Occasionally, some NPCs after a conversation with GG (or rather after the phrases - nothing to see here, or something) turn away from him body, and head continue to look in his direction, it appears that the neck they have a unique 180 degree turn ))) Then they, and turnips after the body turn off - looks funny...))
Basil took off again to kick the skeletons in the dungeon and now refuses to get myself out.
And I... Basil... that... that... we decided to do in General... )))
All kind time of day. That's the problem - before the beginning of the third Chapter (when they opened the cave entrance) - decided to run it, and then the Inquisitor to speak, when he opened the first door and turned back to the Inquisitor, we ran inside (the third Chapter), but standing in front of the open door, he said, so I opened it and then he refused to go. Tell me - is this a glitch, or I somewhere something did\not taken? (I have stands and turns to the left, the column with inscriptions) nobody wants to go not, although the door is open, and that further - I don't know.... Prompt solution to the problem. Thanks in advance.
The same thing happened, had to replay from a save before opening the door. On the other way.
A very specific bug that you can't even continue the game. During the pursuit of a hunting pack lizardmen in the temple of Vulcan, after the release of Orc, gg and company hit the wall. Workaround type of teleportation and talk to the druid did not give, lizards nowhere to be found. http://pic.ipicture.ru/uploads/091014/BosRYDAt27.jpg
There is an interesting bug:
if approaching the barrier to lay on it with the mouse , and then immediately press the right button, he can go through it making an attack with the blade.
>During the pursuit of a hunting pack lizardmen in the temple of Vulcan
I teleported to the girl with the wolf (East coast), scored a team and took the card, returned back along the path leading to the rock.
15 hours of the game I saw:
1) the chests in the shops can be open when the owners-no response.
2) once saw the corpse just slain wolf dragged the poltergeist in the place where it should go (near the farm in the swamp).
I teleported to the girl with the wolf (East coast), scored a team and took the card, returned back along the path leading to the rock.
In the chip, I have no detachment there.
Does anyone had such a bug described below:
Chapter 1. Monastery.
Question:
Can not become a magician. All the masters quests done and quest shared Test masters is not closed, none of the mages not talking to me, Ignatius too. What's the problem?
Answer:
If you tell Ignatius that Pallas for you there are no jobs, when there not closed quest with the murder of novice and Pallas did not say you've done so much for the monastery, I will not come to experience, the answer will be have patience, he'll give the job. After that, even if you talk to Pallas, re-tell Ignatius about the lack of jobs cannot, and the quest becomes impossible. Solution - replay and tell Ignatius about passing all the tests at the very end, when we talk mandatory with all mages, and pass all secondary quests, and most importantly - when Pallas say the phrase.
I now hang out in the monastery and to make a choice MAG\warrior I have.
PS I have my license
People! please tell me: where are the teleporters!!!! half the game was held nor found any yet!!!!!!!
DarkShade, I assume that you haven't found the alchemist Abraksa. Ignatius I to complete all jobs like b reported on the implementation of the current.
Konst241 when job drives take - 3 key teleport asked the sentence how would faster to get here. The rest of the teleports in lizards that spawns after completing the quest with the Eastern temple.
Don't know whether he wrote about it. Several times found a bug with the dialogues: they are not voiced and do not go by the machine, i.e. the movement happens only when pressing Esc. In particular, this dialogue was when I spoke to Romanov and his gang in the task about the treasure. And, of course, annoying that in the dialogue options appear in the answer for the lost fragments of the quests. For example, the job Leon, I think, about the ring Patrascanu. I brought it to him, talking, there are two variants of passage: I got you a ring and what can you tell about Patrascanu. If you click on the first option, bypassing the second, then the quest ends. The main Lord as not. Bad. Such mistakes this flaw.
PS: I Noticed that the farther progress through the story, the less brakes. Logically trying to associate it with the destruction of different animals in the fields and woods.:)
The fourth Chapter, as you might guess, the slot AutoSave is overwritten dozens of times. So the next time you load this multiple AutoSave the game crashed. Completed the application in task Manager, tried again. Plus panagruel other saves. The result is the same. Removed the AutoSave was able to load any save game. Turned off AutoSave to hell. Played played 20 minutes were not saved and then unfortunately the game came in the Windows. Usually much more likely to persist.
If you have a large number of savegames (I have reached 120), the game remains much longer than in the beginning. Had to leave two saves, and all the rest compress to archive and store separately in a sealed folder.
OMG. how did you managed to make some 120 saves xD I Have 1-3, and auto quick. Nafig more then? Well it's not the Witcher, where they are by default on a new slot each time recorded
I have them mostly of 140 pieces, just a habit of numbering every new saved game with new figure
OMG. how did you managed to make some 120 saves xD
Well, I will only give. Doom 3 was something like 300 if memory serves. In games where slots are limited, too, manage to make a mountain saves.
I have 1-3, and auto quick. Nafig more then? Well it's not the Witcher, where they are by default on a new slot each time recorded
I love when any small episode to replay. Again, if you made a mistake, you can safely save load and replay. In short - it is useful, IMHO.
As shown, using the quick save is not desirable. Then, a friend yuzal yourself a quick, yuzal, and then it turned out that the game was pajaporno. Ie, put in ignorance on the altar of dust instead of a bust. Well preserved all the time, only in quick. When the time came to do the job, the dust that already from the altar and not to remove anything - no arms, no telekinesis. Yeah, quick is a happiness of four letters, sometimes.
I have them mostly of 140 pieces
How does it feel? Game you also slow down or stored all OK like in the beginning?
At harbour town if held for don. The LEDs will be asked to go to the butcher and talk to him so he paid the money, the blacksmith will attack you first, then refuse to pay. More on the story Led have to ask Rob butcher, emptied his chest. I did that, I first cleaned out the trunk, and then began to beat out money, so when I beat the butcher and he said he would not pay, I wrote the Quest canceled. The other was the same, so you can consider it a bug.
Still wondering who's supposed to report on the Murder of 4\4 humans lizards in Chapter 4 that hang out around the Harbor, And the 4th predvoditel actually met me Near the Temple in the waterfall, where Patty got to run. Here one must take the quest to kill these leaders and (or) who report on the execution!? =)