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Alexander_Vesker 14.04.20 01:11 am

The Council whom to take in Pripyat (S.T.A.L.K.E.R.: Call of Pripyat)

Here will paint one to take with me to Pripyat only 4 people

1) Tramp
The tramp — one of the commanders of the "Monolith", and a great sniper. After the destruction of the control panel Monolith to him and his group returned, the ability to think freely. When he reached the environs of Jupiter, the Tramp and his band settled in a swamp near the warehouse containers. Noticing the passing Degtyareva, a former monolith asks the Stalker to find his people a refuge from emissions and mutants. Depending on the player's actions, the squad Vagrants can join the groups "Duty" or "Freedom". But the Tramp could not find a place, so joins the group of major, heard about the campaign in Pripyat. Once in town, the Tramp disappears. From the final credits is known that he led a group of ex-monolith and went to the center of the Zone to find out what happened to them.

The ending
The tramp is alive:
In the Area there's a new group of stalkers. They are well trained, but their purpose is not known to anyone. According to unconfirmed rumors, all of these people once were men "Monolith"; the leader of the group known by the nickname the Tramp.

Dead hobo:
Few have noticed the disappearance of the Tramp is the only person who tried to understand what happened with the "monolith", and to help them. Aquote2.png
Associated quests Edit
"Survivors Monolith"
"Pripyat-1"

Interesting facts
In CHN is new with the same name, but most likely, they are different people. Evidence to support this theory a lot. For example, completely different characters, as the Tramp-the monolith is much safer alone.
After coming to Pripyat Tramp to sit on a stool in the Laundry room, at the military base. However, if he leaves the Laundry, and then come back, Vagrants will not be there. More he in the game will not appear.
Hobo has four of the visual. Three of them are unique: in a suit "Monolith" with an open face, in dolgovskaya and slobodskom jumpsuits. And fourth, monolitische with closed system of respiration — ordinary visual fighter of this group, with a helmet. None of the characters has such a number the visual.
The first phrase, which Vagabond calls GG to himself, he says retarded unnatural voice. Apparently, after the Tramp got out of control On Consciousness, he began a temporary side effect.
Even if to attach the Tramp to the "Debt" or "Freedom," the overpass "Pripyat-1", he will be celebrated as a free Stalker, but Pripyat will again be Dolgova or Svoboda.
All members of the squad Degtyarev in Overpass are free stalkers, since they represent a single group. Gather a group of representatives of different factions cannot technically.
Despite assistance from the HS, he will remain neutral.
Despite the fact that Hobo and his troop is out of control Of Consciousness, they continue to speak with the same intonation that hostile monolith. This is due to the fact that a band of Vagabonds described as "Monolith".
If you take a Tramp in the team, the overpass "Pripyat-1", with the appearance of the snipers he says, "They're mine," and shoot them, than really help the group.
If the Tramp will die at the Overpass, Zulu will notify Degtyareva about it, shouting: "the Tramp got out."
The prototype of the drifter was Yuri Konstantinov, the designer of the whole game series S. T. A. L. K. E. R.
If you believe the early dittocam, Vagrant and Charon were one and the same person.
If the Tramp will enter into "Freedom", the "Janov" often he would sit near the Cabinet Loki and perform the duties of a bodyguard (if the Flint warehouse "Debt" or at the table in the hall).
If the Tramp will die at the Overpass, Vano shout: "Monolith-our flooded!".
Notes To Rule
sometimes it happens in ZP bug, which kills a Hobo recruiters.
Hobo is neutral in regards to GG after joining in a friendly group. The overpass "Pripyat-1" his attitude becomes friendly, but on arrival in Pripyat again changed to neutral.
This is because the overbridge is used another model of a Tramp, like all other members of the group. Their faces covered by helmets, and the group is marked as free stalkers, although in the RFP Hobo may not be a free Stalker. Did that purely for technical reasons that all team members have become friendly to the player characters and help in firefights, regardless of their relations with other groups.
There is a bug: if you recruit a group of Vagrants to "Freedom" and go to the "Midsummer" through conversation, the Vagrant may not appear.
If to be a friend of the gang which took a Tramp, and then to ruin a relationship with her, then all fighters will drop a level. Ie all friendly fighters will become neutral, and neutral Hobo respectively, will become hostile. Dialogue with him will be impossible. To call him into the squad will not work (only in earlier versions).
In earlier versions of the RFP was a bug: the bandits (if during the quest for the release of Mitya not to kill them) after a reboot is saved, you can attack a group of Hobos and kill everyone except the Tramp.
The game has unused Tramps answer to the question "How are you?", which explains his subsequent disappearance from the Laundry: "I don't know... Not bad, but not good. Wrong. I feel I need to go further. Probably will leave soon... No offense."

Vano
Biography
Happy and cheerful person, native to the Caucasus. Vano came in the neighborhood of the "Jupiter" together with the rest of the stalkers. After a while it firmly owes gangster nicknamed Jack, who took the overall "loan". All attempts to repay the debt were in vain — the leader of the bandits c checkpoint each time increased the percentage. At the time of the meeting with Vano Degtyareva, he once again gathered the desired amount, but to go to the bandits dare not for fear of increasing the share

Role in the plot
The player can find Vano in the lobby of the station "Midsummer". Vano asked Degtyareva to give the bandits his duty, as he is afraid of another increase in interest. If you complete this side quest later Vano you can take for a hike in Pripyat, just want to give him 5000 EN costume "SEVA".

If the overpass Vano survives, in Pripyat is located in the Laundry room with the soldiers and together with Sokolov (if he also survives) or Scala will support when you sweep the store "Books" in the process of completing the quest "Cluster Monolith". Then he will stay in the Laundry room and during the execution of the task Degtyarev, "Interference" will go from Pripyat with Garik. From that moment Vano in the game will not appear.

The ending
Vano alive:
Vano went to the army warehouses, to "Freedom", where the ease of character and optimism quickly earned widespread sympathy. In the end, he led a small group of researchers who began to study the anomalies.

Vano is dead:
Stalkers the station "Midsummer" sometimes I remember the jovial Vano, his cheerfulness and innate skill of the Stalker. All agreed that Vano with his success should not have to look for the road to Pripyat.

Notes and interesting facts
The viaduct uses a shotgun and, being NPCs, can make a standard mistake. For example, to walk left and right, Vano is likely to harass any member of the squad and accidentally kill him.
If you look in the overpass near the anomalies Vano looks at the detector "Veles". We can assume that he has a prototype detector "Svarog".
Judging by the dialogues, accent and name, Vano — Georgian. The overpass if you shoot in Vano, he can say "Genatsvale, for what?" clearly uttering the word Georgian "Genatsvale". Another native of the Caucasus — the Armenian — the Armenian nationality.
When Vano will come in Pripyat, it may be a bug, and he will speak like a normal stalkers (without an accent), but this is due to a bug in the code.
Face Vano similar to the Cold of the ERS, as the prototype of both became one and the same person — the animator of the company, GSC, Eugene Apple trees.
Vano is friends with the Zulus, but in the good ending goes to "Freedom", while Zulu returns to "Duty", so that their friendship can be a complicated gang war.
Unlike the Zulu, Vano leaves Pripyat without saying goodbye to Degtyaryov. It's weird, because he knew that their paths diverge.
In the game files there are unused replica Kirillova, says that Vano went with Garik on, "Jan", "Yes, more. Vano asked me to tell what went with Garik on Jan. Said with Souvenirs will return."
Vano is one of the few bearded characters in the whole series.

Planned story
It was planned that the fourth version of fate Vano and a slightly different version of the first. Addition of option 1: if the player paid the bandits the money with interest, it might require Vano forced to go to the overpass, arguing that Vano owes the player for help (becomes unclear where Vano will take the money for the suit). In addition, it had been planned by nature to be a whiner, and will warn about dangerous locations in the viaduct. In the end, this character trait gave Sokolov Option 4: the player agrees to take the ransom, but more than 3 days does not work (attack of bandits, but eventually kills not all, or even not talking to them); in this case, Vano disappears.

Like a lot of the stalkers because of his friendliness and charisma.
Very trusting and naive: quietly gave the money to the Stalker, whom he saw for the first time.
One of the positive aspects Vano — his mastery of the artifacts and anomaly detection. At the Overpass he could three times to rescue the group, determining a safe route. With such skills it might work for scientists, and maybe it worked for them in the past.
In the pictures in the "sad" ending Vano dancing lezginka. If you look closely at this picture, you can see that Vano dancing lezginka around the Arena, at the Bar "100 x-ray".

Sokolov

Biography
Sokolov served as second pilot in one of the Mi-24 helicopters that crashed during the operation "Fairway". After the helicopter with the call sign "SKAT-4" dropped to the factory "Jupiter", the Lieutenant, the only survivor of the crew and troops, went to the point of evacuation B205. And not waiting for help, the falcons left on the dot a note and left. After some time, he was attacked by a zombie, from which the pilot saved the Stalker Garik and took him to the bunker scientists.

Role in the plot
Players can also find Sokolov in the scientists bunker and give him his note. When Zulu will be offered to assemble a team for a hike in Pripyat, you can bring the Lieutenant, who needs to get to the evacuation point B28.

Related quests
"Anomalous plant"
"Way in Pripyat"
"Cluster Monolith"
"Evacuation"

The ending
Falcons still alive:
Senior Lieutenant Sokolov continued to fly over the territory of the Zone and was shot down by mercenaries over the Liman. Two weeks later, his surviving only as a miracle, near Cordon picked up the patrol. Soon Sokolov left the ranks of the air force and moved into civil aviation.

Sokolov is dead:
In the list of the personnel lost during the operation "Fairway", there is another line: "Senior Lieutenant Sokolov O. N. Killed in the line of duty."

Interesting facts and notes
The overpass "Pripyat-1" the Lieutenant noted as a free Stalker. In the same way as the Tramp.
All members of the squad Degtyarev in overpass are free stalkers, since they represent a single group. Gather a group of representatives of different factions cannot technically.
If you do not take Sokolov to his squad in Pripyat he will come together with Garik.
Model Sokolov was taken from the main GSC programmer Dmitry Yasenev.
Sokolov is one of three military in the RFP with a unique appearance. The other two is Colonel Kowalski and Lieutenant Rogovets. Major Degtyarev is not taken into account, as is GG.
Sokolov is the only person in SN who wears normal combat armor.
Also quite strange that the crew member of the helicopter landing, even the pilot sent to the center of the Zone, given as mediocre armor.
It can also be the only survivor (depends on the player) of the pilot involved in the operation "Fairway".
It is noteworthy that the falcons have three times I can visit with Degtyarev in the same squad: first overpass, after you sweep the store "Books" and then during the evacuation of the military.
Most likely, the Lieutenant knows how to play backgammon, because he says he's tired of playing this Board game. In the bunker scientists Garik was no one else to play.
In the archives of the ERS you can find mention of a certain Lieutenant Sokolov.
Rank is "experienced", although lieutenants are usually "veterans".
He and a group of Tarasov is the only nezaschitanny military who can participate in the evacuation.

The bugs and flaws
After finishing cleaning the store "Books" instead of returning to base can go to the Dorm and stand in the aisle. There he is likely to die for different reasons.
Known flaw: the note left on the point of evacuation B205, the initials V. Sokolov Andalthough in the final video, in case of his death, will be given a different set of initials: Sokolov O. N.
There might occur a bug: when you are together with the military evacuate, the falcons will remain in the room where personal Inbox. If you refuse to evacuate from Pripyat and come to the Laundry room, the Lieutenant is not there. In the end it will be said that he was alive.

Please Sokolova in Pripyat
It's funny that if you give his note to Sokolov already in Pripyat, he will still ask Degtyarev tell him if he will see military nearby.
Before the evacuation it is possible to trade (he has 10000 RU). He can sell, for example Svdm-2 (required with the cartridges!). Then the team will get a good sniper.
During the movie, after passing the overpass, you notice that the machine Sokolova mounted muffler. It is noteworthy that the silencer is placed on the AKM-74/2U only at CHN.
Even if not to take Sokolov to the overpass and not to meet him before coming to Pripyat, he will be part of the reinforcements arrived to the store "Books", referring to the fact that GG is safer.
Even if you did not go to the bunker scientists, when talking to Kowalski about the helicopters, the Colonel says that a "SKAT-4" it is better to ask the pilot, which came Degtyarev. Sokolov comes with Garik after the seizure of the unknown weapons.
In the bunker says the typical voice of the military, and in the underpass and Pripyat its own. The same applies to the Zulus: the "Yanova" during the overpass he speaks with his voice, and at schools typical dolgovskaya.

Zulu
Zulu — drink, and meditate in solitude. During breakout groups "Debt" through "brain Burner" to the center of the Zone was part of the group of the Lieutenant Colonel Shulga. On the way to the station "Midsummer" there was a skirmish between a detachment of "Debt" and the group "Freedom" who came before. During the battle Zulu felt the signs of impending release. The teams had to postpone their showdown and take refuge at the station. After negotiations it was agreed that "Midsummer" is a neutral territory in which between "Duty" and "Freedom" will be a truce. This reconciliation played a major role the Zulu. After that he for the unknown reasons left the group and settled in a tall building near the station, becoming, in essence, a hermit.

Game events
The Area Of The "Jupiter"
To investigate the causes of the failure of operation "Fairway" Alexander Degtyarev needed to get to Pripyat. It became clear that pass in "the city of power" is possible only through an abandoned tunnel, which began from the factory "Jupiter". But on the overpass to go alone would be dangerous, so the Nitrogen Degtyarev advised to gather a group and sends it to the Zulus, who lives near the base.

Degtyarev enters the Bungalow Zulu and tells Tom about his plans. The Zulus as "the threshold" is a major drink, then another and another. Degtyarev "cuts off" exactly on the day. When he wakes up, Zulu said:

So, here's the deal: go along. Will find fighters — send it to me, I will make them a team. When that's done — let me know. Taking the Nitrogen on Jupiter.
When, in the opinion of the player, the team is ready, the Zulu and the detachment, taking Nitrogen, extends to the premises of the plant "Jupiter", to the overpass. Nitrogen, using your skills, runs the Elevator and the squad advances in a way.

Zulu also refers to the quest "Stealing"; it is to him that guides the player to a chiropractor, and he tells Degtyarev, where he heard some gunfire. (But if Zulu died in the tunnels to complete the quest "Stealing", then the chiropractor himself says about the incident, without sending the player to the Zulus).

The Overpass "Pripyat-1"
The squad descends into the underpass and into a compartment filled with gas. Zulu says:

That's handy the suit!
Repulsed from several Snork and a small pack of candy, the detachment continues to move, soon pushing against the closed and blocked door is the main way that Zulu says:

It seems that "head" will not make it.
Then when a player opens a lateral move, Zulu says:
Okay, normal heroes always go to bypass!..
Passing through the corridor and killing a couple and we tushkanov, jumped out of the ambush, the unit goes to the depot, where, after the panic phrase Sokolov (if he joined the squad) "Mink!" is attacking a group of mutants that Zulu orders:

So, don't panic! Fire!
Squad fighting off two groups of mutants and goes to the next door that opens Degtyarev. From the main hall to the squad attacks a large flock Snork, after the murder which the Zulu shouts:

And so it is with everyone!..
Next, the squad, fighting off attacks of mutants and oklemavshis, is in the main hall, after destroying some more candy. The squad "ahead" moves to the door on the way out, but it was locked, and Zulu says:

Well, the power gate is disabled.
After that, the squad goes to the transformer, and Zulu says:

Looks like a transformer... I Wonder, with all lines included?..
Degtyarev, understanding the hint and climbs up to check, but after clicking the button reveals ambush "monolith", and the Zulu commands:

Back to the wall, quickly!
Further there is a shootout in which the group Degtyarev wins. Several oklemavshis, Zulu blurts out:

Oh, hell no!
Then Degtyarev goes down, and the squad goes back to the door. She, however, is still closed, and Zulu concludes:

The gates are locked, the button next to no. There are volunteers working in the control room and see if there's anything suitable?
The group extends to the dispatch, the road to which, however, obstructed by anomalies, but Vano manages to find a passage between the anomalies, and then announces that the way is clear. Degtyarev enters the control room, and Zulu says:

Come on, brother. For the rears, do not worry!
The major rises up and opens the door, however, opens up another Zulu ambush the monolith and shouts:

Snipers!
The squad once again taking the fight. Destroying the enemy is not without high-quality support Rogues (if he joined the squad), Zulu vzvinchennyi says:

So, the way is open. Go?
The group, beating a few anomalies going on. Along the way she destroys a small pack of candy and one we, who were waiting in ambush. The group then stumbles upon a large crowd of zombie and eliminates "Islands" of them. Zulu after another and this time the final slaughter says:

Looks like we are already under the Pripyat.
The whole group after Degtyaryov selected on the surface.

Pripyat
The squad got to the surface. Zulu the butt of his gun knocks the door and comes out first, surveying the area and preparing to do battle with the alleged enemy. When the whole squad comes to the surface, group captain Klimenko stands for itself, and takes the group on sight. After Degtyarev, saying he's from SBU, and holds the appropriate "crust" Zulu evil surprised:

The SBU?! What the fuck?..
After the replicas of all the characters Klimenko invites the group to follow him, but the Zulu shouts:

Without me! I have the military to do!.. And with the security service too!
The captain yells "Stop!" and sends his weapon, but the Degtyarev reassures him: "Leave, captain. Let him go." Zulu and the detachment at odds

Now the Zulus can be found if you approach the school after completing the quest to capture the Gauss gun. He leaned against the wall and ready to fight with Snork. The major goes to an old friend, and he advises:

Stay close to the wall! These creatures attack from all sides!
Degtyarev and the Zulus accept a fight with a large pack Snork, attacking in two waves. After comrades "two guns" to destroy the whole pack, Zulu exhales:

Nice shoot!
Then together they go to the Laundry. There Zulu gives Degtyarev his personal modified gun as a token of gratitude for your help. After the first care Degtyareva from the base Zulu finally disappears from the game, but in the end it will be information.

Alternatively, you can try to make the Zulu remained in the game even in freeplay mode, after the evacuation of the military. For this you need to complete all story quests the military, not going to school. When, after the detection signal Arrow near the hostel there is the latest story quest "Unknown", you need to run to the school and to help the Zulus to fight back from a Snork. After the conversation, push the last branch, "Then let's go", because if that is the case send it to the Laundry one, there is a danger then none at all find. So, we have Laundry, and the Zulus already within. All according to plan: a conversation with the Shooter, ejection, evacuation. Zulu will help to fend off a zombie near the base, but the cinema will not go. The military evacuated, release the helicopters, returning to the Laundry — we have the Zulu himself! Next two options: either Zulu as usual gives his gun GG and disappears to who knows where or when near the base will be crawling zombies or mutants, Zulu will be along with the stalkers to run out and defend the base. (If the SG has a reputation as a "Friend of stalkers", the Zulus along with the others will try to help. But still the Zulus away from the base side, so he will try to shoot into the distance to help GG.)

The ending
Zulu alive
Zulu returned to the main base of "Debt" at the plant "germ." No one knows what he was talking about with General Voronin, but a few days later Zulu was seen the head of a large detachment, and headed to the center of the Zone.

Zulu dead
Rumors about the fate of the Zulus came to the commander of the "Debt" General Voronin. To everyone's amazement, Voronin presented Zulu the highest award of "Debt" — the "order of the Silver shield"... posthumously.

Related quests
Theft
"Pripyat-1"

Notes and interesting facts
After leaving Pripyat in the tower next to the station Zulu will not, but his RP-74 will lie on the shelf. Take the machine gun still can, as this is not a game model, and part of the interior.
In its suit, the word "Debt" written up "upside down", like all dolgovtsev in suits with closed system of respiration.
In contrast to Cardan in Zaton, Zulu "overturns" a bottle of vodka right in the mouth.
The Zulus are more resistant to alcohol than the protagonist, as when Degtyarev just waking up, he was sitting as if nothing had happened.
For dialogue you can drink from 7 to 12 bottles of vodka.
If you talk with the Zulus say that you found an Oasis, he will call you a great Ranger, and then talks about the schemes of the overpass.
After the Zulus will give the player his gun, he'll get Chaser-13.
It was voiced by the Ukrainian TV host Gregory Herman, also voiced in the video game series S. T. A. L. K. E. R. mercenaries and bandits.
If talking to Svoboda, it becomes clear that the Zulu left "Debt" after Svoboda has let the unit "Duty" to Yanov, thereby concealing them from the release. Probably the Zulus did not like that despite the fact that Svoboda has actually saved them from a terrible death, "Debt" continued squabbling with them.
Zulu knows Noah, and, according to him, some time they were partners. It is possible to learn during a conversation before collecting the order: Zulu tells about how they fought shoulder to shoulder, before Noah was crazy.
Zulu is the only one in the series alone, not counting the bromide, bearing the form of "Debt" (namely, PSZ-9Мд "Universal protection" (in the Overpass Pripyat-1)). Also, his suit is the only such in the RFP.
Also, Zulu is the second retired member considers it in the series. First — Bromine.
Despite the fact that the overpass Zulu, in fact, is the commander on the mini-map commander will be marked by any other member of the squad Degtyarev (at full staffing, they will Vano).
Zulu phrase of "Okay, normal heroes always go to bypass!.." taken from the film "Aibolit-66", where the song of the robbers says the Bogeyman and his accomplices.
Despite the fact that Zulu is actually a loner, during a firefight with Snork in Pripyat, he shouts a standard phrase dolgovtsev.
If you do not find the Zulu in Pripyat, it will be ending about his death (perhaps he was killed mink).
If he rescues the Snork from Zulu in Pripyat, he gives him his gun. However, in the end the Zulus would be represented with a machine gun. Most likely, this is the second upgraded RP-74 that is on the shelf in his house the entire game. It is also possible that the Zulus got a new gun on the main base of "Debt".
Zulu, sits in his hut in the Lotus position. This unique model movements and postures, there is only him.
Zulu is the opposite of Uncle Yar, despite the fact that the Zulus became a loner, and his armor modified.
If the Zulus die in overpass, the door will break down the falcons (or YY)
Despite the fact that the Zulu are well-equipped (suit and weapons), compared to the rest of the least likely to survive a hike in Pripyat, because its main armament — the RP-74 machine gun, which is quite a long cooldown and has poor accuracy.
Zulu can kill even before the campaign in Pripyat. To do this, pull back the "Debt" with an RPG-7U, aim at the window closest to us and shoot (not working in recent versions of the game).
In reality, the Zulu is one of the African tribes who fought with the British colonialists in the 19th century.
Zulu is friends with Vano, however, he returned to "Duty", whereas Vano joined the "Freedom"; thus friendship can be complicated because of the war factions.
If you find a Zulu warrior after finally finding signal Arrow in the hostel and in dialogue with him to say "then let's go", he will remain in the Laundry room and after an evacuation until the gun.
If you look closely, you can see that, moving away from Degtyarev, he disappears in front of him.
Zulu is a bit similar to Russian comedian Nikolai Bandurin.
There is one interesting bug: after saving Zulu from a Snork and a conversation with him, to buy him a gun and ammunition. Later in camp he will give you the same and you will have two instances of RP-74 Zulu.
7 Comments
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N
Nikita Hobotnev 14.04.20

Why do we need it?

B
Big_Di 14.04.20

without this advice every Stalker knows what the ending will be, and who to take with me to Pripyat

M
MarvelDC 14.04.20

OK Clear!

Z
Zhora Hmuryy 14.04.20

The author is certainly well done... But too late for 8 years))

Z
ZlM 14.04.20

Sign here please and how to find the glow at the Dredge. And I this quest still can not pass

A
Alexander_Vesker 14.04.20

Nikita Korotnev
and then that shaking your safes where one claimed that the squad he assembled.but it's just the Zulu and Vano from him. But Sokolov and the Tramp, no one called. Though Sokolov himself get. The tramp he was not invited.

I
IMUNELE080 12.07.21

Thank you