Impressions from the full game (Dungeon Siege 3)
The game is already on torrents. I still downloaded it, but only made sure that the game corner. A lot of enemies, they kill a long time, it would be better done like in Diablo or what- Riigi and all in the meat. Played until papalas at Katherine, or whatever her name is.But this is my opinion)
P. S the same story in, but boring to play
Knowledgability of These assumptions has many. D2 - classics after all. Oldskulschiki can not take seriously the D3. Here's an example also came with Fallout 3.
It's not even an assumption, sure. It is natural and logical, just know the game Diablo 2 and compare it with the third part. In all aspects. And you will see that more and more stupid to make games from the point of view poll.
given that before us is an action-RPG,
Amendment, Hack And Slash/RPG that is a hack and slash with role-playing combat system, by and large, the RPG is not.
Mp.Mopuaptu
well, Yes. The main emphasis is on the development of skills and combos, not to wager the good paladin. However, even the classic D2, the main plot of which is the lack of plot, got the console RPG.
About action-RPGs/hack and slash , if I'm not mistaken, we have already discussed above
even the classic D2
Give me at least one classic element of D 2 . Rather, D 2 is also HaS and it's based solely on gameplay 2.
As a fan of the series Dungeon Siege, I can say that the series gradually and systematically continues to deteriorate. The second part was already visible elements of simplification, and now them even more...
• Locations.
Map of the world has become significantly less. And, much. I had only several days to complete the game, but I passed it the first time. For comparison: the second part I'm kind of going somewhere for ten days (boys Oh boys times already), if not in a hurry (not to sit at the game 24 hours a day) and perform all the quests. Locations in General have become smaller, the number is also not as great as I would like. In General, the diversity is lame in comparison with the previous parts.
The game has only two full-fledged town. Not even one: Stonebridge, a technically improved remake in the modern style of the first city of the first part of Dungeon Siege. The second can be called a so-called in my Russian version of corvids Yar. In DS 3 he was the first, then second as Stonebridge. The city has everything you need, except, perhaps, new characters for the recruitment team...
Rating: 5 (few, fewer, more corridor system)
• Team.
Consists of two characters. Only two. Not counting those that do join in the story are very long. In DS 3 you can't take three other characters, although they all somehow miraculously can appear next, replacing another character, if in the menu selection group to choose another partner. Nonsense. Nonsense, like the fact that all four characters get exactly the same experience regardless of which of them is currently active satellite of the main character. This leads us to the fact that our active choice of the satellite depends not on whom we want to develop further, together with them, as it was in DS and DS 2 and from the convenience of its application in combat, or simply for aesthetic reasons. It's funny and sad... Okazualivanie 100%.
At this time, and animals won't allow us. And where are they? Where animals in the game? They do not. In the first DS it was possible to buy mules, and secondly - a variety of unique creations of mother nature. In the third... nothing. A complete zero. Here you have one and only one satellite and forward... Stupid.
Rating: 2 (actino, only 1 satellite, which can not be controlled)
• Management.
New. At first uncomfortable, then it is easier. But the camera is also not without changes. Changes for the worse, because DS 3 the camera has only two modes of review: closer to the character further. Switching is almost instantaneous, neither of which the average value approaches the camera, or delete the question. An unfortunate simplification, are completely wrong...
But this is nothing, if not for the inability to control your companion. Yes, DS 3 satellites are fully Autonomous: they select the gold (but not items) themselves use their abilities and protected. Do everything yourself and follow a hero. It reminded me of Resident Evil 5... But it's Dungeon Siege! Sad.
Rating: 5 (camera became dumber, as if the former stupidity wasn't enough!)
• Gameplay.
There are new characteristics of the characters, but also missing the same. Everything is as usual: the same happened with the second DS, if you compare it with the first at the time. Items and skills are now strictly assigned to a specific character, which reduces the already small variety of skills and abilities. These same characters is impossible to develop as a multiCLASS. There is very little freedom of choice the basic skills and talents that only affects the gain used in combat abilities.
Of course, role-play one of four characters is what is commonly known as part of the RPG, but Dungeon Siege has always been famous for their freedom of creating your own character and self-direction develop his skills. Knight could always take a bow and shoot at a distance, either by spanuth ferbam or improve their abilities with magic nature, and in the second part, thus, it was possible to get access to the powers normally only available to another class.
In DS 3 the situation has changed: now it is even more slasher than an RPG. Although if you have Mass Effect an RPG, then DS 3 too... lol )
Inventory dull to madness: nothing is clear. What are the characteristics of the objects? What each of them affects? In combat I failed to see the difference between the more my shield set to lock or protection, what does chaos: the poison and Nemesis, weakness and rock. In the previous parts of the series was enough to just hover over the subject matter, and you already knew everything about the subject, that it was necessary. And it's not clear whether there are any sets of things or not. I thought no, and this is another minus in DS 3. As I said, you can't take a weapon of another character, and change combat tactics in its sole discretion.
In the event of the death of the main character, the satellite immediately or after some time try to revive us. If the satellite itself is killed, it is we ourselves need to spice things up. Resurrection is available to all four characters immediately, there is no spell that we know of DS and DS 2. Another simplification, another less, another cheers for kazualov.
In addition, the hero now, in General, never have problems with keeping things in inventory. Things just a little, and they are easy to sell in the nearest shop, the road to which is very small, given the strong limitations of the world of Dungeon Siege 3. Moreover, to the delight of nyufagov now possible to exchange the item for money anywhere in the game, right in the inventory. How cool, how convenient... and how it's not like Dungeon Siege.
What about the difficulty levels of the world? Where analogue Measurement, Veteran and Elite? I personally didn't find anything similar, only a new game from zero level after the credits. What is this? For one it is possible to put an end to the series. The game is so small for slasher-RPG, and then did it three times less, depriving us the opportunity to develop the character further, for the 27th level (I scored 26 to end).
Rating: 4 (could much better)
• Graphics.
Graphic design is good, but not at the level of 2011. Models of monsters and characters is also good, in General. The picture is normal, the special effects delight, but for the game itself not very helpful.
Rating: 9 (for the DS the graphics are good)
Overall, what do we get?
Oxazoline pathetic prodoljenie series Dungeon Siege and the transformation of sweets in the shit for Newfane evil... very, Very sorry that the modern developers of this game managed to spoil for the benefit of the army of casual. Alas, the fate of degradation of the modern games was not spared and series Dungeon Siege.
Overall rating: 5
A. Soldier of Light
well, you can safely begin a thesis : the main trends in the development of DS: the simplification or degradation ?
But, unfortunately, in his substantive opinion you're criticizing a few moments in which he really did not understand.
1) describe all properties of objects in the game given all the clues in the cutscenes available in help. There's all painted in detail about the chaos:the poison, Chaos:fire and the like - and how it changes and how to equip them to work effectively. And by the way, this is quite a powerful tool for building a character that you found in the inspired outburst of criticism in General and not noticed.
2) adjust the difficulty in the game is also available - not only at character creation, but in the course of the game. And it affects the game - enemies become more tenacious and they bring more experience.
3) multiclassing - here probably. the specifics of the engine limitation of 4 archetypes with their class uniforms. In principle, I agree with you - would make all vsetki and things available and given the opportunity to design itself, and satellites.
adjusting the difficulty in the game is also available
You do not understand. I mean the level of complexity of the world, not the difficulty level of the game.
As it was before: the second DS after the passage of the storyline (all three acts and the death of Valdis), you click on New Game and choose the level of difficulty of the world - Veteran. Required character level of 40 and above. Going through the same story again, but steeper, enemies with lots of health etc. If you played the previous part of the series, you know that.
describe all properties of objects in the game given all the clues in the cutscenes available in help.
Not enough informative. I thought so. And even if it was painted even better, it doesn't change the fact that DS 3 information on things became worse than in the previous parts of the series. As I said before, it was enough to simply put the cursor on the object, and not to go into some kind of help. Mouseover pop up a sign saying about the subject. Why is this not done? Weird and stupid.
A. Soldier of Light
as for complexity, I understand what you mean. But I think it would be interesting. 1-pass, the characters learn all the skills. What else to do during the second pass?
It is necessary to change the concept of development over 1 level of difficulty is only part of the skills - more on Titan Quest would be like...
But I think it would be interesting. 1-pass, the characters learn all the skills. What else to do during the second pass?
1. Not all of the skills. In DS 2 on Veteran and Elite it was possible to improve already existing skills and abilities. Just in DS 3 is made so that only one passage. Passed the game point, then nothing. At all. It is a betrayal of the traditions of the series.
2. On Veteran and Elite, in DS 2, what happened? Stronger mobs, new and better armor, a further development (levels) characters. Therefore DS 2 times more and it takes longer than 3 DS. Plus the ability to create their own heroes...
more on Titan Quest would be like...
Lol. More than something like Dungeon Siege 2 will be like.
A. Soldier of Light
actually three times doing the same thing for a comparatively small improvement in skills due to LVL UPS and improved armor - Nudes. It is good that they abandoned the boring tradition of the series. Approve.
You're not a fan of the series, only because I speak :-)
You played in the previous part? What began, say.
Well, that's all :) of course, you wouldn't understand.
I, for example, the first two parts of the series heroes of might and Magic is not interesting at all since I started with the third. Well, who started with Fallout 3, not likely to fall in love with Fallout 2. Etc naturally, alas.
A. Soldier of Light
I started with Fallout 3, but the toy Arcanum from the Troika Games - the former developers of Fallout - I remember more. And Fallout: new Vegas - in the order of 100 loose Фаллаут3 surpassed (in my subjective opinion). So my unfamiliarity with the DS 1 - 2 not EXACTLY what it says. Of course I can't compare them - which is better or worse. Even DS 2 DS 3 will be bigger than I'd like to agree with you. But it does, in my eyes, DS 3 sucks and wretchedness of the type of DAO or DA2.
But it does, in my eyes, DS 3 sucks and wretchedness of the type of DAO or DA2.
That is, the series of Dragon Age sucks? That's what you mean?
A. Soldier of Light
You know, maybe it's a wonderful game (DAO, DA2), but I did not like. Though at first it seemed very exciting.
And I 100% understand if you are passionate about was a series of DS. There is a new game, not continuity with the previous one, and the differences didn't seem positive. so basically, from my point of view you quite rightly write from the perspective of a fan of the series. But your posts have a lot to gain if you explained some of the nuances of the game. I do not call to change the attitude to her, but admit it, that post loses its credibility and the credibility when the author criticizes the fact that he does not fully understand.
if you clarified some of the nuances of the game.
It is possible. Just more detail to describe the game point by point. When already three times passed )
A. Soldier of Light
hmm... well you write that the game didn't like it and passed it 3 times...