3 New Notifications

New Badge Earned
Get 1K upvotes on your post
Life choices of my cat
Earned 210

Drag Images here or Browse from your computer.

Trending Posts
Sorted by Newest First
S
StormX07 15.04.20 01:18 pm

Modifications for Rage (Rage)

pix.PlayGround.ru
pix.PlayGround.ru
http://www.gametrailers.com/video/tech-5-id-software/23179

This topic will be collected and posted all the information about the editor, fashion, useful software, converters, lessons and articles. All who are interested in this join.

Yet very little information. But I think it's a matter of time.
66 Comments
Sort by:
s
serial86 15.04.20

Yes, would not prevent the gun from ending the game in the beginning.Maybe someone will come up with?

A
AdroV 15.04.20

StormX07
As you have this editor even start? Enter idStudio and no response. You have a Repack? With the patch, no?

S
SonnyTabus 15.04.20

Who is the third person,and I was very disappointed by the lack of view from cockpit of the transport.The camera view from behind the buggy,it's somehow not serious,it's for kids-no offense kindergarten)) Help me,tell me how to register it in the game?

L
Lifeless_Al 15.04.20

Someone managed to dig up at least some information about the editor? Console command idstudio does not plow, though in listing the commands it is. It turns out that id us with the editor cheated?

S
SonnyTabus 15.04.20

Id editor seems to work only on 64-versions.I bought a license,download the pirates English.version and on both the editor does not start.It is necessary so to spoil the idea of Mad max,all hope for fashion!

L
Lifeless_Al 15.04.20

Taken from the support site: http://forums.bethsoft.com/index.php?/topic/1236250-rage-support/page__p__18751221#entry18751221

Posted 11 October 2011 - 12:17 PM
Level Editor and 64-bit .EXE
We've had a number of folks asking when the RAGE editor and 64-bit .exe will be available for RAGE. We want to assure you these are coming, and we'll provide more details when they're available.

Translation:
Level editor and 64-bit.EXE
There are people who are asking when the Rage editor and 64-bit.exe will be available. We want to assure you that they will be released and we'll post more details when I get the chance.

There you have it. And then cheated. Believe again and wait...

S
SonnyTabus 15.04.20

Started playing,or rather suffer a week to find out what it is like game.Waited for patch,new drivers,then another week to play...Then I looked out the window...winter already! Where's Indian summer? Friend that we have not fucked? She:I left you already! John Carmack you scumbag!!!

b
bazserega 15.04.20

Mono will license for two computers to deliver? can Rusakovich what something is?

A
A.Soldier of Light 15.04.20

Mono will license for two computers to deliver?
1. install litsuhu on the first computer, the patches they add all sorts, etc.;
2. Put the NoDVD to the game disc not required;
3. archive the entire folder with the game program tipo winrar creating archive in parts (breaking it into volumes for the convenience of recording to memory stick or DVD) or back up only the large files;
4. write archives and files to the media, copy then it's all on a second computer, razarhivatory if required;
5. run the exe and play.
But if it's through steam, then I'm not sure. You may need to either reclaim the game from steam or otherwise. Not tried, I hope you are recently myself. Only two games were played through it yet: Rage and DNF. Rage already removed :)
The method described I recopy Bioshock and RE5 on the other comp with no Internet. Games work as they should.

p
pollfunk 15.04.20

Prompt please who knows,how the console during a game to remove the sight. I know that a lot of teams can register for the character,such as speed,endurance, etc. there are Also commands for auto...
I read somewhere on the forums that people did it just not remember where...
If not in console,you can Racconigi can be something to prescribe...
Thanks in advance...

c
corssar 15.04.20

Try the Patch for Rage Update1 v.1.0.27.8258 http://storage-games.ru/news/patch_dlja_rage_update1_v_1_0_27_8258/2012-01-23-85 or crack http://storage-games.ru/news/krjak_dlja_rage_skidrow/2012-01-23-86

S
StormX07 15.04.20

any news about the editor?

K
KAPRAL27 15.04.20

Good game but very annoying that the tasks do not have compass, it somehow only works in the wilderness and in the cities there. Is it possible to come up with something that would be the compass everywhere?

K
KAPRAL27 15.04.20

Well, it is impossible to play, at the beginning of the level Istochnik for 10-15 minutes looking for the Sheriff, the measure bar is now on another level metro can not find the blue rose or whatever the station is called? dude tells me that we should go down there and kill all the mutants in their lair, and where to find the entrance to the rose? I already ran to the subway. Make a mod with a map.

A
A.Soldier of Light 15.04.20

The map is still there. Mini-map in the corner to help :P

K
KAPRAL27 15.04.20

So it only works in the desert, when the buggy ride. And when the job is disconnected.

S
StormX07 15.04.20

pix.PlayGround.ru
see screenshot
What is the Persian?

n
number 9 large 15.04.20

StormX07
Isn't that the merchant from the subway?(old man like this,ammo sells on the cheap)

S
StormX07 15.04.20

Exactly. Remembered, Yes, he is.

Thank you.

S
StormX07 15.04.20

Console commands v1.0

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
find-Search word containing the search string
activateConsole -forces the console down (or up) and the desired fraction ..0.5 is normal 0.2 is shifted
addClamp -adds to a cvar, with clamping
addWrap -adds to a cvar, with wrapping
bcm build collision models for a map
bind-binds a command to a key bind
break causes a debug breakpoint debug
buildRenderProgs
clear-clear clears the console
clearHistory -Clears the console history
cmap -Load combo card
collisionModelInfo -shows collision model info
compressFile -compress a file
con_unwatch -removes the specified console watch. Specify all to delete all watches
con_watch -adds a new console watch - displays per frame results of console var/function printed output
connect-to connect to the specified IP (only when net_usePlatformBackend 0)
copy-file copy
crash-causes a crash causes a crash
cvar_restart -restart the cvar system, by default, all cvars
cvarAdd adds a value cvar
cvarMultiply -multiplies a cvar by the amount (value)
cvarRandom -sets a cvar to a random value
cvarsModified reports CVARS modified since the last call
decompressFile -decompresses the file
deleteGenerated -deletes the generated path
demoCaptureFrames -Capture demo frames at 1280x720
demoCaptureSounds -Capture demo sound
demoplay -play a recorded demo
demorecord -Record a demo
demorecord_playtest -Record a demo for playtest, gets argurments from cvars. temp...
demostop -stops recording or playing a demo
devcmap -loads a combo map in developer mode
devmap -loads a map in developer mode
dir-directory list of folders
dirtree -lists a folder with subfolders
disconnect-disconnect disconnects from a game
dumpWarnings Dump all warnings to a text file
echo -echo-print text
envshot -takes an environment shot
error-causes the error
exec-executes a configuration file
exit-exit game
exportCollisionModel -Writes an obj model visualizing the given collision model
findImageInMaterial -Check analyses the images
freeze-freezes the game for a few seconds
history-displays the history of console command
hitch device a hitch game
idStudio design Studio for the game
leaveGame -disconnects from the game
listBinds -a list of keys
listCmds -lists commands
listCollisionModels -lists collision models
listCvars -lists CVARS
listDecls -lists all decls
listImages -lists images
listModels -lists all models
listRenderLights -list of renderLights
listRenderModels -list renderModels
listVirtualTextures -lists all the bindings of virtual ways to swap textures
loadGame -loads a game
loadGameSteam -download game c steam cloud
map loads a combo map
messagemode -activate text entry in the HUD
net_debugOutputSignedInUsers -displays all local users and other debugging information in the token Manager
net_removeUserFromLobby -Removes the given user in the lobby
nextmap -the next map, maintaining inventory
parse -prints tokenized string
path -lists search paths
playEvents playEvents playback system events F12 will stop playback
playtest_CreateAllData -passes through all the data, test and creates the necessary release data. helper function for Rob
playtest_CreateBashTVFile -passes the passed in directory and creates a text file about the Bash TV
playtest_CreateBombBaseFile -passes the passed in directory and creates a text file
playtest_CreateFindWellSpringFile -passes the passed in directory and creates a text file
playtest_CreateComboModel -loads the test directory and creates all the models from everything in side that into one model
playtest_CreateModel -loads the binary file under test and creates test models * does a batch through all
playtest_CreatePlayerPathCombo -loads the test directory and creates the player paths from everything in side that into one model
playtest_CreateTextFile -load -file test binary and creates a text file * does a batch through all
playtest_CreateWasteLandRallyFile -passes the passed in directory and creates a text file about the wasteland rally
printVirtualMaterial -displays data on a virtual material
ps3_testGetFriendScores -Gets scores from ps3 ranking server
ps3_testGetMyScore -Gets scores from ps3 ranking server
ps3_testGetScores -Gets scores from ps3 ranking server
ps3_testSendScore -Send-test score to the ps3 ranking server
quit - leaves the game
recordEvents recordEvents -start event recording system
reexportDecls -reparses and saves decls of a specific type
reloadDecls -reloads the files that have changed
reloadLanguage -DICT language reboot
reloadModels -restart model
reloadSurface -reloads the decl and images for selcted surface
reloadWater -reloads all loaded dynamic water entities
renameRenderProg -temporarily replace with a different renderProg
reset-resets a cvar to it's default value
restart_loadgame -loads a game after rebooting due to the replacement disk
restart_mapAfterSwap continues after you replace the disk on the map
restart_multiplayerInvite -use after accepting the invitation, the Deputy of the disk 1 or 2
restart_nextMap -move to next map after restarting the process, maintaining an inventory
restart_passMainMenu -continues after the replacement disk somewhere in the main menu
restartmap -restart current map
restartmaphere -restarts the current map and teleports the player to the current position
rp - Displays or changes renderparm
s_restart restart the sound system
saveGame - saved games
saveGameSteam -saves game steam
screenshot -screenshot
set-Set sets a cvar (deprecated)
seta -sets a cvar (deprecated)
SlowMap loads a map using slow rendering without the delivery path in the developer mode
StartServer -start the multiplayer session of the game
StepParticleTime -modifies a global particle 'timeline' to debug particles in game
stripbcm - ???
stripStrings -strip strings containing the specified substring or prefix
testImage -displays the given image centered on screen
testLCP -test LCP solver code
TestParticle -is feeling the effects of the particles
testSound -tests a sound
testStatsBegin -begins the test session to record statistics
testStatsEnd -ends a test session for recording of statistics and leaves the game
testWorld copies current world testWorld
toggle-toggles a cvar toggle cvar
ToggleMainMenu -switch to main menu
touchDecl -reparses a decl
trace forces a trace
ttplay -play a recorded timetrial
ttplayqueued -Play turn timetrial from memory
ttrecord Record timetrial
ttstop -stop recording or playing a timetrial
unbind - unbinds any command from a key
unbindAll -unbinds any command all keys
vid_restart -resizes / fullscreens the game window
Vstr -inserts the current value of a cvar as command text
vt_benchmark Benchmark the virtual texture transcoding
vt_emptyCache -glass physical images
vt_info -reports information about current virtual texture system
vt_lockPages -blocks of the physical page
vt_restart -reallocates the physical images for changes in size and compression
vt_setSource is to Explicitly change the page file for a virtual material to compare
vt_validateCache -consistency checks the page buffers
vt_visualBenchmark Benchmark the virtual texture transcoding
wait-wait delays remaining buffered commands one or more frames
writeConfig -writes a configuration file
writeImage writes a TGA for a given image
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

http://pastebin.com/s7gZQsFn