Impressions of the game (Prey (2017))
How do you Prey (2017)Bought it on the console previously looked at the reviews on this site, from which neither heat nor cold and decided to download the demo, to be sure to make sure about the uniqueness of this creation, which is supposedly something reminiscent of bioshock, or halva..I will Say this, don't especially close to take to heart all that you write here..Personally, I like people missed the Halva, searched and waited for a similar replacement..now a lot of dross on such a cosmic theme. The game focuses on a patient gamer who doesn't want to be held for a fool and took the hand on the locations, poking his nose in the right places. Don't listen to anyone, even me, download the demo and try for yourself. One game contains shooter, stealth with elements of horror, quite atmospheric happened with Arkane Studios. Those who played Borderlands 2, waiting for a kind of deja vu.
It so happened that prey I began Dating this year, because of the time early on this game was not. I can say that it is the spiritual successor to System Shock 2 with all the consequences, I have to say - this game is from the category of those who uncover themselves in the middle of the growth opportunities and interesting places to explore. When I found utilizing a grenade I curbed the old feeling a new and burning curiosity of the use of the device, and even here almost the main role regurgitate cool buns as you progress through the game, they encourage their use in any difficult areas and it's just a huge plus of the game. Many will not paint, will tell the verdict: this is a game for meticulous people who like everything new and interesting - a couple of weapons and dispose of the grenade I still liked it! The ending did not meet expectations, as the murky beginning of the game reveals itself in the middle and it is a rare phenomenon in the gaming industry.
Very cool game. When I first saw it, I thought of another force advertisement on PG. What a mistake! I bought it on Steam, when they pospolity much, but rather for the New Year. Gaming experience unforgettable. I can't explain... just... I don't know... But PREY I was immediately absorbed. This game is full of surprises.
Benefits at a glance:
* A great soundtrack.
* Cool space atmosphere.
* Not masterpiece, but still good graphics.
* Large and interesting locations. A lot of opponents.
* Nice and interesting, albeit a little twisted plot.
* A good crafting system.
* Lightweight and complex.
* Many very good memorable characters.
* Pleasant allusions encountered during the passage.
The drawbacks:
* Optimize. Although many say that they say PREY celestial optimization, I disagree. Under this schedule it was possible to Unscrew the smaller demands. Let us reason together: the Graphics in PREY as in Crysis 2 on ultra, with a small number of effects. Okay, osmium count and great location and long plot, but still it could fit under at least low iron. The most sistemok which could be considered low is approximately i3-7350K, 6 GB of Opera and 660-Aya. This is the maximum.
The result:
Oh, spoiler!Despite all these shortcomings, PREY is unique. It was assembled from parts of many famous (and not so) games, but collected correctly so that it can rightly be considered a masterpiece. Personally, I think PREY 2 and WolfenStein: The New Collosus the best games of the year.
So 10/10.
Personal screenshots:
Spoilertastic spoiler
I have the game still two diametrically opposed impressions.
On the one hand the game is excellent. I like to move freely on the locations, overcoming obstacles in different ways. No mindless collectables and all that can be found on the locations can be put to use or simply recycle them into resources. The game is cool and addictive.
On the other hand Prey angry. The game has no normal weapons, except shotgun and pistol. Annoying enemies to kill, it is imperative debarnot a certain grenade. In the weightlessness to move is awkward and slow. And fight the enemies in zero gravity is just terrible. The game lacks maps like Dead Space it would be possible to somehow navigate through these stupid tunnels. And I hate that asshole Josh Dalton. The game I nedorosl, but after I found out that the whole game is a what is called dream dog, it goes forest with such endings. Even the ending of Mass Effect 3 makes more sense than this.
stranjer8
But that was not necessarily deathnote grenade can debuffet a Shocker (not active against only a few types of phantoms, is featured against the operators, against the ethereal phantoms, thermo, poltergeist) or foam, or just shoot down the gun and finish off the laser (in a certain sense, it is the best weapon). I didn't even know that the game does have at least some obligation: don't want to fight - go around, do not want neurology - and not necessary (the game includes a passage), I want to kill everyone - the quest of immortality from NPC there... And that's not to mention the passage in the style of Typhon, where all the gameplay is different, especially if you clean the horn with no throughput of the psi-potential and other human characteristics.
After a year I decided to pereproyti game. To refresh, so to speak, before coming to DLP, to focus on tihansky branch and kill all humans... in Short, with kill all humans th something went wrong - sorry (but next time I will!). But the rest...
Start on normal difficulty. From the start, involved in a kind of doom-style combat focus + shotgun, all to the damage and stamina, fun to go ahead. Hacking skills = access to valuable resources, the factory in the beginning of the game. All that is bad in processing. Ammunition enough for the eyes, first aid kits practically yuzala somewhere in the middle of the game, enough food and midoperation. When I started to do neurotology immediately, do not depart from the first machine, 20 pieces made, installed, then the license ended, ran for an open route has resumed. Production of nyromodal came out almost at the industrial level.
Easy to play and fun (even when the difficulty is raised), the ability of Tihonov Cox, the Nightmare is not only annoying stuff, but useful devonskogo 30 pieces of meat and some offal as a bonus. Ammunition enough, to be treated there than, Coral is recovering psionic energy, fighting robots Dahl together with typename fighting against itself on my side, every corpse is a potential ally, ethereal phantom, Daisy, living in the hall of Talos is my favorite, from a Nightmare only to skills filled up.
Oh, yeah. Was going to pump all the branches of the skills in one playthrough - it seems still not work. It is theoretically possible, if to time respawns and wander on the locations, collecting loot from Tihonov. Almost - nafig such happiness. But it is clear that to do this it is really, particularly if you ask for.
In General, after two earlier passages, when tried neat, sometimes by stealth, sometimes by circuitous routes, is like a breath of fresh air. And once again convinced that Arcane really well done, it is possible to play and in quiet survival, and as cheerful shooter, using tihansky magic or to focus on traditional trunks. Or to combine. Available in any script and in any style. In General, I in third time very grateful to them for this thing.
The best your Wheatgrass. The demon rightly said. In this dull g**but it is impossible to play.
Very long could not play, although I saw some hype around the new prey rose. All set started to take an... and hooked. Having overcome myself continued the game, hoping that soon the fun will begin that the plot will be revealed, etc., but no. Everything I write is my personal opinion and I'm not who does not argue. There was a sense that the game is not for everybody. But played hype around the project. The story is not interesting, the enemy is boring, side missions are fucking is not necessary, distracting from the game itself and make it even boring. Know about graphics, it's fu 2017-2018. Weapons delusional, not counting the gun (although the silencer killed all his charm) and a shotgun, but he's stupid. Why is it praised? What is it? Many endings? This surprised you a game? Super interesting aliens? They're more boring than my Slippers. Interesting characters? they are not there. Enough conducted on advertising and reviews purchased the popular press. People, you are made to believe it is a masterpiece. That's what I call shit candy.
The game is not bad but there are strong disadvantages.
First, the cons.
- a small number of locations. Design not all locations, a good half of it is stupidly technical areas such as corridors in DOOM 2016.
- FREAKING DOWNLOAD is the Bane of the game, often to get to the desired location you run 10 seconds, then 30 grosesse. another 10 running another 30 grosesse, etc.
- Dumb design move between the lokas, no short cuts there, or through space with at least 2 downloads and flying or running through a few locations with the same downloads.
- negative, reinforcing the previous 2 many backtracking (returning to already explored locations) and so the quest begins to enrage.
The locations is quite small.
By mid game becomes stupidly running around on the locations you've explored everything and crawled, inject Orozco and knocked Tihonov just on the run.
Cm pred disadvantage of fighting is very simple, the enemies AI is missing and they themselves are very boring.
- FSB of Tihonov - meaningless crap, why use them if combat focus + trunk much better about stuff like teleportation and create some funky traps, hacking robots and other crap is useless. And abilities of Tihonov a lot but they are in 99% of cases simply not needed.
- a few weapons, effective only 2 - shotgun and beamer.
-propuska not needed if there is a combat focus.
Grenades, traps, Amy and things just unnecessary waste , include combat skill and a few shots from the deposited shotgun stand.on the complexity of the nightmare this is a NIGHTMARE is imposed for 1 use battle trance 10 cartridges with drobaša. he even can not understand anything in time.
Of the benefits - multiple ways of problem solving and many puzzles, immersion in the research process.
but this only works the first 5 hours, then routine.
end up not yet passed, I got pissed, run and to boot half of the time while you play - download the and blunt running.
Hi all. Totally agree with all the negatives listed by the previous player. Because they put 9 out of 10 because the game very much, but there is always a But and will not please everyone. Recommend to everyone. By cons I can add that the player is not reflected in the mirror (but maybe it is intentional to you only in the end have learned about myself, although in the end you still will not show), don't disappear to Rob the corpses of Trifonov and other vermin, mini-game hacking well very boring, not complex. and boring. The game positions itself as many ways to solve problems -lie! As I turn to the forum only when you fully admit their incompetence, then a lot of time lost because of the discrepancies (let's call it so). The first time I played without nyromodal and a lot of time killed to open the laboratory, which must be repaired once in space. Learn repair and how to repair? The game bills itself as no hopeless situations-that were looking for a way out, which is not. The same thing happens when you play only for Tihonov, but this was funnier: the game gives you a task with a companion, which you can't do because of Typhon no skill repair. Also in a couple of places you won't go without the skill of Tihonov.
now for the good. He passed four times. All tasks were fulfilled, all were examined, all bodies were searched for on monitors of security. The pleasure was immense. For the fourth time already played on Nightmare, but since it's already knew, I did not feel the difference with the other levels of difficulty. When played the first time, it lacked first aid kits. cartridges. resources. The second time was to save money and ran to restore health to the operators and to the toilets and fountains. The time it took a lot, and at the end of the game, I still have 30 unused kits and I do not understand why all the fountains were running. On the third time it was different just enough and began to worry when the number of rounds was less than 200 and less than 20 kits. On the fourth time I have played from the heart because all the achievements were received and nothing was restricted. Played on the human Narmada as their is more than enough. From Trifonov took just mimicry, that it was possible in the gap to get through telepathy to datecomm not to carry. Yes, a shotgun is everything!!! plus there is another chip with Crete on it, plus if you shoot from podtishka,...you know the thing!!! With him the whole game and passed. The second barrel of the beamer. In the pumped condition put such Tihonov as a Telepath, and weaver is far from without problems. Nightmare with two charges. Played a total of 240 hours. The last passage of exactly 30. Very sorry that all this is in the past...will the addition of the moon play, it will not fail.
Ridiculous running around the same locations, weak plot, poor job. What a dropped players think THIS is a great game.
Those 44 hours were great)
Studied, listened and read almost all, some locations do not touch, yet was malodourous.
Impressed by some of the events on Talos, for instance by Danielle Shaw and Abigail.
One moment shivers frightened in the compartment of volunteers walk in shower with a flashlight, the light was gone, and then turns on the sink water... something I do not understand... you hear someone's voice echoed, snatches of conversation... go on the voice and then I fly some object! Then air up raised...
Spoilerville psychoscope a look and found this new monster - the poltergeist! and he used the column to voice!
Architecture pechatalsya in its detail, worked out to the smallest pipes and wiring! The scale of engineering huge halls feels great, as intended by the designers, and how beautiful they are filled with light! And the Moon covered by the shadow of the Earth)
At the station, all chewed about its technological napolina, about the tools and weapons geared biology Tihonov, believable physics: sound and fire in vacuum is finally distributed, non-trivial story about the construction of the station, and therefore some architect.of interior styles. Reading emails and listening to audiozapisi imbued with life on the station, people studied, partied, loved, suspected each other, between whom was a conflict, someone was waiting for kids at home. Bit by bit I collect stories of people and so wisely was to allow the terminal to seek out survivors. By the way I lived in.sections of people who have lost consciousness, dragged into the cabin and locked, what would the telepaths they are not recruited again, though, and suspected that it may have no effect (and then at the end of the story in a hurry the characters are almost teleported in the station) but probably inspired by the stories of the people I wanted them to be safe if not for statistics, but for themselves.
Complexity is good, F5 - F9 as in the old days) But the complexity would still add something 2 times harder nightmare, because at the end of the game was for 40 kits and injectorul, 50 unused nyromodal more than one stack of ammo for each weapon parts and armor shaft always.
The only thing that was annoying is hacking. Well, you're doing science-Fant. the game you explained to a lot of techno things and processes, a lot of well-designed laboratories and tech rooms, you have thought through how life occurs on this station and all aspects of it, well, peaceeeeee supertape add minigames at the time in these castles?????((( Well, it was possible to come up with something interesting... well, anything but minigames for a while... well, it's all divorced from reality and even surreality. Well, do something logical and complex, if you wanted to get the players to locations to look for passwords... but not the hassle.
Played as the pirates and failed, now at a discount took the game in steam and play:)
Shooter with elements of RPG and simulation circles. A sort of BioShock in space. It's nice that the quality is quite a BioShock.
All the action takes place in a pretty large space station invaded by aliens, but at the same time, plus the station made a very detailed and elaborate, and izlazim we are actually whole and not only on the inside - and a minus, since no beauty of nature and breathtaking views (well, except passing in the Windows of the moon or the Earth) is not particularly will.
The research station is almost the best study of levels in games of this type and the main feature of the game. Pathways to different rooms just too big a number, it's not listed. Here and smash the glass and break the lock on the door and find her key card and even cut down the room light and open the door by force. And to climb through the vents, pull boxes (or use the recycling grenades), and even turn it into a Cup and hop in the narrow gap.
Arms not very much, but it combined well among themselves and even the wrench you use to end the game. And at gypsum gun applications generally above the roof. The weapon can be improved.
There are Kraft and disassembly of various items into components which can be collected from everyone, even ulusalcis of skills and weapons.
Enemies are also not very much, they both varied their behavior and abilities and monotonous appearance. Just different forms of something black and twisted. Facial expressions are really interesting happened, poltergeists albeit secondary (Hello, Stalker), but stylish scare. The rest... well, just enemies with their chips.
Good story even with a bunch of extra missions in the spirit of BioShock, which still need to find, that is, really go through every nook and reading all of the entries on the computer and listen to all the pagers, which, as I said, the best part of the game. That is, with puzzles, digging into human nature and unexpected twists, especially at the end. Endings, by the way, the same several. And the ending after the ending too, as many as two. :))
The main characters are quite good and interesting. But on the secondary meshes frankly saved, they are ugly and similar.
Unfortunately, there were not only no social kurdism (very clumsy push of pseudotolerance) in the form of a love story the ... pussy-loving dyke that literally every note say what they lesbury, but, suddenly, without cranberries on the USSR and the Gulags. It's nice that fantasy universe Bloody scoop I love not only for us. The Sri's hundred bucks, the authors worked in full.
There are still bugs, even in quests and the ending.
Really great and original successor of BioShock. In space.
8/10
There are DLS where instead of the plot the game some random formation cards. And DLS where all MMO some candid. Would be better if nothing is released... At least not for such a story-driven game.
Pys: Careful, you risk to begin to be afraid of your mug. And beat her with a wrench before tea.
Who knows, maybe I become old, but not gone. Just stupid boring. Fights good for kids, boring storytelling about anything, collect all the notes, listen to audio and read correspondence to me has bothered to Singularity 2010. No weapons, running around like a dick the whole game with a wrench, pistol and shotgun. Run around looting all the trash and graffiti it into another garbage to me personally is not interesting.
The game is not clear about that.
It's a shooter?No. Enemies are few, they are kolbye, weapons and little ammo little. That is, there was no one and nothing to shoot, and shoot usually also nothing.
This stealth?Well, it seems like the game gives you to understand, especially on the higher difficulty levels that need stealth, sorry, I probably snickering, but after Dishonored 1 and 2, to me that is the stealth do not think.
This RPG?No, the fact that the game has added kalikow leveling system doesn't make it an RPG.
This is a story oriented game? No. Realized there may rules, I don't know(I'm the game is not over, dropped in for 10 hours of gameplay), but this story is so crappy that I am for 10 hours of gameplay even remotely understand what the point is. Dropped the game yesterday, and I can not vsponit even as he was called, so it's all dull, boring and not interesting.
Prey reminded me of Bioshock, the first part of 2006 or 2007 can't remember. Exactly the same is not an interesting story, dull locations, the collection of all garbage. In General, boredom, boredom,boredom. Neither Prey nor Bioshock I in the end and not mastered.
Go for a better pereproydu Biocshoc Infinity, here is a normal subject, it is at least a shooter can call for a lot of guns, enemies and bullets.