Share the experience of the game. (Gears Tactics)
Oh, is itself. IMHO, something between untill Chimera and corrupcin. In Chimera sales opportunities to loot gradu maybe more, IMHO. Stupidly all the pumping of the loot-finding Amagov on maps (estevstvenno very often limited by time, inconvenience of location and spam enemies) and for the assignment throws. Even market the rogue some not (and currency in the game). How and by what means the Persians LVL take I XS. Like a Persian and a ton of frags in bulk,and LVL from a friend at the time above though and covered the whole fight.Dopamine, sometimes I don't know how to perform. Yeah, I'm not God excema, but not the bottom full, I play on normal. Here's how the first time, for example 15 moves to pass the mission with the explosion of the tank with the emulsion? When go/back only 4 stroke, and to bear all, and even mongrel at the end nabirayut. Or free one character of the two fighters, in 15 moves, when the enemies to hell? It is clear, or to reboot to madness, or to smoke the Internet, and find out the technique of passing, but at the same time to understand where these crazy branches of pumping to go, we can it will be easier.
Play the second day-already podnabratsya real and sometimes just angry. And not the game itself as a whole, no. Graph optimize, music, everything on high. The plot is not from the word finally. Finally we prove an old conjecture (for whom?), what the locusts have created COH. For whom it was a surprise when all of the series is directly hinted at/pointed out, and the grasshoppers he uses almost always the same weapons as the people, I don't know.
Chapters a job-just laugh, kill some steep larva, but the resources, the choppers and the soldiers we have (lolcat?! where is everybody then? then, in a series come from? women give birth? in the permanent clips show prisoners where they are, who's in command?)and who are these people? Only Cole and learned. What a genius commander? Yes, this larva is able to zaznachiti us all and put the entire planet in cancer, but no one and nothing, we do not give, seek the soldiers where you want. And Hoffman criticized at the time. By the way, at least for the second act, it would be nice to clarify that for years, why he left the title, who and why set him up? And really like the PTS on Marcus Fenix similar fate.
Bored with the gameplay itself (from the same long that at the time barely broke away). Saves on the missions only at the checkpoints, the enemies constantly rod in droves, attacking like Barcelona and some very intelligently Pataskala your perducat. Hop, hop, and now 2 member of your team is pinned by snipers and suppressed trunami, the other two discharged or in a blind position (after all, if you keep them around, and will lay observation both), and the path fun run to extend to you heartfelt greetings 3-6 mongrels/titlerow. Hi checkpoint? And again, all dull and terribly monotonous. Two additional tasks (typically the same: to seize and hold points+find capsules at a time)-select one (why, bleeding is barely so). Max your Tim-4, which allows the command locusts to literally opisyvat and humiliate your soldiers at every opportunity, because the monitoring and destruction works through the income statement (often enemies just run to ninemillimeter from your zone of observation, and all they have is the gut). Bugs are present, the pixel hunting too. Op-and your Gren did not kill anyone. Op, fumbled on the screen for a minute and Bang-kills! Like in the movie Fury, when the novice the machine was showing-so to kill, so no...
The composition of the groups at the end, to the horror the same (if level does not put a stupid ban on class). How and when to pump the rest of the Persians-is not clear, and they needed to play extra missions (where the main job is not to take). Estesno, if the level of the pers low and even send the two of us/solo-shalaya as you want. Because of the slow leveling, hell, everywhere all the time to provide. I DOP the job of the three missions are high in one.
And corny, the second act one has not really bend, and a serious rebuff to give each mission, as a harem-you know what fuck, I don't know when. If in the same excome, a little popocatapetl can be dimmed nasty aliens in samuhu (at least in some places), immediately S. Salova hopeless. Always more enemies (your only 4), they are better armed, permanently bypass/cover, stand, support Cantus, etc., and You have all this time to react and respond, plus the boxes don't forget to collect but also the additional mission to accomplish.
Because of this, 5-6 restart already beginning to burn. IMHO the game should be fun and not to spoil the nerves. A similar experience happened recently from the Duma, and game rules, and kind of fun, but gets boring quickly for the same, jumps, Yes restarts....
Tried on a medium, but turned a light on trial-finally not interesting, enemies are stupid sometimes sales in a shelter is not up!? Looked on the tube, as the people on extreme difficulty, well what would you call it-trying to pass, but based on several restarts of levels (and not of checkpoints, which pozacheniuk) is more like it.mechanism, sorry. The complexity is configured anyhow IMHO...
I remember the first day when the PC started litsuhu first gears. Since pereprohodil no less than 10 times. There was a graph and story and music and the coolest crowd Kirillov night, then all died out and see was the Thrill of passing, and it was Vigne in серии1-2-3, what people put part of his soul, as in the early assassin.
This stupid commercial project, for sdoa bubblecow, weights screwed on the stupid shit, IMHO, honestly surprised by the lack of luchboxes, although not over yet...
Djonnikc wrote:
Cons:
- lack of base management and the normal strategic map. It is a pity that no any parody the same XCOM.
It's not negative, it is the genre of the game is tactical like Jagged Alliance for example, or Fallout Tactics. A series of XCOM - strategy games with tactical battles. Personally to me all this fuss with databases, research, diplomacy, etc. are not very interesting, so I'm in these games almost never play.
Nukemall
Mmm, dear Fallout Taktiks and the Jag was the local currency, and markets and gun/armor you can fit on the battlefield to beat. In GT except for the collection of containers different pumping smote and is not present at all.
We will be with You in one game?)))
Hmm. TTN understand correctly, it's a fun game in the universe platformers shutaka Gears of War? And sutake they, too, with chainsaws and machetes to a gunfight come? My eyes twitched from such creativity in the starting from the video when I saw the pyramid of machines without butts, but with chainsaws. GG like a brutal male - mighty, smelly and hairy, but female, with a glamorous streaked forelock. This is a Naka? Alternative centric in the game to attract chtoli? Armored personnel carriers without weapons, but with the folding steps on the ramp, an orbital bombardment is more like a fireworks display in honor of Oktoberfest, cheerful, in General, the setting, Yes. But the gameplay is decent. At once, in a turn-based tactics really moves to count have already, even nice. Throw a grenade shoved in abilities with cooldown, but the grenades in this endless - a controversial decision, but as a gaming Convention, let them be. Maybe they have armour factory nanobots integrated and produces these same grenades of pent-soldier bricks. And the bricks are laid the same - again, the gameplay is really pleasing complexity (I increased put - I do not know how it is insane, is it even passable?) in the tree of development almost half of the skills are absolutely useless - as is tied to the bayonet, they damn seriously? 4 soldier in the squad is objectively not enough, custom modules for guns with the restriction on the class for something... In General liked it - a lot of controversial decisions in the gameplay, frankly idiotic setting but the complexity of combat and tactical element while pleasing let's see what's next.
the game d*vanoe mockery. 1 act - 6 main quests, 2 side; 2 act - 8 main quests, side 6; 3 act 8 core, 12 side!!! those entire 3 act duration as the first two, to impose these side effects are similar and useless instead give the opportunity to choose whether to take them or not, without them there is no forward movement, so in the 3rd act at all, and pluck 3 pieces forced to undergo, 4 (hold 2 points, run away from the fire, release the prisoners and run over to the subject) in their monotony tiring and stupid modifiers ruining everything. about the broken logic of the scripts missions generally keep quiet, that in one place and almost got them all, but you got all points and your brave calmly leave, after killing the last enemy, the mission abruptly ends and you don't give dosobirat all the boxes. siditsky openly about the mission with 2 points, 2 soldiers, no grenades, and the requirement to kill 7ых overwatches generally silent, normal game designer would be such stupidity in my life did not. the plot is served spotkamy, it's very primitive cutscenes for 5 minutes will be typed, a storyline of the mission is the same operation. the characters are extremely slow swinging, a level 6 almost a limit of throughput, only the purple of the items in the drawer have value and for each character selected elementary composition, then you have a bunch of junk lying around that you can only throw, not to sell, not turn them into something more useful...interesting to play sometimes, tactics are always cool, but there is a game worse than the mutants of the road in Eden, at least there's entourage, the plot and characters were standing. nothing epic sold giri, 5th part filerna biliberdu with unnecessary decisions, and tactics all natural blank, unfinished and not polished to something worthwhile. 3 main games was trivial to recreate the surroundings and to let a parallel plot, even samopovtorov would be better with this sterility. XS who can put IT to 9 and call this a great game.
Good, dynamic step-by-step tactics. Very nice picture and sound. Comprehensively collected without unnecessary gameplay mechanic and parts, without any strategic planning. I think that's a little bit more and it will be quite Coco. But no - firmly assembled. No frills and with enough tactical depth. And on higher difficulty levels, you will have to sweat.
Was pleased with the game but scanty, and hate most EVERYTHING to do with management (really hate aiming with the weapon change - 2020 and have to poke several times) and all that is connected with equipment, just annoying, the game is not bought and will never buy it! Put 8 points minus two for the control and interface uniformity and without the base-6 of 10
ColinLonn
Fully support You (without sarcasm). Did not understand what the Persians LVL max? In the same excome even showed.
The task is really the same, the same. And, on the 3rd act of the task, uh, destroy the tank with the emulsion, take out the guards, the box is the same, Karl, building, inhabited by those who have to bear it. Or two fighters to hold two points? But how??? You of blet kidding me? Tasks definitely have to be difficult, but not not feasible well, emae...
1-3 Weights-gold series. For the sake of passing 2-3 took the Xbox to rent, well at the friend.
Then-IMHO-filled with slag. In the Quartet, even without Smoking Internet is not explained in the story. Op, fought op and now so droids what, the son of Marcus of something. Stupid shit-Commerce, as the terminator series, are raped, not knowing what else there to turn on/off, in the top five stealth (like a cow saddle required) screw, already on the grind the fans want (add surveillance/wiretapping-will be 100% Assassin). The leper put gold teeth...
9 points-the rating from outer space.
Old Pokhmelnykh
on the side of the skill tree written by 18 points, so in theory level 10 maximum. I have now only one fighter 7 level with the work received. there are 2 palocci and final, XS doprejte, weights I liked Haley, 360 for me, the best copies and the series has been, but Mike really some sort of haze is obtained.
ColinLonn
7 I finished the game, but there then you can continue to play, to swing and loot to collect.
Chimera actually, I was disappointed. And the Gear went with a Bang!
ColinLonn
All. Good. It's just really an.the mechanism then. The repetition of the square in a square, as would say a Eugene Bazhenov.
Repetitive levels, repetitive music, repetitive missions, but the essence is-shut it all/come to a point in the mission. Got to 3-4, all the patience is no more. Now realized, and then probably 3 missions in obyazalovo. But don't see, as I wrote above, the game should bring fun, not boredom, sadness and disappointment.
And, I don't know what it was got high design-developed, but apparently something is clearly powerful, like Nuka-Cola, only with the city of VNOM.
Open the 2 boxes with the prisoners one! Yes, in 15 moves, when the opponents of the rules already, and block constantly. Well, I XS this is nonsense. Why are our snipers there is no such skill as these freaks-press? It is not necessary?
Standards, IMHO only the bosses, although I have a dude friend passed, says on average extreme boss 20+ minutes cut down. What??? What in FEG replayability? What? This hack is lame? If you do nothing.
In short, while, with hard. 500 R and it is a pity, I really wanted to cling to the legend, because once bought. Well over 500 Rubas. For 1000 I would finally harakiri did, the neighbor, had a torrent drain( Better if hiwaga new bought. Money merged for making this, IMHO, would be better spent on the remaster 2-3 parts...
And someone Is here g compares with excomm? Well, no...I much more liked. There is at least some balance there.
For the fate of the GG in the story again forgot to tell...I mean, who, as the title shot and so on
But this is the norm for a AAA project, Yes.
Though I don't like Gears, but the tactic has left a very high quality, where in other games of this genre, the hand stretches when enemies are shooting at your character in hiding behind a stone from the bottom up and fall through textures, here there is an obvious mistake, in the worst case can catch shrapnel for a couple HP. This can be said about all of these moments in this game, all the things that so infuriated at others, for example misses at 90% chance to hit as subtracted and corrected not once been able to hit enemies even with 40%, the game is very logical and clear and there are moments of puzzling in General, developers can only praise. The skills of the characters is also not garbage, as it usually is, for the most part really enjoy and benefit from some finishing off enemies with 1 move all the team are worth, especially with fighter support. Graphics also up to the mark, and as for the tactics, so all good, however much embellishment in the game and this is a minus, the locations are similar and repetitive, only some of the elements change their places. The gameplay is not very exciting, same repetitive side missions get bored by the second Chapter, and this is the story and nothing of the side effects are not distinguishable, if it was a shooter, the issues would not have arisen, but even in the recent Gears 5 locations were bigger and they were more diverse. To summarize, we can say that technically the game is excellent, the plot is understandable even to those who have not played in the Beef, but long to play in it with interest will fail because of the monotony and repetition.