XCOM vs. XCOM 2 (XCOM 2)
I think the emergence of this theme is a matter of time. Than ХСОМ2 worse/better ХСОМ1 and why?We can compare how infinitely ХСОМ2 with UFO, but the most important is the work of the developers over their child and their mistakes. I will try to take from the discussion of the main arguments on both sides of the fence (those who believe the first part better and those who believe the second part is better) and put these arguments in the first post, in order to compare.
Try not to leave the topic aside UFO1-2 and the Long War, for Firaxis the creation of these games/modifications are not engaged.
ХСОМ2 better than the first part:
+ Significant diversity in the abilities of the enemies, which adds more variety in tactics. (BarackKamacho)
+ Better customization of the squad, hence become more and more attached to the soldiers (BarackKamacho)
+ More widgets for combat (BarackKamacho)
+ Move timer: removed a strategy of turtles (ZaKTomSK)
+ Significantly modified the balance of strategic and tactical (shu_n)
+ Received the development of stealth, now some mission can be completed without killing anyone, and melee (shu_n)
+ Added the widespread destruction, vkrapleny in gameplay (shu_n)
+ The game became more difficult and it is good (Mercurionio)
+ Improved graphics in all directions (Mercurionio)
+ Added more effects on the game world and gameplay: monthly events, one of which can be prevented (ZaKTomSK)
ХСОМ2 worse than the first part:
- Technical part: Poor optimization (vidgin)
- Move timer: removed the choice of strategy turtle/tiger, too many missions with a timer (planet Earth)
- There is no low level of complexity (MedvediVodki)
- Significantly reduced the number and variety of studies (Hirok)
- No Russian voice (I0PuK)
- Emotion: the story worse, music is worse, disgusting interface, unnecessary animations, pop-UPS, no fundamental differences, removed the air battle, the ending sucks (MedvediVodki, The_apathy, AlexeyMC, shu_n)
Mercurionio
A mission to lose this complexity can only retard / autistic / just a fool.
however, it needs armies of people who shout that the second part is too complicated)
I0PuK
-how to view the abilities of the enemy? how to watch what exactly does VAF/debat...
Yes, there is only three debuff like disorientation, poisoned, and stunned. Unless there's something else (maybe I forgot)..? with so many debuffs to remember nothing. And buffs: constant buffs shown in the left-bottom corner. And temporary buffs include you manually, so you especially don't need a badge because you yourself turned them on.
I personally do not like the plot of the second part, from the beginning, which negates all the achievements of the first part, from the victory, as all merged, to technical progress, where all is lost, at least one plasma gun would have stayed... not clear. Examine everything again. It is not logical.
The middle, or rather the plot of the game is also not Shine. Original missions and locations little, almost no. All too monotonous. If the first part of the original parity after the Enemy with so to release the shame, he is head and shoulders better in the story, the original mission and diversity.
Well, the ending is also disappointing, not epic, not clearly explaining what's next. Instantly a rebellion broke out, in General, satisfied and happy Lyuda that bare hands and with sticks killed tailorwikirules aliens just touched by, but it's okay, that I pick. In fact, reality shows that it is enough to show on TV and the injustice of it all.... Again, I'm not there....
AlexeyMC
the plot of the second part. Examine everything again. It is not logical.
The second part of all logically justified: the Council betrayed our organization from the first part, hence, our organization has lost everything, including the database and all the data. Managed to save only a few people. It seems that scientists not have survived, for even their children could not repeat the already studied techniques. Yes it's a shame, but logical. Write down your negative emotions under
If the first part of the original parity after the Enemy with so to release the shame, he is head and shoulders better in the story,
in my opinion it's not fair to compare with a set of Nativ Nativ+add-ons. This part is also released add-ons that will add more variety. If we compare the variety of missions ХСОМ1 and 2 , then there is objectively more of them.
Recochica
No gamepad support. On the TV not to play.
add the negative)
MedvediVodki
Steam controller support.
removed minus))
The first part is definitely better.
Even without enemy within.
A lot of research, questioning, story missions and of course voice.
Customization, in my opinion, it's not what you play, in such numbers.
Classes have not changed, but promised drastic changes in the abilities of the fighters. And in fact changed only Support and added the psi-abilities.
Hirok
Yes, it's all nonsense,the classes have changed radically and made BOTH branches are viable,you just know at least one masochist who played in ixcom without a common view?
-Casual just kill. These devils it is better to eliminate or not allow them to play such games. By Cons can not be attributed, the game became more difficult and it is good!!! But until then not for any damages.
With the release of the game it's been 11 days. Bunch of the companion continues to blaze like a sun.
you just know at least one masochist who played in ixcom without a common view?
I had a sniper with a shot in the dark for certain missions.
Hirok
and the sniper with a revolver a sniper you know,and the physician specialist also specialist,and hacker specialist all specialists specialist,and yet still have the Ranger in stealth and Ranger ninja
Hirok
A lot of research, questioning, story missions and of course voice.
this is by the way interesting point. Research has become really less and they become less diverse (removed the interrogations, but instead of anything funny is not added). Add minus
BarackKamacho
I should know, I deal in the game or not, sorry)
A sniper with a gun-bullshit. But the support is really good customizable.
vidgin
Th vain? If the sniper let the target at the distance of a shot from a gun, it's a very bad sniper)
Cons XCOM 2
-the first part was outrageously simple and there is no reliability dogfight in the second removed altogether.
-removed the questioning and research in General was less (already above)
from a simple operative armor(!!!), exploring which received its first armor - only 4 health. This how much did he have no armor? Despite the fact that 4-health naked rookie of the militia, and the detective was subjected to genetic modification and so forth... and here the same - their magnetic guns can kill with one shot rookie (doing 3 damage), i.e. as the initial automatic resistance. A clear discrepancy. In the first part such was not
-optimization (already)
-the storyline (partially) in the first part I wondered - what are they doing? Investigate the earth scouts (which would be logical in the beginning), abducting people for research (which would be logical to do after the conquest of the earth) and do acts of intimidation and all kinds of sabotage (what is logical to do all the time prior to the full surrender) as an epilogue - he flew the main ship with the main ethereal on Board - so graciously invited XCOM to kill himself.
So in the second part, things got a lot worse...
point by point:
1. This technologically gifted and psihicheski advanced civilization engaged in what that garbage for 20 years ... then suddenly... people don't work... the Question they used to this in any way could think of? Look how genetically transformed all the aliens... even sectopod altered, although he said that the robots do not need them... and in the main - screwed.
2. In the first part all the saucers aliens were found simple earth satellites. The second part is looking for home base that moves freely where it likes blindly. The free and unhindered movement of avenger - looks like something hands.
3. Why they did a Chapter of advent of the wimp when you have such strong psionic abilities (a loss in the first part) - a clear discrepancy.
4. The attack on the militia tower is not destroyed. although in the video it undermine. Killing half of the militia and shattering their camp - but were rebuffed by the aliens calm down. Ie do not send second squad - that would be logical.
5. At the end of the first part was there but no point, but at the end of the second dot, which is annoying.
That's probably the most important thing. pros separately
Don't know about whether it's someone. But however again, there is not anything bad:) To another is to add the percentages, because in this game I shivered just that. Well, maybe not 2 times miss a chance to hit more than 80%. It complicates the game I admit, but I like a man who plays 1 time(ie don't use after every miss download). For me it was difficult, as because of this, I often drained fighters. Here not long ago played, entering the enemy from the rear was misses a chance 85, 80. In the end the enemy just took out in the answer of the soldier, and such examples I have dozens! Well, it's very stupid, and load after every miss the game, hoping to get there again - it's full of sh**:) that's me in the game very upset:) And to get a chance of 20 to 30 and above percent I generally keep quiet:) Although the enemy is and 40% is enough to hit 1 times. So here's at least somewhere tuckered out.
Quasar66
It was in the first part. The barrel in the nose at 85% - the wonders of RNG. And then talk about the differences.
Hirok
Cowboy steers with cartridges. Poorly slapped 20 damage in sectopod and 6-7 all who see it? That's right, Yes. Although he could not take away the machine.