Construction (The Sims 3)
I propose here to write the problems associated with the constructionReferences to the construction of:
Building a basement
Build arch bridge
Building a waterfall
Build office tower
Build a pool with Windows in the house
Building a garage in the basement
Build Jacuzzi ( Russian version) material from the office site.
http://www.thesims3.com/contentDetail.html?contentId=102011
built a Museum of his family, there all the stones, pictures, certificates! Conductive screen lay out! PS And as istory basement???
The lesson: Building a pool with a waterfall
http://www.thesims3.com/contentDetail.html?contentId=115413
Build a staircase in two flights.
http://www.thesims3.com/contentDetail.html?contentId=117846
Building a fireplace without a chimney.
http://www.thesims3.com/contentDetail.html?contentId=116954
Learn to build multi-level fences.
http://www.thesims3.com/contentDetail.html?contentId=119474
Building a fountain in the pond .
http://www.thesims3.com/contentDetail.html?contentId=118881
2 Lesson:building a house on the floor-beams ,do the Windows in the pool with the view of the house.
http://www.thesims3.com/contentDetail.html?contentId=120011
Staircase with stairs on a Foundation
http://ru.thesims3.com/contentDetail.html?contentId=122078
Basement with Windows (without codes)
http://ru.thesims3.com/contentDetail.html?contentId=125188
All about the construction of tombs in The Sims 3 World adventures
Your guide to constructing a four-storey tombs, fire, and steam traps, and treasures, hidden stairways, and more.
The construction of the tombs opens up new possible modes of construction and purchase in the first adventure Supplement for the Sims – "The Sims 3 World adventures". In this edition of "All about the construction of the tombs" we will describe some of the many objects for construction of vaults and give you useful advice. Next time you are waiting for new objects, examples of installation of the trigger to actuate the trap. Also we will explain what happens when traps worked and will give some new hints. Let's get started!
The construction of the tombs in "THE SIMS 3 WORLD ADVENTURES"
This Supplement offers players a variety of tools, unique objects, and updates to objects from The Sims 3. With their help, you can create a spooky catacombs, dungeons beautiful and amazing caves full of treasure. These include tools for creating a basement, as well as ways of sorting special items, and methods of interaction with the buy menu.
The game allows you to build a basement depth of 4 levels. Each floor can be stretched in width on all available construction space. If the mind to build a Foundation and to use the stairs, you can create an underground labyrinth, which will force the characters to Wade through the confusing and dangerous catacombs.
Some of the objects of the tombs and updates:
The object of the tomb (fog generator): these objects are essential elements of the tomb and are often in each room. They create a misty veil that hides from the player yet unexplored rooms. This allows you to enhance the feeling of suspense that your character is experiencing, exploring a new tomb. The mist clears after the player joins the room through the door, down the stairs and enter the next room. If this hall is connected to the unexplored arch or looks in the window of the basement room, the fog will also dissipate. Fog can be turned on or off.
Floor switch: a switch is a classic element of adventure games. It is small and takes only 1 square floor, on which your character can attack or he can move the articulated statue. Step on the switch or take off his leg, and you activate launcher items that can trigger certain events. Floor switches can also appear and disappear according to your choice.
Wall and floor trap: this is 2 different objects that can be placed on the wall or on the floor. They can be configured to shoot fire, Darts, hot steam or hit an unsuspecting researcher with a jolt of electricity. Traps can function in different modes: the hidden and dormant, charged and visible, charged and secret or secret and acting. Each of the modes can be run as a character, passing by the traps, and as a result settings. Once in the trap, the heroes can catch fire or lose consciousness. However, there are many ways to get around them. Characters can disarm the trap or to push her to the statue, forcing the mechanism to work in vain. Water can neutralize a fire trap. To make it easier if there would be a steam trap... which creates the water! Soaked, the character may freely pass through the fire trap. Experiment and find their own original solutions!
Well: the Well is one of the most beautiful objects of the tomb. Your characters can use it to get wet, and it will make them invulnerable to fire. If the hero is on, it will also help him to quickly extinguish the flames. On the bottom of the well can be installed a secret switch as a trigger element. You can also put on the bottom of the treasure. Another fun element is the ability to change the color of the water in the well. In the fiery tombs it can be made of blood-red, if the design of the dungeons used poisonous colors, the water can be lime-green. But the most interesting feature of the wells – the opportunity to use them as portals. Wells as portals, can connect with each other. Your ward goes down to the bottom and then appears from a nearby well on the same floor. It is also possible to turn the source into superportal. Here you set the guidelines and determine the points of entry and exit, even if they are located in different parts of the world This will allow you to create a unique entrance to the tomb, located on the island and in other remote locations.
Treasure chest: the best incentive for any of the discoveries is the ability to works worthy of a reward. Chests allow you to fill in a new tomb filled with treasures, keys, junk and all, that you only can imagine. Unlock chests by using the key-stones is also starting elements that can trigger the desired event.
Sarcophagus: the sarcophagus can become a place where treasures are stored, or to become a shelter, a place to sleep and a place for sex. However, the most remarkable possibility is the creation of mummies. Mummy will be patrolling the tomb in search of unsuspecting researchers who can beat or – horror of horrors! - curse! Do any mummy's tomb dangerous and unpredictable.
Torch lever: the torch lever, like the floor shifter, is an object, interacting with which your character operates differently. You can make it active or to use as a dummy to force players to carefully explore their territory. You can also choose the color of the torch flame that will allow the creators of the tombs to give players additional clues to solve puzzles. Or just create the dungeon proper lighting!
Rotary statues: these statues is another integral element of the classic adventure games. With their help, you can disarm traps or, for example, to open the first locked way out of the maze. They are often used in tandem with a floor switch. The starter elements switch can be configured to activate the mechanism at the moment when the hero comes to him, and off immediately after as he takes his foot. However from above it is possible to install the statue, thereby keeping the switch pressed. Turning of the statue you can make a secret (to determine their quality, you first need to explore the statue), explicit (not required to investigate a statue) or even motionless.
Secret stairways: stairways from The Sims 3 can now be hidden. It is adjustable so that the starting element can hide or display the ladder. Secret stairs – a great way to surprise players. When it seems that there is no escape, the switch opens a secret staircase, by which your characters will rush towards new adventures!
A lesson about cause and effect — that you can build for your characters in addition "the Sims 3 World adventures"
In "The Sims 3 World adventures" you can build simple or complex tombs, hidden caves and catacombs, and then share your creations with other players. The creation of the tombs opens up new possibilities in the modes of purchase and construction in the first adventure Supplement for the Sims. In the continuation of the lesson we will talk about new facilities and start-up items, activating certain events. You can also expect a new tips. And we can't wait to see what you build in the end!
New objects and updates
Note: to set the starting elements and events through the buy menu, hold Ctrl + Shift and simultaneously clicking with the left mouse button on the desired object, as described earlier
Hole in the wall and in the floor: it is small, decorated with runes of the holes in which the heroes of the game can discover treasures or secret switches. However, be careful: there can fly bugs! Secret switches can be used to set the triggered events. Hole in the wall and floor can appear and disappear. Moreover, inside you can hide the treasure for which heroes are ready to spend a lot of time time looking!
The key panel and the key-stone: each tomb will fit your key! Key panel contain the start-element "to Insert the key-stone," which triggers certain events. Most often it is the unlocking of locked doors and treasure chests. The panel can be configured so that it looked like a different key-stones, for example, in the shape of a heart, star or Crescent. The key-stones found in the tombs inside trunks, under a pile of boulders and any other secluded area.
A lot of ancient coins: ancient coins – a great reward for your characters. In exchange they can purchase rewards from the special merchant. Pile of ancient coins are very small, small, large and very large.
A bunch of boulders: the passages in caves and old buildings should not be readily available. You can lock the door, corridor or access to rewards, such as ancient coins and treasure chests, placing in the way of a bunch of boulders. Piles of boulders can be placed in two variants – in the corner or on the floor, they can be of light and dark stone. Soon the game will be able to break through them, clearing the way to hidden switches and treasures. The creators of the tomb will be able to determine the length of time required to clear the blockage.
Secret doors: secret doors are ideal for hiding the access to the secret room. They can be locked, unlocked, visible or hidden, sometimes even impossible to detect! The visible door is able to open only the strong and patient heroes, and hidden you must first carefully examine. Locked doors can only be opened with the help of the starting element as the action "to Lock", "Unlock", "Hide" and "Show" are the events in the game. A door that cannot be found, cannot be studied. However, in reality it can be detected, but only if the correct launcher item will make it visible!
Locking and unlocking the doors: the doors in tombs can be locked or unlocked. This is the surest way to stop the heroes as long as they do not solve another puzzle. The simplest example: select the event to "Unlocked" to the locked door, which starts, if a character steps on a floor switch.
Giant boulders can be placed so that they cover access to individual rooms or the entire tomb. These huge rocks can be destroyed only with the help of the mysterious axe of Pangu, which can be gained during the adventure in China. Giant boulder is a great opportunity to give players a reason to return to your tomb, after they find the Pangu axe.
Starting elements and examples of their use
To explore your tomb was interesting and exciting, when they are created to stick to a certain course of action. You can change it according to your ideas, but where should you start
Develop a plan and define the style of future tomb. Whether you want to fill it with fire or you see a swampy cemetery with ponds, fountains and steam traps? Before dealing with individual puzzles, and tiny details, decide with what and where you want to place and what impressions do you expect from those who will see your creation.
Build the tomb and place all objects. Make sure that the traps are suitable for narrow corridors that you have enough space for wells, and the turning statues are free to move to the right place.
Set starting items and Events. How well you have thought through your puzzle at the initial stage, depends on how the adventure is going to be easy or difficult. To make it work properly, you must follow a specific sequence of actions.
TIP: make your tomb really worked like a tomb, you need to install a series of starting elements and Events in it are located objects. Team you will find in the buy menu or by clicking on the object with the left mouse button, hold down Ctrl + Shift. We will give examples of using these commands, but first it is important to explain where to find!
Starting items and Events
If you want an object brought something into action, we must first choose the starting item, then be determined for the Event. For example, you want the door unlocked after the hero steps on a floor switch.
Unlocking the door with the floor switch
Place the door
Place the floor shifter
Lock the door using the buy menu
Select "Associate a launcher elements... "Get on top"" for outdoor switch
a. As you can see, the starting element is "Up top"
Select "Associate with the event... "Unlock"" door
a. Here you say that the event for this starting element is "Unlock"
TIPS: action "link to event" only occurs after you install the launcher item. If you want to change the value of the starting element, select the object and use the "repair this connection". If you want to see starting items set on the object, hover over it. Lines appear connecting it with other objects. If you want to see all of starting items, select "Launcher items... to Identify all links on the site." If you want to remove starting element, click the object, and then select the "Launcher items..." and the name of the starting element. When you select "link to event", you will see a list of all available events, which have not yet been selected for the launch of this object.
In order to acquaint you with the new system construction, we have highlighted some standard objects and their placement. Don't forget, these are just a few examples! Starting items and events can be mixed and combined, creating an incredible variety of puzzles.
Unlocking door with key panel
Place the door
Place the key panel on the wall next to the door
Place the room key-stone
Lock the door
Select "Associate a launcher elements... Insert the key-stone" for the key-panel
Select "Enable add launcher items and events" for the door
Apply interact "to Associate with the event... to Unlock" door
Now the door will open if you insert in it the key-stone.
Disable fire trap with steam trap
Place the trap on the floor
Place a second trap on the wall, as close to the first trap
Place the floor shifter
Select the action "Set trap type... Fire" for outdoor traps
Select the action "Set trap type... steam" for wall traps
Select "Set as traps... "Fire and explicit"" for outdoor traps
Select "Set as traps ... "Charged and explicit"" for wall traps
Select "Associate a launcher elements... "Get on top"" for outdoor switch
Select "Associate with the event... "One charge"" for wall traps
The character can't get past fire traps. However, when it comes to outdoor switch, steam trap comes into action and floods the planet with water. After that fire trap is deactivated, and the character can move on!
The use of turning the statue to disable the trap
Place the swivel statue
Place the trap on the floor
Select the action "Allow explicit move (now: no)" for the turning statue
Select the action "Set trap type...Electric" for outdoor traps
Select "Set as traps... Charged and explicit" for outdoor traps
Character certainly do not want to take the risk and pass the included electrical traps. But now he will be able to move her statue, thus disarm the trap and providing a safe passage!
Use of the turning of the statue, in order to make the outdoor visible switch and unlock the door.
Place the swivel statue
Place two floor switches (switches A and B)
Place the door
Lock the door
Select "hide" to switch B
Select the action "Allow explicit move (now: no)" for the turning statue
Select the action to connect the starting elements... "Get on top"" to switch A
Select "Associate with the event...to Appear" for switch B
Select "Associate a launcher elements... "Go"" to switch A
Select "Associate with the event... "to" Fade" for switch B
Select "Associate a launcher elements... "of Ayiti"' for switch B
Select "Enable add launcher items and events" for door
Select "Associate with the event...to Unlock" door
If a character steps on switch A, switch B appears! However, it will quickly disappear if your mentee will come from the switch A. the Solution is to put the switch a turning the statue, which will make the switch B is constantly visible. After that your character will be able to stand on switch B and unlock the door.