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vstorspb 12.10.19 02:19 pm

To deal with stats (Assassin's Creed: Odyssey)

So regular price for the use of Overpower Ability (don't know how we moved, the type - overcoming power, or something so) - 3 cells adrenaline. I first got the axe (Minotaur's Labrys does, see screenshot) the stats were negative cell adrenaline to use Abilities to Overpower). Checked into the game, really started to eat only 2 cells of adrenaline.
Then I had a bow (Bow Heavy, see screenshot) and when I was engraving, look - I have engraved: minus the cell adrenaline to use Abilities to Overpower). I caused it.
It turns out now the price for the use of Overpower Abilities should become 1 cell of adrenaline. But no, still eats 2 cells! Why? Unless the stats are not cumulative?

If I have 3 clothes 3 engraving or stat +10 damage hunter - they don't add up? Ie +30 damage, right?
Or similar the stats are not cumulative, must all be different?
Explain pliz.
Or maybe stat minus the cell adrenaline gold and gold are not cumulative?
In General, a lot of things unknown, write pliz.






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IIHumanII 12.10.19

DaVaN4Ik
If You use fire or poison to them +25% damage(the damage).

M
MOHAPXUCT 12.10.19

Tell me in Crete low HP, I have a Falk Olympus engraved with the +100% damage -75% HP is low HP my HP after dressing? or if you put 25% HP it full HP on the mechanics of the game?
And generally how many percent of the total CP low health?

M
Miha Inkognito 12.10.19

MOHAPXUCT
This is also quite interesting, I still think low HP is when the screen goes gray, then it increases your chance of a critical. But again this is just my guess on this issue to better support they can turn to.