Impressions of the game (PC) (Thief (2014))
Share impressions about the game.I went through the game on hard level and do not feel that the hardcore that must be present in these games! The game itself was good, I admit, but if the difficulty was slightly harder would be more fun to play. For example, you can pass the guard, just put out the fire that illuminates the area around it and you can go unnoticed. There were moments where it was necessary to think how correctly to pass this level, but still used very little.
Was playing on master difficulty. And let me just say that this is definitely not Thief, and some horror. Yes, in terms of graphics, the creators have tried and design locations in the level. But fat no!!! How could make so dull a town? Same melancholy, a kind of empty and boring city, which really have nothing to do! From the former thief, alas, nothing remained, except the main character. Alas, hands, and he realized why the dagger was removed, mud...Ki??? Enemy AI is simply amazing in its stupidity, not going to write about it so everyone knows about it.... Not to say that the graphics are super straight, the same Deadly Shadows I was once more struck by its play of light and shadow than this. I'm not talking about boring copy-paste values, which are collected in a boring town. The only plus is the design of the missions themselves, the Baron's Palace was like! By the way, the shelter is also able to scare, did quite atmospheric at the beginning and the middle, in the end it became boring. In the end, I summarize that the restart project is a real failure, had the game longer to finish, and not to let in popyhi, with terrible optimization. So much material was on hand, but nooo, released casual shit, for one passage, played and forgotten, even in a collection seems a shame to leave. Purely for shkoloty!
Sapphire1984
yeah ,replayability new thief zero,you can re-take Hitman of absolon,splinters cell of blacklist the other ways.but the new thief is unlikely,why,зачем7 again to run squat on the same locations?
1 I have funny bug was. knocked the security guard, survived and came out of the game. the next entry in the game the security guard behaved inappropriately - for shoulders was in the floor and butt to the top. legs still twitching a little)))sales wife laughed.
2 and walk in place or on-site community guards in 3-4 times it is observed. arrow in the head solves all the problems.
3 another happen run the bottle to the guard went quickly, who's there creeps, and he(the guard) is in place and a side to him that is happening there.
4 and enrage bird/dog. all killed in the house and ran into a pet. she yelled and immediately discovered (by purpose). who will find me? all are passed out.
5 I would like a relatively quick of moving. somehow podnadoedaet through the city Glusha guards or illuminated, scratching from one place to another.
6 in some of the mission was for the purpose of stealth, the top 2 stun, no stun, all to steal. tobish it 2 times to pass, Cheb all the fad run? somehow there is no desire twice to pass (with the exception of the Bank for gold)
I've reached the mission at the hospital, and was slightly disappointed-everything in this mission is copied from the game Condemned: Criminal Origin - everyone who played will know what I mean. Shame on you, the citizens to steal the idea)....although the game is about stealing)
Russian_ExperT
Didn't realize that there are copied from the Condemned? Recently passed the condemned, but do not recall the similarity...
Snite_Poerti
Nuuuu-weight, that's just what I remember: when you enter the ball on the floor that you can kick(Condemned in the same Playground), the chair on wheels rolls itself(the main feature of portal 2), the vampire exactly like bums boxes from under the Condemned. the kitchen is in the blood(compare with kitchenette Condemned), mannequins that suddenly changing their location - feature the first part of the Condemned, the figure at the end of the corridor(only the Condemned were men, persecuted the hero throughout the game)
deleted nafig do not like the game, well as you can download every 2 minutes a conscience/gameplay miserable to enrage the plot is garbage in General is not the most tourist destination , but most of all, finished off the 1 meter went Bang download Oh damn you zadolbali - but you have the engines normal sculpt on this necrofile engine
In principle liked, but the endless boot in truth a pain. Freedom without freedom.
The plot is not bad, but somehow crumpled. And earn on all upgrades failed - 28000 for one is nothing to sneeze at!
The game is more minuses than pluses. To begin with, what's not to like.
First and foremost, that he jumps and climbs only where possible. So limited freedom of movement. Even you can not hide, for example, under the table. There is only cabinets, ventilation or box.=/ Why didn't the seamless city? Each time I open a window or raise the beam. It's so zaip@lo, no words. So also need to look for the right aisle on the map. It would be possible to somehow specify or, even better, make a quick move, I believe. Next: if the guards notice you all. They intuitively feel where he is In combat, chances 0. A guard with an arrow in the head is worth like nothing happened, but gg dies with 1-2 hits.)) More funny is that they may not see Garrett at close range when he sits just a few cm in front of them.) Don't like that the game has a small range of visibility: to consider the subject should be anywhere near him. During the game was wondering where all the loot adds up gg? And why did not the opportunity to sell it, huckster? Goals in a mission (like kill/stun setting, etc.) at all to anything, in my opinion. The city is boring, the atmosphere is not addictive. And the stealth to the end of the game boring, because all monotonous. And finally, most importantly for me - the plot. Here full of fail. Which is a pity.(
From what we liked: the animation of Garrett, how moving, flowing movements. In such moments you want to be able to include the form of 3 persons. Externally gg too much.)) And the graphics are good.
Actually, I'm not much to criticize the game. Overall it was interesting place. In addition to that, I never played the thief series, and games of this genre, not so much, at least some diversity.
I liked the game, the Frisians/ departures were not observed, the game was 2 times. First time average, second he set up.
Very interesting plot, good extra job, especially about crystal skull). Many mesmerizing moments. In the fifth Chapter General ohrenel from happening, the moment of departure from the door was very surprised. I don't know why thief put such a low rating...
The biggest disadvantage is the loading time when opening some Windows/ go to locations.
Well, another small minus is the emptiness of the town.
Laxis
When moving to a new location to knock on E is not necessary - the hero himself raises the window/beam. The guard sees the hero in the darkness, only from the back and clear from the flanks. At close distances (a Desk in the game, showcase) the guard sees the thief very quickly even peripheral vision. If it looks in focus - sees immediately. Besides, it is impossible in the darkness to fly from the guard under the nose of a space immediately notice.
Regarding monotonous and boring city stealth - try to go without killing the guards. Are you boring locations and pereprohozhdeniya 10 times, because somewhere I failed to sneak.
But the animation is just the same G: see how the feet of the garret fall on stage while holding Ctrl.
If it looks in focus - sees immediately.
Not at all. If you do not move, sometimes in an emphasis do not see.
Regarding monotonous and boring city stealth - try to go without killing the guards. Are you boring locations and pereprohozhdeniya 10 times, because somewhere I failed to sneak.
So I was, 10 times loading again. Because it is better not to fight.
But the animation is just the same G: see how the feet of the garret fall on stage while holding Ctrl.
Don't know that there is a reluctance now to watch. Well, maybe there are small shoals with it. As anyone in General.
Laxis
I can only advise to adjust the difficulty: one of the points increases the attentiveness of the guards. Play at a particular level - sighted dogs :-/