XCOM vs. XCOM 2 (XCOM 2)
I think the emergence of this theme is a matter of time. Than ХСОМ2 worse/better ХСОМ1 and why?We can compare how infinitely ХСОМ2 with UFO, but the most important is the work of the developers over their child and their mistakes. I will try to take from the discussion of the main arguments on both sides of the fence (those who believe the first part better and those who believe the second part is better) and put these arguments in the first post, in order to compare.
Try not to leave the topic aside UFO1-2 and the Long War, for Firaxis the creation of these games/modifications are not engaged.
ХСОМ2 better than the first part:
+ Significant diversity in the abilities of the enemies, which adds more variety in tactics. (BarackKamacho)
+ Better customization of the squad, hence become more and more attached to the soldiers (BarackKamacho)
+ More widgets for combat (BarackKamacho)
+ Move timer: removed a strategy of turtles (ZaKTomSK)
+ Significantly modified the balance of strategic and tactical (shu_n)
+ Received the development of stealth, now some mission can be completed without killing anyone, and melee (shu_n)
+ Added the widespread destruction, vkrapleny in gameplay (shu_n)
+ The game became more difficult and it is good (Mercurionio)
+ Improved graphics in all directions (Mercurionio)
+ Added more effects on the game world and gameplay: monthly events, one of which can be prevented (ZaKTomSK)
ХСОМ2 worse than the first part:
- Technical part: Poor optimization (vidgin)
- Move timer: removed the choice of strategy turtle/tiger, too many missions with a timer (planet Earth)
- There is no low level of complexity (MedvediVodki)
- Significantly reduced the number and variety of studies (Hirok)
- No Russian voice (I0PuK)
- Emotion: the story worse, music is worse, disgusting interface, unnecessary animations, pop-UPS, no fundamental differences, removed the air battle, the ending sucks (MedvediVodki, The_apathy, AlexeyMC, shu_n)
Voice need in RPG games, where there are dialogues between the satellites and a lot of text in the story.
Yeah, read a couple of dozen lines of text that direct an impossible task.
xtacee-all classes became uscontrolled and really strong in their element, simple example-sniper. In the last part, it was purely a unit for the destruction of everything in the far distance, and in fact everything
As a scout
Dalarna, as a scout sniper, too, was out of competition.
vidgin
All right, it is rather emotional. If you compare the originals, in the story they are about equal. But the developers were an example of how to do a lot of great ideas, and run-that's not enough, but where is it? That and, let's say, disappointing.
Add a few myself.
1. A very monotonous map. Yes, there is a map generator, but patterns are very few. I would like to see more challenging terrain.
2. Pumping psy operatives only through the database.
3. Very similar job. It would be great to see tasks on the similarity to set the bug not being discovered, or have different conditions for performing the mission by the type of kill everyone or steal the object and run.
4. On the last level of difficulty artificially prolonged time clearing the base. These values I would like to see fixed, but at different prices. Supposedly the upper floors for free, and then only in the presence of engineer, drone and scientist/ items.
One of the advantages.
1. Mission with a timer. Makes us constantly to act.
2. The mobile base.
3. Gathering the necessary resources and not just receive them on hand in the beginning of the month.
4. Flexible customization of the unit.
Until XCOM 2 Xcom EW me better, but weaker Long War in the strategic part. Improve clearly went to play the benefit, but after the first passage I will return to the game only after all the additions.
Sergey Bushma
A very monotonous map. Yes, there is a map generator, but patterns are very few. I would like to see more challenging terrain.
in comparison with the first part, here maps more diverse. For them there was just a dozen pieces, and inside they are some where repeated. There may not be a super-variety but in comparison with the first part - a huge step forward.
Very similar job. It would be great to see tasks on the similarity to set the bug not being discovered, or have different conditions for performing the mission by the type of kill everyone or steal the object and run.
types of missions became more. Most of them require type kill everyone, and stolen object and dump is stealing the enemy's VIP. Weird that you missed it, since I went through the whole game.
snayper2013
Commander as psionic, only swings in the partisan school in place of the laboratory,send it back for 5-7 days).And after the expiration of given skill points.Oh yeah,need to improve the school to be able to swing commander
vidgin
and the balance?
in the first part
tactical: highly swinging fighter gets genetic modification becomes psionics, wears Titan scold and becomes thicker berseker - isn't IMBA? or take a rookie with 80 aim (the second wave) to spool it up to the Colonel and make him a fur accuracy 120 (!) is not IMBA? or in the same second wave of my attack was shot 4 times in a turn (close - free lead rain and the second double).
Secondly, this imbalance there.
Strategic - has received an order from the government for 6 plasma rifles - and the money lost its meaning altogether.
tactical: highly swinging fighter gets genetic modification becomes psionics, wears Titan scold and becomes thicker berseker - isn't IMBA? or take a rookie with 80 aim (the second wave) to spool it up to the Colonel and make him a fur accuracy 120 (!) is not IMBA? or in the same second wave of my attack was shot 4 times in a turn (close - free lead rain and the second double).
Again ,this is all from personal choice depends. Nobody forced you to include options the second wave and artificially do they might be that will break all through the knee.
ironHAMMER.ms
here the question of opportunity.
The desire of the players to make fighters cool as possible is a normal desire. Question what opportunities does the game. EW gave too much. Some of these loopholes were fixed - for example you cannot use a free shot from close range and firing on the run, but a lot of holes in the balance left. And fix is not planned.
In Xcom 2 - smoother.
the goners operatives advent get armor and zdoroe over time, psionic and fighter divided - no vinigret in the game. event which reduces income by 50% - also to the point.
Yes, of course a lot of things there that I would like to see, but the first part is a step forward in terms of balance.
vidgin
So I said it. Or wait, you decided that fallout is an RPG?. Then I'm sorry, for me, fallout is a shooter
serg5555555
haha, good sense of humor)
shu_n
Secondly, this imbalance there.
OK, I will add plus
OFFTOPIC:
serg5555555
So I said it. Or wait, you decided that fallout is an RPG?. Then I'm sorry, for me, fallout is a shooter
that's the way interesting Temko)) let's say you ran in the fall and only shot, for you it's purely a shooter, not an RPG. I've only played stealth and melee, pumping melee skills - for me it's the same shooter? )) Or maybe an action-RPG? But if I only used VATS using melee weapons, then it is not an action? As an RPG? And someone only used VATS without stealth and with firearms, he what? No shooter, not stealth, but a penguin?)) The fact that the game is very versatile and allows you to play very different styles, does not make it a shooter)
vidgin
and cons I'm probably too extensively written.
Now I will try briefly:
In XCom2:
-air combat cut completely
-a huge number of plot blunders and connections (Aliens in 20 years genetically altered all their fighters, but its main task is not engaged, the vigilante can't detect how people were able to detect all the plates in the first part, adversary finding the militia and getting there schscham leave them alone, and so forth) - the first part was in General less plot connections
- Apart ending. In the story of the first part was a sense of completeness, while the second saw only be continued and there are more questions than there were before the game. In short, a crappy cheap practice series. I think the ending spoiled the experience not one to me.
shu_n
-air combat cut completely
I don't think there is a large percentage of the people who put the air battles in the first part, into the ranks of the pros. They were reduced and excessively schematic. Neither fish nor fowl. Objectively, the absence of such air battles in the second part is not an objective minus. Add to under the emotions.
-a huge number of plot blunders and connections
In the first of these blunders was not less, maybe you're just not paying attention. Aliens, carrying out the invasion of Earth, instead of the invasion continued to behave as if they just came to fuck and dump. Where the invasion then? With more advanced technology, they could sweep humanity for a couple of days, capturing all the major cities. But instead, they attacked in small groups of a point, allowing zemlyanin to steal their technology and waiting until earthlings do not pack it. As we compare ХСОМ2 with the first part, the second blunders are not a minus in comparison with the mistakes first. By the way minus about plot already added long ago)
- Apart ending.
Added under emotions.
vidgin
Canonical in a series of air combat has always been. It was all.... shaped mockery in ufo aftermath, then it was (in my opinion) the best incarnation in xenomorph, but he was. not now.
Here is how easy difficulty level. Most do not warm not cold, but was not noticed. As a fact.
On the other hand about no good in the first part - I agree completely.
The plot:
in the first part they did the invasion using his alien ass - do not argue. This can be a long disskusirovat, but it oftop. The point is that in the first part they used sloppy methods in achieving their quite obvious and logical goals, and secondly, the very basis of the plot is based on the delusional purposes. They needed a vessel for their minds, but taking the land, they 20 years has improved your past unsuccessful experiments. And stealth saucer - quite obnaruzhilos hyperbolium beacon, and the avenger is what superpuestas work... which even the aliens can not be detected, well, not nonsense? and in this delusion the whole plot rests.
in General, the comparison that delusional: delusion squared or bred in the cube is the place to be. And the second part then clearly losing on the order.
shu_n
It was all.... shaped mockery in ufo aftermath, then it was (in my opinion) the best incarnation in xenomorph, but he was
it's only ХСОМ1 and ХСОМ2, in the first message please do not go in the direction of UFA, etc....
in General, the comparison that delusional: delusion squared or bred in the cube is the place to be.
story added to cons for a long time, but in the category of under emotions, because to discuss about nonsense in a square and delirium in Cuba is too far to delve into the emotional component. In fact here and there nonsense.
Just the first part was far less plot-oriented, there firkowska attempts at a plot I might as well add, and it would be standards. The second part of Firaxis tried to make a more plot-oriented, but"has neilio, it seems that the plot in the second part of a live much worse than the first. Hot all these cheap the rebels-freedom fighters, an ancient evil is on the way and be continued is clearly Piroxicam not plus.
vidgin
OK, I agree.
About Ufa remembered, because there too, it all began with the abolished air combat in the first part and the base on a flying saucer in the second...
In the case, here's a thought ...
in the first part of almost every alien was possible to interrogate the second is not (about it already wrote above), but it missed an important point, as a very strong component of the game called catch the alien alive at the terminator.
You could lose the whole company just because of this.
Overall it was a fascinating class from the category masochism, which is not available. Cranial Bur that the leftovers what it was.
Before you had every creature in pieces + plasmogamy at all, and now ...
Pass for minus?
shu_n
The plot of the first part, everything is OK as far As I remember, to the Ground fly only one ship. The aliens did NOT seek to take over Earth. They needed only the material. Get it, they have piled up. Another thing is that they would then be decimated half the population.
As to the second part. In the end of the first part, we fight the ethereal, who tells us that he is not alone. After learning about the defeat at verification, the aliens just fly ustakanilos all (say, we others, those psychos were) and bribe the government of all countries. After all, without their support, the only Shield of the Earth, Xcom, ceased to exist. So they settled on the planet, saving humanity. I agree, now arriving aliens and instead of the beat of the background music would get cures for diseases and cool gadgets like supermobile 10, then mankind would have taken them. Well, here it is already possible to quietly do his recovery (aterialy die). Xcom is no longer a contender (they think so), the regular Army now serves others. And then it gets out of Xcom, which had kindled the hatred of the aliens, the resistance pushing forward with their actions (well, that we during the game do it).
In General, Piroxicam plot mistakes can be forgiven. It is doubtful that they have a good screenwriter is. If it is all they have.