. or the host will run and encourage all new endless phantoms until he rolls away from you with impunity, on the other hand began to wonder to hide to use the environment to Dodge and GET GUD. also covenants with auto call for almost no work (though it can be fixed). + can preumont phantom any level with a password. good luck in the invasion of these guys with high end magic weapons.
- useless ng+ even with the presence of +2 rings on нг3, NG2 gives absolutely nothing new. in fact, for rings it is only important нг3. again, the expected development of the ideas of x2. asceticism? +(
limits. they're everywhere. the limit on the redistribution of stat 5 in NY. what's the point? 8 pieces of titanite on ng (why?. of course there is output - backup saves and transfer things via other, perhaps in a DLC it will draw attention.)
-


the main problem with the DS3 is very simple. was taken the mechanics, the code of ДС1 with further integrations, grinding and adding chips. I understand that during the X2 is a physics engine was written from scratch or heavily processed. because the project involved a 2 and for 1 person (Tanimura) Miyazaki, as is customary among the Japanese, did not take the work of others, and decided to modify his project. from this, all the cool mechanics and evolyutsionnaya for a series of innovations were not used, which, of course, strange and unpleasant.
there have also been strange mechanics in pvp balance. I can understand 30% of HP is red, okay. I can understand half of estus, but unlimited calls friends phantoms, and the system password is already too much. why make the system of selecting the enemy to level weapons, if on the first level you vtorgaetsya to the host and 2 of his friends 400 level with all silami and buns in the game (even when it does cut, still no chance)
overall DS3 is a good pve game with the potential to fix pvp balance. the same situation was with Bloodborne. great pve (personally, I think the boss designs better than all solso (although I personally have not played)
and completely ruined pvp. and at the helm was Miyazaki and elite programmers Sony. it seems that Miyazaki does not understand that it is due to the pvp series is still relevant, living, for sale. personally, I'd like to see ДС4 from Tanimura on the basis of the mechanics of x2.



TLDR: DS cult series, continues the ideas of the 90s games, each game is unique in its own way and, of course, not perfect. because DS3 could be the last Chapter in the series, is to look back and see whether the embodied dreams of loyal fans of a perfect play of dark souls a reality.

let's discuss, ladies and gentlemen!

.....in the process
24 Comments
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A
AT_Sagor 13.04.20

Here unlimited invasion is generally evil, I'd put it in other parts. Let the people sometimes take the time to farm, and then forget how to fight common opponents. And it's such a shame when the master of PvP is dying on the stinking floor because I forgot everything except how to repost, or a couple of techniques for the arena, which he for some reason thinks the best solution. In the second part, there is no better solution, there will always be someone you will be punished for such a casual attitude and not only in PvP. About the first part won't be able to say either that specific - in vain did not find such a rush of activity at the time among the players. In the third part spent on PvP a lot of time but did not understand how to win if you're not a tank or a little bastard, who would not openly fight, but only disgusting podkatova doing their dirty work, and even when the master of the world to the guys more estus, but you have only half go and win if skill is equal, and he considers it his sacred duty to take a SIP of life-giving.

S
Shadowarm 13.04.20

I understand you in part three of the played together.

s
s1ash3r 13.04.20

KrampusX
what does such a conclusion?
at_sagor
well, here it is necessary to think about the so-called Genc spank build (literally -slap of hancherow)). ring of invisibility, slow powerful weapons with sweeping attacks and Hyper-armor, the second fastest weapon for attacks, throwing knives, kukri, talismans, ring of the cat, ring of the Bumble bee, like for example. how to choose a few. but of course the trend is not very pleasant

0
00 Otvazhnyy moryachok 13.04.20

Would be better if the video did a lot to read ))

S
Shadowarm 13.04.20

s1ash3r wrote:
I understand there is a spam R1
Hence such a conclusion
p.s You forgot to add that the main menu plays well, it took a gorgeous soundtrack

A
AT_Sagor 13.04.20

s1ash3r
Getting to the fact that the skill is not to be in the first place. No matter how good were not against you just invincible build. In the second part of the skill could steer in any PvP, used to kill the entire party during the invasion (host + two or three phantoms), then this trick only if ping will allow, and it leaves a pleasant aftertaste. There could Estats was not instantaneous, which allowed to catch like khlebunov. Again, the murky balance at the time of stagger, with a low value very little chance to escape from a series of attacks, that is the first strike he can become the latest so-how will you be rocking till the grave, but who have a large they have a chance, but it is subtle, those who don't notice the difference starts yelling about zabagovannost, but it is not - this is now a thing and this was discussed by the developers.

KrampusX
I didn't like the music in the game, including the main menu. Strongly delivers the music, but the design locations of indescribable beauty.

s
s1ash3r 13.04.20

0000Ptasha
infamous video is not mine)) and my voice is no rules equipment is not OK. there is TL DR - the main motive, as it were.

KrampusX
ie for your DS3 in the wild no spam R1? or as

at_sagor
well XS XS. gank party has always been. and not one, and immediately the crowd flew. about builds still okay. the problem is the phantoms and ganks. if vtorgaetsya - use the OP build, imbewu gun in the entire Arsenal. blame the gank-squads now the norm. I saw the stream Oro and Peewee at the start there's just a hook wiring. supposedly AI AI run from 3 types, gets them into the narrow passage R1 by Folsom turn - 4 shock 4 dead. if vtorgaetsya so you need to be ready to gangaram 100. or just hang around in SL 25-90, 140+ and avoid the fucking meta. now not just pvp skill and competition abuzerov curve mechanics
kanesh is not the ringers on сл40 punishment noobs, pvp here is quite another. and arena no. I hope that yet

A
AT_Sagor 13.04.20

s1ash3r
That's it need certain builds for certain purposes, and this is no good. Earlier there was a good roll, and now the ring only to increase the time of invulnerability during acrobatic feats, but it's all just a ridiculous number for big fines. Dark Souls is still PvP, but it became such a curve, and then took a bite of the whole game. I don't like it in the third part, but somebody from this what can you do - tastes.

f
fOXY9 13.04.20

s1ash3r
Previously, you wrote a wall, you need to wait another 2 DLS, they'll finish the story completely and put all the points on the I. But will also drive up pvp balance. The second DS balancely year.
About the pvp 1 vs 3, totally disagree with you, look how Oroboro plays, he is in solo 3,4 steadily stand.

s
s1ash3r 13.04.20

fOXY9
I purposely have not considered DLTS. Yes they have a lot of content, but they reference almost better than the main game, but the global thing they can't change. a red Orb in x2 and has not appeared, blue was never remade, soul memory is still there. in 1 gravando not repaired, the arena is also the remake did not, thanks at least in steam for 6 years moved.

the basic mechanics they never change, just tweak the balance. often even on the server, not the client. global patch to make someone not be - because the consoles are too expensive to release patches. won the scholar finally separately sold, and could make the patch for 10 gigs. apparently it was not profitable, so at least paid back the distribution and production of the reissues.

at_sagor
Yes. there is. I was waiting for a private screening of gameplay, and then when the streamers play, and will be able to tell how the game feels. and a sneaking suspicion that it will be more дс1 than x2. to the last hoped, but alas.

0
00 Otvazhnyy moryachok 13.04.20

And I love to gank party to invade )).

R
Rooough 13.04.20

s1ash3r
Let down and I five. In the first part did not play for certain reasons, and as for Ds2 and Ds3 I fully agree with you. But still I will note what exactly I was missing in the Ds3.
Majula, Yes, Yes to the second part was an oasis, where you translated the spirit and rested from dark locations type of garbage or difficult snow Loki with flying horses... In Ds3 back to this tomb we call a Church, no desire.
Not like a strong nerf heavy builds them is only good in late game. Why do you limit the number of pieces of titanite, few new weapons (hopefully on the DLS). Just did not like the inability to fire ignition as it was in Ds2 to get a particular right subsequent ng, is especially important since playing ng+ no interest except because of the loot.

R
Red Barels 13.04.20

D
Dekster Morgan 13.04.20

DS3 have a lot of disadvantages and they are all in the most part relate to PVP.
1) do Not work covenants of authoritywas. When the main account got the banana with one of the patches in the second account via family sharing I got online just wonderful, everything worked, I was called and as a dog of Farron as a loyal Aldrich and as a Blue Sentinel(Turkmenbat). Quietly apnuli all of these covenants. But then and there received Invalid User Data and was forced to remove the character.
Now my main ACC unban, but... autorizim only true Aldrich plow. And that is not much. And in the second Akka I come out of her room couldn't just come back, immediately called back. I recently learned to play with autorizati to play... only through family access. But even after a family does not work Turkmenbat already. Why? And XS. Maybe nobody uses the Blue Covenant Way? But damn, why so Arkanovci? Why not do both in the first and second part? The Covenant of those who punish. Severely punished. And does not protect.
2)you Can catch a banana. Just. I sold the first account and got a warning on the second. Cheat and other crap not take a long time. Good support is more or less adequate, was able to achieve razbana.
3)there is No parameter POISE. Rather it is, but so not affect anything. I understand that there fantasy not harsh srednicowy, but makes me cry when the swing 100 pound monster huge club stop circus with a kitchen knife. There is a mode giperborei, but in a different way.
4)Network code is made through one place. The inability to zakonektitsya, disconnects during battle, the inability to log in to the boss in the fog outside the host.
5)the Futility of NG+. Return asceticism, why should I battle through the whole game to get rings with the plus sign?

s
s1ash3r 13.04.20

waiting for DLC

i
ilia51 13.04.20

do you think the DLS are better again the game will be?

M
Miller_spb 13.04.20

Well, actually all the victories in a series of games DS, is first and foremost a victory over oneself, over patience, over reaction, etc. And going through NG+ (in X2), you get a new level of complexity, podpisany new armor and new weapons, because having finished the game you and 10% armor not a pimp, I'm not talking about farming rare species thereof. Here I read your comments (DS3 myself yet failed in the process), not really no interest in NG+? Well, at least the bosses that difficult? Remember in X2 two black tiger on NG+8 and up... that was fucked...)) and then sit down and think what to dress, what weapons to upgrade and where to get it. Remember the damage done Curved nil greatsword +10 in each hand, well, not counting the two Splavleny hammers (but they are too stamina ate)... I don't know, was the interest in most PVE, on PVP as that side was, well, the intruders came, who went, who I... XS... in the first post quite right about King ivory, here he is on NG+8 furious, this is not PVP... it on NG+8 and above are only paired with someone endured, I confess) and it is better three... PPC was fighting...
And sir Alon..... well this is finally the fire, on a high NG it unreal...
was the interest in the game (X2)... until time 40 not passed)))

D
Ded MastDay 13.04.20

Miller_spb
For me personally, no interest in NG+. I'm three times better passing game from scratch. Because in NG+ all the same, only even easier than NG, everyone is all pumped. Just run and all stoop. Yes, theoretically the bosses should be harder, but practically - no, not more difficult, as have studied all their attacks. In getting the rings on the +1 +2 and so on... also questionable interest, since the increase is negligible. To try all the armor and all the weapons, makes no sense, since armor does not depend on anything practical, and the weapon with the most appropriate museom under your style of play usually is chosen in the first half of the game and for example with one simple long sword is possible without problems through the entire game.
PS. In General, you certainly epic necropost raised =).

M
Miller_spb 13.04.20

Svetoslav
Well, uh, let's see... a simple sword and in X2 you can play the entire game. Of course the lack of leveling armor is for me the main disadvantage. And what are the differences in the armor no - XS, at the primary level in light armor you carried out with two blows, for example, and heavy - with three, there is a difference. Maybe then... when HP pumped, then Yes, most likely the difference will not be significant. Decided to farm a set of the Black knight, the game is of course the speed gained compared to the X2, all his punches learned, and still is 50/50.

M
Miller_spb 13.04.20

And what we have in the DS3 with co-op? Where is he? I'm talking about the PS4. In X2 people were several years from the day of release, more than enough, 90% of the bosses. He helped others and myself called nakamal about 1000 hours, because of the coop. And then... long pondered why there is no signs of the call, in the end, I have learned to use coal... in front of a Dancer) well , I think, schA hit her druzhnenko.... and there is silence... no one....pffffff, no coop DS3 not more than 7/10. And if we add here the lack of leveling armor, and the General monotony, so... I'm afraid to even write.