Fallout Mod Manager (Fallout 4)
Why do they always fly... tired to stick them there permanently, how to fix?
Demons97
NMM put there everything works fine with it on many games,not only in police,or the new Vortex,I really have not used them yet on this about him or what can not say.
And why did ba fail to activate? What a strange Manager.
Besides, now a rather strange fashion went to the texture pack in ba and to give them esp. Why, why, is not clear. for the sake of vypendrezha or something. Uncompressed textures are similar to each other are replaced, as in ba they are on each other, overlap, and conflict.. and Can therefore fly, you have a PIP-boy 8-nil the same fail. Unpack them one by one Bae, and throw manually. The textures ershiki nafig not needed. Want a lot of mods to put have to deal, now the game drive, and without explanation what fail is Packed with what will conflictit what not. Punks in a word, no brains, no responsibility. )
potter790
It's not the same files is patch the SS on the color scheme of the PIP-boy.
Demons97
I have sent you a PM job description.