Once you have created an army of Vikings (Expeditions: Viking)
And that is the end of the game and it's not created for and how to get the quest the last campaign?Daniel Suvorov
All the buildings in the village should be focused on the power, it is necessary to collect all the allies, Dun Fris, Mercia, Cultists(it's all about I know).
But it's easier just at the last moment to betray an ally(it seems to have less power).
dagdag
And here's a detailed description!
Spoilergate on arrival in Britain, in the very first village on the quest the Sage, thyme, parsley, etc don't kill the bandits and talk to them, They will tell you that they are poor, that they were deceived by the local specifically include the lighthouse! Escape to the main village, he will confirm it, and then Morcant to Genetica, then go back to robbers, and to offer to Rob the monastery, sharing with them the loot. You will receive +10 turnip of Mercia. (Nuns Better not to kill, but to put on the regime not to kill anyone, it's a crock for such a right, it should not glow. and then Morcant will stay with you. Although a little poperchit on you))
1. Then the chain of quests from the deposed king æthelred, namely the quest Marciski messenger you will need to go with a fully pumped diplomacy 5 out of 5, first to ambush ambassadors Oreda 2, killing them, and then to go to a meeting with the Ambassador of Mercia, immediately admitting that you band of Vikings who head the squadron for the attack on Pictavia, and Nothumbria, and to invite them to join you, promising in return to give the southern part of Nothumbria. And then remember these robbers in the village of Scarborough, she says that they told the king about your help, etc.
2. In quest of Ghosts of the Empire it is necessary not to kill the cultists and get them on Board. But it can be achieved to help to cross the river group of people who persecute Christians.
3. In Dun the Friis need to talk to the main girl who declared their independence, and help her saying that I'm saying Earl is also independent of the village, and to deal with the camps Pictavia, and Nothumbria. Then there is a dialogue that she agreed, but on condition that Dupris to remain independent.
4. Buildings and completing quests all sides to this very point of the Dupris to score 100 points of power. I managed to gain the end game 134 102 power and prosperity.