How to kill SECTOPOD??? (XCOM: Enemy Unknown)
Thinking in education is all clear!!!In the same way as everyone else.
To beat the large crowd from far away, closer together, and made for the shelter
Sectopod it's good to drive into the building, where he rockets into the ceiling rested
If he is invulnerable to disable the trainer of fling and start the mission again. There is some conflict in the script occurs
Here's how:
First you need to come closer to him (Yes me) and very good if you have Attack - then if you have a weak weapon at all (not Plasma) that it is desirable to shoot a Sniper using sposobnost (Stun - it does not shoot the enemy for 1 Kh) then begin to pour it all in if you destroy at first you don't succeed when it is his turn he just simply can't shoot and they miss the move and then finish it, if thee are a good weapon you get from the first time to kill, but remember we still have drones near it to kill if they are not repaired.
As wrote above , the easiest way is heavy with the perk for 2 shots and bullets against robots. As option 2 sniper with two shots , these, too, vigorously dismantled. In a pinch , attack with dual shot. The emphasis of these guys are terrible things to do.
If you're lucky then the sniper perk headshot and double it one shot kills with crits. The rifle will be a plasma)
Seguro
If he is invulnerable to disable the trainer of fling and start the mission again.
so it's all in the trainer?))
Good question, especially when on the impossible difficulty level climbs them two by two on missions at the same time (it happens).
Ideally, a sniper should be a stun shot that incapacitated the course of the first sectopod. The second destroyed by the stormtroopers in the rest (preferably in stealth run)
Two Strand. with the perk for damage to the robots, and missiles to increase damage by 33%.
Hit with rocket fire, then just a missile, and two of the corpse securely.
IgorShakal
The heavy in fact, ponerinae class, given that the increase of accuracy for only 1 level instead of 3 like everyone else. To carry him on missions almost pointless (except in certain situations, although sectopod this is not the situation)
Vanilkin
to increase accuracy only for 1 level instead of 3 like everyone else. To carry him on missions almost pointless
complete nonsense. to pass the sight and take perk 2 shots per turn - very useful.
Vanilkin
I dragged two heavy and they saved me more than once. Including against sectopods with diskade.
STEL-armor+heavy. with heat ammo. Run up closer in stealth, the manufactured clip in your face, 20 sticks as usual.
The build-up will not show, because it held the game, screenshots can not do. Well, in General this part of me from the beginning, the end support is changed to psionic support.
Armor and weapons can see for yourself what.
someone tell me after using the trainer from fling sectopod became immortal how to fix it disable trainer nepomogaet(