Mission time [Plus or fault] (XCOM 2)
Guys, I saw in the Internet so many negative comments about XCOM, is based on two things: optimization and a large number of missions for a while.Suggest this should be discussed somehow. Because of the mission at the time was introduced purposefully developed, they had a purpose.
In the first XCOM mission time was 10% percent, most of the time we slowly passed the cards occupying the most favorable positions, moving on: a half-move forward, so as not to face the enemy without the ability to shoot.
Now that the player was not looking for enemy in the way (take a half-step and stand in the Observation), has entered stealth. Now we can in the beginning of the mission to run across the map without fear that end up in court.
Missions became of interest can be 40-50%. Why? In my opinion to complicate the process. Units you have left your enemies are the same as in missions, not at the time, but now you need to take the best position, and those who obtained a situation for constantly need to move forward to the goal. This is the difference the main, and Yes, it increases complexity, but does increase in difficulty (within reason) does not add interest? Another question: the combination of missions on time and the drunk is also adds variety? Here we tense up, but relax. tense, relax. If all the missions were on time, it would be overkill, but all the missions to do the chill out is also boring, because is too easy to shoot the enemies with pre-adjusted positions. Firaxis tried to find a balance in a hurry (adding a certain atmosphere of stress) and relaxed gameplay. Yes, the rush is not over time, there's no rush to think or to do the moves, just think you need twice because of moves in half.
In General, what do you think?
X_ray_83
Neutered economy, few landing ships, landing 3-5 cripples, the construction of buildings and their retention policies, and so on.
Can't like anything new single is rare, and a good old removed ((((
what we wanted to prove) why don't you understand that we cannot endlessly improve the same game. Sometimes, in order to release the next part I have to abandon old ideas, sometimes good, sometimes not. Well, not to do the same and improve no end, and so a good formula. You need to change it. Well, I'm unfortunately not a psychologist, but this section of psychology, when people get hung up on used to be better. The closer to old age, the stronger. Now, in the age of technology, and when the info is updated every five years, and update information faster. Many just do not included a mechanism to switch from the old to the new. Hence so much sracha in the Internet that okazualili, cut a bunch of cool ideas, etc. In fact, they just can't see what replaced the old ideas. All catches the eye customization of characters, supposedly replaced the gameplay on the wrapper. But such people do not try to dig deeper and understand what is new in the new part really. What developed really spent time, certainly not on new barbs and caps. In General, I can only suggest that we have to work on yourself in terms of filtering new information, try to look at it as more as possible impartially, without filters old parts.
vidgin
You're too optimistic. Then a genius thought to be not necessary, that the games new do for the new generations and a new generation of superficial, changeable and maintained on colorful and loud. This work is not deep, colorful and with explosions.
Blame the industry for wanting to make money on a larger number of people there is no sense, just a shame that all the slides.
Although there are exceptions, like the Witcher from the last. Pleases also that the same old with a grudge against the new order, take the helm and rivet mods, Addons and other splash.
I Yon can say that Hkom 2 bad, but I can't say I'm ever happy playing it from the first minute and still I was disappointed in her all the more, of course it's my problem that I was expecting too much of her.
You of course you're going to stick to their line that we just don't understand, but we understand, just put up with the crap you do not want.
Yeah, it was cool, because of low resources the developers have tried to make maximum capacity. Now it's quite the opposite, money money money, that's one concern.
And do not say that all such now here comes the addon from the developers of Dying Light, the game that the addon is sure to be gorgeous. And because these guys are not sagopilone when they are pushed with the development of the grandfather island, they just found a new wing and made a gorgeous game. Divinity Original Sin game of the year at the time, deep and interesting in terms of plot and quests and in terms of gameplay - a game in which it would seem all the old, but also a bunch of new splash in a new way, because for this opportunity. Yes, even long var Tim, who is now the Studio that made the mod on hkom so that prevnes in the game as much as present throughout the hkom 2.
So tell, me to accept the fact that most developers make the game for money and only for them?
I was in one thread wrote about what I think about missions for a while, but there the theme was a little different story. I don't want to talk about the mission at the time, because I will come in the same direction as that in the topic, so I'll just copy and paste your message and drag here.
I personally play games to get fun and relax but when something I don't like, or telling me to hurry, that's no fun, but there is one tension and irritability.
That, believe it or not, but in the previous two parts that came before this, I for every, even a minor mission spent 30-60 moves. That I love to play, each soldier advancing on one cell, fixed in position, make a move, then again, each fighter to the cage forward, fixed and re-make a move. But I'm, I'm enjoying to play, and hurry up and go against myself, I will not. But the previous series and I liked this like it, but to play her I'll make myself comfortable, that is, I'll wait for the mods cleaning this damn timer.
Can anyone remember a game like Blitzkrieg, there also could any mission be rather fast, although there is no player who is not customized. But I was there, even in the simple operation spent a few days, but it could a week one mission to go. This is a different game, but I want to say that I'm a slow person, in games, in life, and to overcome himself, and to prove that I will not, and will play like we used to live.
Maybe people like me are not many, and many embraced with enthusiasm the idea of the missions for a while. But if there is a fashion removes the limitation of the number of moves, then there are the people who made them, and did they not for one person, so I'm not the only one who does not like to rush.
Everyone can Express their opinion, but my is no it does not affect, never, who would not say that. It's the same as if a vegetarian tried to convince me not to eat meat, although I love him very much. And what would it arguments and arguments are not given, I will still eat meat.
vidgin
played the game first, on average,a prot again on difficult-wait a play on the legend;at levels above average play sense 0;this is not a tactic and casinoroulette-the beginning of the mission 1ваншот and Crete in the floor map;the mission at the time of the purchase;osobeno with VIPs-goodbaye my hate;
masking does not have to overwatching generally ineffective because even without it, always lacking 1 course;missions 5 propynal due to the fact that the snipe can take out to the evacuation(and the VIPs snipe just unnecessary pieces of meat);to this complexity is the minimum ratio of hits must be at least 80% of the otherwise well-not performance-and this percentage is eternal F5 F9;not a tactic and casino roulette;as you can play 12 missions running without positioni?how?without recon data on the map is anril 1раза pass even with guru-genius,and to know without skirmishes where the enemy is impossible;
my conclusion:the levels of veteran and legend of the hidden timers dibels;probably put on easy difficulty and cu, and a terminator(if one is)because the constant of we chances in his side's tactics, I think
Well, Ian and I had a spoon of tar will throw) now of course I cast aside kakahami, they say, you can't do that)) Generally think that the Rand what is conventional from the game - roughly from the beginning of the turn is uniquely determined, that is, all cases are calculated in advance, and not at the time of the action, for example, was the enemy, and next to him is my Ranger, I persist and make an impact with the sword slip! Situeyshn was not my pulsu, so I booted and tried again - fail! So I did 20 times, the result of the penalty. With that hand I of the enemy did not come, he remained unharmed. I think it is unfair on the part of developers))
PS. this game, like previous actually)
BarackKamacho
yeah thought of noobosity 3 snipe and illuminated scout timings but ned to make it(well at least on the legend in the way I play)
HamataYoshi
This is done in order to avoid saladeprensa.
partizan2033
Difficulty level legend for you too hard, obviously.
The legend is not enough just to have some a single scheme for the passing game.
The legend is when you to each mission, select a specific composition with a specific set of splash.
The legend is when you have more than 4-6 fighters in the entire game, but the fucking crowd of crippled beggars in the barracks lying around.
About the position of enemies is also ridiculous, the game has a lot of options of the lumen of the enemies. Of the first things that come to mind is the Rangers are cloaked, the beacon simulator, skylight specialist, splash in the form of silkworm eggs, which makes the ground clearance and something else.
But Yes, the timer is not OK, I disabled the mod, for too dreary with timer legend to pass.
Anton Arlekin
Perhaps, but then it turns out that everything is predetermined, to some extent, and not so trust the game. For example, would you play in a casino if it was predetermined that you will lose and the case is nothing to do with?))
HamataYoshi
All are not so, if you simply put on another of their fighters in the previous course, the outcome would have been different.
I myself do not fully understand this system, but the rules are there, just in some magical way it is impossible to change some things in the move.
Many times there is a situation that my 2 snipers in position stupidly miss the enemy, I start trying to shoot at other targets, they both smear at the end, like it is in this course do not allow them to get, however playing the same course, changing the arrangement of the fighters, I was able to achieve my desired result.
Personally, I have enough moves! There speed 3 in stock! Quite,less hassle and more action....-it's not chess,there is no sense in squares and cent count is a fake! Believe me,10 times to will understand!
Anton Arlekin
What? That's stupid! Don't you play a game with myself! Russian roulette and only! There is no logic vooooobsche!
HoganHog
Sense then to say that this game is tactical if you play in kids mode?
Play the legend and then show off their achievements.
Last night was a mission with the VIP (enemy VIP, i.e. it had to be cut down and on their shoulders to convey to the place of evacuation).
And now for the first time passed it without killing anyone)))
Squad: Psionic, Ranger, sniper, specialist.
Difficulty: Veteran.
Getting to the VIP stealth. The sniper and the specialist went around to his side of the evacuation. The map was a tower for the hacking, which gives the whole squad a disguise. In General, the masking near the Psionik posted from the VIP, and near the VIP Ranger in the armor of a Ghost. Then the following happened:
1. The Ranger ran up to the VIP and passed out, having spent all of two steps and took off his disguise.
2. All the enemies ganged up and just surrounded the room on all sides, and the doorkeeper actually flew inside, raskroshil wall))
3. Psionic used the inspiration and gave the Ranger an extra step.
4. Ranger raised VIP and passing through walls, raised the roof of the building.
5. The technician broke into the tower and turned all cloak.
6. Sniper evacuated.
7. Enemies began to freak out and look for me. The gatekeeper casually went up to the roof and found the Ranger with a VIP. Also saw technique. Psionic in disguise.
8. Two. Ranger in one fell swoop reaches the evacuation and was evacuated. The technician is surrounded by 8 enemies. Psionic in disguise.
9. Between the technician and psionica appears the IEC, the technician jumps from the roof down to the side Psionik and attack Mack. IEC ours now. Psionic is moving in the direction of evacuation.
10. Move three. All the enemies is blocked by the building (one on the roof, someone inside, someone behind him). Flying bloke arrives and includes Burning skies over all. Happens a couple of shots, but all in shelter except the IEC. IEC receives minor damage.
11. Five enemies include Observation, including the guy on the roof that is closest to my soldiers.
12. The first moves of the IEC and breaks all Observation, fires a rocket at the guy on the roof, he falls down for fun. Second comes the IEC, not mine.
13. Unsupervised techniques moves closer to the evacuation, hiding near his Mack.
14. Psionic evacuated.
15. Move four. All shoot technique, but he's kind of a double full cover. Three shots miss. One goes, not Crete.
16. Techniques live to a fourth turn! And was evacuated.
17. Control of the MEK is lost. All butthurt. In front of them brazenly knocked out of the VIP and stole, timer moves, without firing a single shot.)))
Curtain)))
OFFTOPIC:
Anton Arlekin
Blame the industry for wanting to make money on a larger number of people there is no sense, just a shame that all the slides.
you're darn right. Trust me, it explains everything, and is not something that the new generation narrow-minded and loves everything colorful. Generation is the same and not stupid. That I 100% give the old, because he believed before the new teenagers are backward. But then she talked so well and understood that no difference is not too much.
But the essence of what, before the company was smaller, and the gaming market was smaller in terms of buyers. All who played in the comp.the games were considered nerds, all. Is now PC.the player and computer.nerd different. So games were made from nerds for nerds. Hence, the complexity and depth of gameplay. Plus the games themselves: 80% of the time developed spent on coding gameplay and 20% graphics (draw picture size 20-100 pixels not so long). Now if it will release a game with graphics 2000 years, spending 20% of development time, the game just peck. Yes, there will be some fans of players who'll love the game, but sales are no. And since it spent the same amount of money as usual, just less chart time, it will go into minus. On the schedule right now is spent I'll tell you more 50% design time (building models, physical models, texturing, etc.). Ie when you buy a game with normal graphics from a big publisher, you need to understand that they will try to go on the principle of less models, in order to save money, that money didn't end until the game's release, because even a small number of models spend a lot of time. Previously, rivet in paint 50 completely different weapons, 20 fighters, 10 buses, and so on. Now I try to take one bus to the game flickers at least 10% of the time.
of course it's my problem that I was expecting too much of her.
This problem almost half of the players. Too high of expectations. People don't understand how the industry (any industry) and inflate expectations. Based on the previous paragraph, to expect from a AAA title or even close the depth of the 2000s, the 90s, it's pointless. If you want depth and hardcore, you need independent small studios where not spent on graphics in General (this includes long options, which are essentially already took the engine, mogilnik, mechanics ХСОМ1 and spent all the time in gameplay), or you can take a small indie projects, where also a chart is given a small part of the time.
Always remember that before starting always have a choice in the balance: the Gameplay and variety <-> graphics and technology.
To accuse the developers that they only want money, is stupid. There are dozens, hundreds of employees, and they want a salary every month. And if after a year they release a product that does not pay off (and with the deterioration of charts risks increase), none for free will not work. I don't think you would have made a whole year to work 8 hours a day for nothing . So you still in the end the public with shit mixed up for the wretchedness of the picture.
No need to inflate expectations.
And do not say that all such now here comes the addon from the developers of Dying Light
played, nothing special, many taken from other games. Objectively the game is not a masterpiece. You just liked it for reasons of their own.
The Witcher, Yes, good. But you don't think that this witch did not work for money? There are creative people, but the majority usually does not work when creating a game, and repetitive work adjusting textures, optimizing, and writing program code, where your job strictly control the boss.
In General, finish the thought: to pay off, now developed to cater to a broader mass of people, not small stratum of the nerds 90s (to whom I belong and for example).Here is simplification. It is not that the generation is stupid and just try to embrace the views of the wider. You have two choices:
1. Create a fucking great title with beautiful graphics and close angles on textures. But the payback will have to do not very complex and layered, so that mere mortals can use.
2. To create a little money for a small layer of people. Also on the basis of a payback. Spent less, earned less, but still in positive territory.
And Yes, every rule has exceptions. If among 30 modern games, is a game that is not working according to the above scheme, then this is the exception that highlights the rule. I mean the Witcher.
I thought, Mysia on the time needed because the new stealth system too imbaba, if not to limit. Here judging by the last mission, then you can slowly devour any number of enemies, luring into traps. And the timer forces to attack. Here is a mission where it was possible to quickly perform basic tasks such as quickly hack something a drone from a distance, I've become almost beating the aliens. And the arrival of reinforcements actually looked like a delivery of fresh corpses. Did not have time to jump, as he died in the crossfire.
The odds is the mission for protection. I was so close to the transmitter there were 2 groups of enemies at the beginning, and a strong one, and I even did not have time to run, not what to save him. For 2 stroke anymore.
That would be better diversified, the mission, in which 6 - 8 enemies, and without time, where a lot of enemies and they are stronger, but maybe the tactics to clean them. And then there is no diversity, the original missions are scarce.
Anton Arlekin
Yes last database avatar just the people of the darkness
and the good stand in groups of 4-5 people
to kill them is not a problem besides the sniper sees a lot sooner
on the basis of avtorskoy in the boss fight include sniper mode and if killed once again)
so the only change in years to be cleaned and what would be not boring for sniper hung +3 reload))
just who played in past hcome see how to simplify the game
before we tarilis bullets, grenades were custom-made and are often expensive
and of course Timkin was present, and there are 2 ahead behind the tank, if someone shoots they squat )
well, any chance to get on their weapons (except grenades)
about mechanics
There is a mission to protect
so no matter how many in this room, shoot the enemy 1-2 times per turn
boy scout there are 4 robot eye and just next to a 2 story robot and one wonders why they didn't shoot the object
apparently masochists or nihilists.
same thing with the bases stand and wait when you will come to them in the original storming bases and ships were at first cruel pressure of the intruder
Anton Arlekin
you're right-I want to note that this level pass without an abuse of chance is impossible,because there will always be a sacrifice,and without an abuse where it is 1-2 chela;the catch is that without the 4-6 elite to go further it is impossible to beggars;it's not that complicated-it nechesno;the wait was changed to veteran(second to last LVL)the best;but the legend would have passed at that time was 12 legendary missions losing 2 people only;Oh yeah forgot 1фишку severe trauma to the EA for 40 days;hahhaha just killed:)
Anton Arlekin
there is not even random and the order of action and if you pull down are other damage
or mobs hiding on the other
many times checked by a sniper and no matter what % there
and also to the divergence of the enemy
changed the order or Sudanese 1 square they run differently
so if you kill in response, or the end of the stroke (load not save, but it will leave you in another place everything will change)
also burglary % of success depends on the location of you and the opponents as if it was not stupid
and if you're 61% of profamil then how would you have not loaded the response will be the same until you change either the situation or the enemy will rise just not so