Veil, Gifts and dryness. Which is which? (Code Vein)
Good afternoon.Interested in issues related to the Veil.
1. The gain characteristics - what does the Veil? To her defense? or force Drying?
2. Self Desiccation is the value of pure damage, which is applied to the Withering attacks? For example, the same stab in the back, whose damage, as I understand it, not scaling from the weapon.
3. How does protection from physicists at the Veil the meanings given them - what do they provide?
4. Gifts and their work. Veil directly affects the Strength of the Gifts of darkness and light. But the effectiveness of the passive power of the gift has no effect (tested the increase in the power of Dar to 114 and 416 the value of gain was equal). On the effectiveness of active skills, some power of the gift are also not affected. Actually, the question is: what skills will affect the Power of the Gift and to what values? What will be the difference between the power of the gift of 200 and 400 gift?
But additionally, about balance.
5. From Veils and Codes blood your balances. The difference in the amount, in the end, it turns out small. For example, the difference between Prometheus in lightweight Voile and Atlanta in the middle of the veil, about 35 units balance. Conventionally 150 to 115. How will this balance? It works on the principle Giperborei?
Good afternoon.
Interested in issues related to the Veil.
1. The gain characteristics - what does the Veil? To her defense? or force Drying?
2. Self Desiccation is the value of pure damage, which is applied to the Withering attacks? For example, the same stab in the back, whose damage, as I understand it, not scaling from the weapon.
3. How does protection from physicists at the Veil the meanings given them - what do they provide?
4. Gifts and their work. Veil directly affects the Strength of the Gifts of darkness and light. But the effectiveness of the passive power of the gift has no effect (tested the increase in the power of Dar to 114 and 416 the value of gain was equal). On the effectiveness of active skills, some power of the gift are also not affected. Actually, the question is: what skills will affect the Power of the Gift and to what values? What will be the difference between the power of the gift of 200 and 400 gift?
But additionally, about balance.
5. From Veils and Codes blood your balances. The difference in the amount, in the end, it turns out small. For example, the difference between Prometheus in lightweight Voile and Atlanta in the middle of the veil, about 35 units balance. Conventionally 150 to 115. How will this balance? It works on the principle Giperborei?
Stanislavich wrote:
For example, the same stab in the back, whose damage, as I understand it, not scaling from the weapon.
In the same veil make Backstab fat guy when in the hands of Zwei - blows about 30% -40% HP. Doing the same thing but when in the hands of the Lost sword - blows ~60-70% HP. Damage ZVA much higher, but the Dryness much stronger with the sword. Specific numbers depend on the code of blood and veils, but what is equipped in the moment the weapon somehow affects the strength of the desiccation - fact. But how does it work, where to look, I really do not understand.
Protection physics obviously reduces the damage from physical attacks, the higher the value the more damage will be absorbed by the veil, the rest will pass through you.
Stanislavich
all the statistics in the description of the character, read carefully
in the region there is a dummy
Stanislavich wrote:
For example, the same stab in the back, whose damage, as I understand it, not scaling from the weapon.
In the same veil make Backstab fat guy when in the hands of Zwei - blows about 30% -40% HP. Doing the same thing but when in the hands of the Lost sword - blows ~60-70% HP. Damage ZVA much higher, but the Dryness much stronger with the sword. Specific numbers depend on the code of blood and veils, but what is equipped in the moment the weapon somehow affects the strength of the desiccation - fact. But how does it work, where to look, I really do not understand.
Protection physics obviously reduces the damage from physical attacks, the higher the value the more damage will be absorbed by the veil, the rest will pass through you.
Stanislavich
all the statistics in the description of the character, read carefully
in the region there is a dummy
Stanislavich
you wear armor there full stats + - what gives
for example light as the
dps on the weapon scaling from d-c-b-a
protection so much, etc.
+ in description to rags just write for dps = magic = support
that is, for example, the veil porcupine = increases attack = the weight of the weapon below = gives a scaling with+ medium protection, etc.
Stanislavich
you wear armor there full stats + - what gives
for example light as the
dps on the weapon scaling from d-c-b-a
protection so much, etc.
+ in description to rags just write for dps = magic = support
that is, for example, the veil porcupine = increases attack = the weight of the weapon below = gives a scaling with+ medium protection, etc.
Beirut
Um... what kind of nonsense you just wrote?
Did you even read the first post in the topic?
for example +light 200. And what is the difference between 200 and 400 light? these same +200 giving? what they do?
protection from Pierce 50 - what gives? how does it work? Easy Seth. which says that the character is fragile - gives 40, the Middle set with the choice of bers\Atlanta, which are described as Tank-DD - gives you 50. What is the difference between 40 and 50? This difference gives?
Beirut
Um... what kind of nonsense you just wrote?
Did you even read the first post in the topic?
for example +light 200. And what is the difference between 200 and 400 light? these same +200 giving? what they do?
protection from Pierce 50 - what gives? how does it work? Easy Seth. which says that the character is fragile - gives 40, the Middle set with the choice of bers\Atlanta, which are described as Tank-DD - gives you 50. What is the difference between 40 and 50? This difference gives?
Stanislavich
protection from Stabbing 50 - again read = the weapon deals different damage to the crushing mode, pros. etc. it cuts your damage, conventionally, collect 1000 and you imun to this kind of dps - reached?
with the dps the same base + 200 multiplied by your letter on the weapon (s+ increment twice about)
you can read the guide from dark souls or any other game with such a system
Stanislavich
protection from Stabbing 50 - again read = the weapon deals different damage to the crushing mode, pros. etc. it cuts your damage, conventionally, collect 1000 and you imun to this kind of dps - reached?
with the dps the same base + 200 multiplied by your letter on the weapon (s+ increment twice about)
you can read the guide from dark souls or any other game with such a system
Stanislavich
so give specifics what do you not understand??? the system here is simplified to opportunities 1 cloak a + 1 club
play tank Beres max Def with cloak and cudgel +
playing DD with max dps cloak and clubs
play support from spells is usually (light) wear + light
OMG how difficult is it to understand
specifically in numbers, Izuchenie 768 base with the letter b+ without the resist of the mob or minus resist to this attack, 3800+ damage, or insert a damage bonus to the temptation of 999 base b+ almost 5K damage
Stanislavich
so give specifics what do you not understand??? the system here is simplified to opportunities 1 cloak a + 1 club
play tank Beres max Def with cloak and cudgel +
playing DD with max dps cloak and clubs
play support from spells is usually (light) wear + light
OMG how difficult is it to understand
specifically in numbers, Izuchenie 768 base with the letter b+ without the resist of the mob or minus resist to this attack, 3800+ damage, or insert a damage bonus to the temptation of 999 base b+ almost 5K damage
Beirut
Well, let's continue with the fact that Plase give no boost on the weapon.
And complete that Codes the blood combined with Coats almost identical, differ only the Characteristics (stats of character) and just after desiccation and the Gifts of light\of darkness. protection is approximately equal as the resistance to the effects and availability of balance.
Hence, there are logical questions.
Beirut
Well, let's continue with the fact that Plase give no boost on the weapon.
And complete that Codes the blood combined with Coats almost identical, differ only the Characteristics (stats of character) and just after desiccation and the Gifts of light\of darkness. protection is approximately equal as the resistance to the effects and availability of balance.
Hence, there are logical questions.